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Codename: Outbreak

Download Codename: Outbreak

Specifications:

Genre: Action

File Size: 98 MB

Publisher: Russobit-M

Date Posted: Jun/3/2005


Min Requirements:

OS: WinXp/Win2k/Win9x

CPU: 500 MHz

MEM: 128 MB RAM

GFX: 32 MB 3D Vid Card

 

Game Information:

The ancient doom prophecies become true, but not the way that many have imagined… A bright spot among the sea of stars attracted astronomers' attention. The studies and observations of the object allowed determining its nature as a class C comet. The first wave of exultation was followed by a surge of panic, as the trajectory calculations revealed high probability of collision with the Earth. The comet has passed in close vicinity from our planet and singed the atmosphere by its tail, raining a meteorite shower upon the surface, bringing death and devastation. As smoke and cinder eventually cleared away revealing cities in ruins and scorched Earth, people witnessed a Catastrophe. Slowly but steadily the restoration began. But meteorites were not just of a dead stone. A new life was emerging around them - an alien life. Aliens began to grow and develop with a great speed, and after a certain incubation period they gradually transformed into some sort of extraneous vermin, which, when contacting a human being, can root into the back of the head in order to gain control of its victim. As the main character you are about to visit the hottest spots of the crisis, collect information about alien forms and stop the infestation.

Features:
-3D action shooter with all the attributes of a classic action-arcade game, including tactic action, stealth action.
-You are in command of 2 soldiers squad.
-Explore 12 levels, each with a different mission.
-Variety of computer controlled enemies.
-10 types of weapons.
-Preliminary planning, when a player forms a squad and equips it.
-Dynamic color lighting.
-Dynamic light sources (shadows from irregular surfaces and other interior details, used in barrel flashlights, etc). Real time object lighting. Vital Engine makes the objects being illuminated more realistically than in Quake, where objects are illuminated by the plane they are standing on. For example, a barrel can be lime-lighted by two light sources simultaneously: white in the front and blue in the rear.
-Realistic water.
-Object fallen into water causes 3D splash and waves.
-Free mirror orientation.
-Halo caused by light sources. Environment mapping (allows to create metal and chrome surfaces).
-Fog. It can be a fog in the entire room, in a part of the room or a dynamic fog. -Mapmaking (under construction).
High quality textures of 256x256x24 and 128x128x32.
Procedural textures. Extended system setup routines allowing detecting sound and video subsystems in order to obtain maximum performance. For slower systems you may turn off certain effects and therefore increase FPS.
Various sprites' type (3D sprites, 2D sprites etc.) Support of first and third person perspective views.
A network game will host up to 8 players in different deathmatch or cooperative games.

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