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Dawn of Magic

Download Dawn of Magic

Specifications:

Genre: Rpg

File Size: 503 MB

Publisher: Deep Silver

Date Posted: Oct/20/2008


Min Requirements:

OS: WinXp/Win2k/Win9x

CPU: 1.5 GHz

MEM: 512 MB RAM

GFX: 64 MB 3D Vid Card

 

Game Information:

The Story:
An immortal named Modo has been sent to live a full mortal life on earth as punishment for his crimes in the Absolute, the realm of the afterlife. Angered by this humiliation, the mortal Modo is determined to not only reclaim all his previous power, but gain enough strength to destroy the Earth once and for all, so that he may never be punished in such a base way again. As the story’s hero, the player must stop Modo’s heinous plans and ultimately destroy him, or aid Modo in his quest to annihilate the Earth....

The Enviroment:
The world map is divided into two key types of areas, Towns and Outlands. Towns consist of various buildings, monuments and shops where the player may buy and sell items. Towns are generally where the player will encounter friendly NPC characters, though some may be found in the Outlands in certain circumstances. Although combat is possible while in a Town, it is generally unadvisable; if the player character attacks an innocent townsperson or merchant, the town guards will immediately run to the scene and attack the player character. The exception to this rule is when attacking a not-so-innocent townsperson; the town guards will thank the player character for taking care of the problem for them. This being said, the player can usually travel safely through any town.

The Outlands are the uninhabited areas between Towns. The Outlands are where most combat occurs, as most everything in the Outlands will attack the player. There are always creatures or other enemies to kill in the Outlands which are an easy method for the player to gain experience. With the exception of caves, building or other installations in the Outlands, enemy units will always regenerate over time.

The History:
The Absolute is a place greater and grander than the most fantastical dream. It is a place incomprehensible to mortals, as all earthly desires are discarded along with the flesh. Filled with beauty and thought, the denizens of the Absolute have unlimited ability to do any wondrous thing they conceive of, usually for the purpose of harmony and further enlightenment. Nevertheless, there are still rules of conduct that must be followed.

Modo was a long-time resident of the Absolute, last being on Earth over a thousand years ago. Even though his memories of that time were long gone, there was one earthly desire that he could not seem to rid himself of – the desire for power. Working collectively was quite common in the Absolute, but Modo took this too far, frequently draining his companions of their strength to further his own goals. The other denizens of the Absolute soon decided that Modo was intolerable while under this mortal affliction, and a tribunal was called.

It was decided at the tribunal that Modo must be punished, and his punishment was death. In Absolute terms, this meant being born again on Earth, living a full mortal life and dying naturally after 100 years of life. He would however retain all his memories, as further punishment. While on Earth, he would not be able to use any Absolute magic, nor would he be able to die by any unnatural means. Modo was stuck in a dreary mortal world for the next one hundred years.

40 years on Earth have gone by since the tribunal’s judgment was passed down. But those on the tribunal sadly underestimated Modo. After a mere 40 years, Modo has acquired much knowledge and skill of mortal magic. With this magic, he has but one plan; to destroy the Earth, his prison, so he can never be sent there again. Then he will exist as he chooses, forever in the Absolute, under no one’s direction but his own. Modo has already discovered a spell to do this, but lacks several necessary components. It seems he will need some help to accomplish his task.

Features:
-4 main characters
-12 schools of magic
-96 spells
-Unique system of spells combination
-Roundabout half of the 1st act (out of 5 in the final version)
-1 big city, several villages, dungeon and waste grounds
-1 level of difficulty (out of 3 in the final version)
-State of the art graphic engine
-Character appearances change based on the school of magic chosen
-Item sets with unique abilities. Runic spells which attribute unique qualities to
the objects.
-5 multiplayer modes with 1 map for each one

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