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Painkiller multiplayer demo

Download Painkiller multiplayer demo

Specifications:

Genre: Action

File Size: 137 MB

Publisher: DreamCatcher

Date Posted: Jul/23/2004


Min Requirements:

OS: WinXp/Win2k/Win9x

CPU: > 1.5 GHz

MEM: 512 MB RAM

GFX: 64 MB 3D Video Card

 

Game Information:

Gothic Story, Frantic Gameplay.
Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It’s an adrenaline addict’s nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.

Features:

-Intense gameplay: The player will be constantly outnumbered, fighting against
seemingly insurmountable odds.
-Next-generation graphics: The game uses the proprietary 3D “PAIN Engine”
capable of pumping out 1an unbelievably high polygon count, while adding
increased texture quality and the latest lighting and shadowing techniques.
-Combo weapons: All weapons come in pairs, with a primary and secondary
fire.
-Morphing: Your unholy pact gives you the power to morph into a powerful
possessed creature with every 66 souls collected.
-Lasting replay value: Painkiller features a standard single player campaign,
with additional modes to encourage replay. The game also features full
multiplayer support.
-Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for
inverse kinematics ("rag-doll physics") and deformable, interactive environment

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