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Americas Army: Special Forces 2.3
128 MB RAM
32 MB 3D Vid Card
This edition of America's Army introduces the Special Forces
class of soldier. Players successfully completing the
Special Forces training will be able to play as a Special
Forces soldier armed with all new highly specialized
weaponry. This new class will also include new player models
and attachments as well as team structure to mimic the Green
Beret squad structure. In order for a player to play as a
Special Forces soldier, the player must meet all the
prerequisites; a minimum HONOR of 15, completion of all the
Special Forces training components, completion of both Basic
Combat Training and Airborne School training components.
New weapons available to the Special Forces class:
- SOPMOD M4 Carbine
Special Operations Peculiar Modification to M4 Carbine
- The primary weapon for all Special Forces soldiers.
This weapon is fully customizable by the player though
the use of various accessories (mods) that can be
added to the weapon to fit the players playstyle or to
meet the demands of a particular mission.
Special Purpose Rifle - Variant on the M16 for long
range shots and greater accuracy. The primary weapon
of the Special Forces Advanced Marksman.
- Thermite Grenade
Incendiary type of grenade emitting intense heat and
flame. This grenade is used by the Special Forces
class to complete 'data destruction' type objectives.
New OpFor Weapons
- Vss Vintorez
As an equivalent to the US Special Forces SPR, this is
the primary weapon of the OpFor advanced marksman.
- New AKS-74U
As an equivalent to the SOPMOD M4, the OpFor will have
the new AKS-74U, including OpFor equivalents for each
individual M4 mod.
All new class of player controlled forces to assist the
Green Berets in combat situations. This unique class mimics
the real life indigenous allied forces that work with US
Special Forces across the globe. This class includes new
player models and specialized weapons. The player will not
need any special training to be able to play as an
Indigenous Forces soldier on the supported Special Forces
New weapons available to the Indigenous Forces class:
Rocket Propelled Grenade Launcher - a weapon used by
Indigenous Forces capable of a devastating attack.
- New AKS-74U
Reworked OpFor equivalent to the M4A1 assault rifle.
All new M9 pistol available only to Advanced Marksman as a
'last resort' weapon for close encounters. This pistol will
only be available to Advanced Marksman (M-24, M-82, SPR)
and will not be droppable or be left behind after the player
is out of action.
3D Ironsights for all new weapons
All new weapons for this version will have fully functional
3D ironsights. This includes the SOPMOD M4 Carbine, the
AKS-74U, and the M9 pistols. 3D ironsights will be added to
all other weapons in the game in a future release.
Weapons Mod Page
All Special Forces qualified players will be able to fully
customize their SOPMOD M4 Carbine rifles. On this new page
in the User-Interface the player will be able to add and
remove mods from their M4, as well as being able to save
their favorite configurations as 'SETS' for quick changes.
The current weapon mods available for the player to use are
- ACOG 4X Scope
A tritium lit 4x magnification scope that combines
long-range, precision marksmanship and close-in
- Acog Reflex Sight
An amber dot sight powered by a fiber-optic light
gathering system and a Tritium lamp, designed for
operations in extremely close quarters battle
in any condition.
- M68 Aimpoint Sight
A red-dot reflex sight designed for operations in a
close quarters environment. The M68 allows for quick
acquisition of the target with a high hit probability.
- M203A1 Grenade Launcher
A shortened variant of the M203, the M203A1 is
designed for the SOPMOD M4. The M203A1 adds the
capability of delivering explosive ordinance at
distances beyond 200 meters.
- M583A1 Flare Launcher
The M583A1 is designed for the SOPMOD M4 using the
M203A1. The M583A1 flare adds the capability of
delivering illumination at distances beyond 200
meters, lasting for roughly 12 seconds. This mod is
only available on SFRecon.
- Harris Bipod
Lightweight and rugged, the Harris bipod allows the
weapon to be supported adding stability and accuracy
when shooting from a prone position.
- M4QD Suppressor
The M4QD Suppressor suppresses both the sound and
flash of the weapon, allowing the operator to avoid
Standard issue carrying handle equipped with an
Protects operator's hands from heat dissipation and
covers the rail system while not in use.
In-Game IRC Chat Client
New in this release is a fully functional in-game IRC chat
client built into the game's user-interface. This new feature
will allow the players to coordinate and chat on our
official IRC channel (as well as other channels). This new
chat client has all the basic functionality of existing 3rd
party clients as well as some features unique to
America's Army. Some of the features available in this new
IRC client are listed below:
Typing a game server IP in the format listed above
will allow the user to join your server simply by
double clicking that link in the chat window (where
'xxx.xx.xxx.xx' is the IP of the server).
Every player logged into IRC through our in-game
chat client will have their in-game username (taken
from the personnel jacket) prefixed with "AA|" so
that other players know they are currently playing
America's Army. This will be useful for players
looking to find possible teammates or just to see
who is currently playing America's Army.
- Web Links
The in-game IRC chat client will allow normal web
links (www.americasarmy.com) to be double clickable
from within the chat window. Double clicking these web
links will automatically minimize the game and pull up
the link on your default internet web browser.
- Private Messaging
The in-game IRC chat client supports private messaging
by simply double clicking the players name in the user
list located in the right side column of the chat
New Andromeda Server Browser
A new integrated server browser platform, allowing quick
server refreshes, live server stats, and custom filters.
New 'Missions' Deployment Page
A new feature in the 'Deployment' section of the user-
interface is the 'Missions' page. This new page allows the
player to find the map they want to play and deploy straight
from that page. Hitting 'Deploy' on this page will
automatically set the correct map filters for that map and
take the player straight to the internet server browser page
to list all the servers currently running the chosen map.
This 'Missions' page also displays all the information about
each mission and whether or not it is available to the
player based on their current completed training.
Six New Maps
This release contains 6 new maps - 2 single player training
maps, and 4 new multi-player maps.
There are 4 new multi-player maps included, and all 4 are
'Special Forces' maps. Three of the maps involve both Special
Forces and Indigenous Forces, and 1 map is a Special Forces
The new multi-player maps are listed below:
- SF CSAR (SF & IF)
Special Forces Combat Search and Rescue - this map is
set in a desert 'mudbrick' urban setting. There is a
downed Blackhawk in the center of the map with the
injured pilot located somewhere nearby. The assault
team must destroy the Blackhawk's technology and
locate the pilot and heal him. The defense team must
protect the Blackhawk and pilot from being captured.
- SF Recon (SF & IF)
This is a night time reconnaissance mission set in a
large sprawling desert terrain. The special
reconnaissance team must locate and identify enemy
aviation assets in order to assess Resistance air
defense requirements. The counter reconnaissance team
must protect Resistance aviation assets in order to
prevent enemy intelligence collection.
- SF Hospital (SF & IF)
This is a VIP mission set in an urban environment
focused around the local city hospital. The escorting
team must locate and exfiltrate the friendly
Resistance leader in order to maintain continuity of
Resistance leadership. The ambushing team must
prevent the VIP from being captured by the opposing
- Pipeline SF (SF Exclusive)
This is the Pipeline mission set at night, and
involving a full squad of only Special Forces
soldiers. The assaulting team must secure Alaskan
Pipeline station and negate environmental threat by
accomplishing one of the following: secure main
control panel; stop oil flow at the three valve
controls. The defensive team must defend the Alaskan
Pipeline station and prevent the capture of the main
control panel and keep the flow of oil open into the
pumps at the three valves.
The Special Forces training consist of 2 components - the 2
single-player maps listed below:
- SF AVWID
Aircraft, Vehicle, and Weapon Identification -
students will be presented with commonly used
vehicles, aircraft, and weapons utilized by the armed
forces of the world. The students will then correctly
identify the nomenclature of the military equipment
that was presented to them using an equipment chart
- SF E and E
Escape and Evasion - students will infiltrate by
helicopter then move tactically on foot to their
extraction point though a simulated, denied
environment guarded by sentries and roving patrols.
The students must successfully navigate to the
extraction point through 3 sequential waypoints
without being detected.