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Game Cheats @ MoFunZone.com

Star Wars: Jedi Knight - Jedi Academy Cheats For Personal Computer

Strategy Guide

  • Cheat Codes

    While playing a game, press [Shift] + ~ and type "devmapall" to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function:

    RESULT CHEAT CODE
    God modegod
    All weapons and itemsgive all
    Extra ammunitiongive ammo
    Extra armorgive armor
    Extra healthgive health
    Maximum inventorygive inventory
    No clippingnoclip
    Dead mode onundying
    Show shadersshaderlist
    Set all Forces to indicated valuesetforceall [1-4]
    Kill all NPCsnpc kill all
    Invisiblitynotarget
    Load map with cheats enableddevmap [map name]
    Spawn indicated NPCnpc spawn [npc name]
    Spawn indicated NPC vehiclenpc spawn vehicle [name]
    Freeze all NPCsd_npc freeze 1
    Unfreeze all NPCsd_npcfreeze 0
    Set saber colorsabercolor [1-2] [color 1] [color 2]
    Set all lightsaber abilitiessetsaberall [1-10]
    Set lightsaber throw levelsetsaberthrow [1-3]
    Set lightsaber offense levelsetsaberoffense [1-3]
    Set lightsaber defense levelsetsaberdefense [1-3]
    Set Force Jump levelsetforcejump [1-3]
    Set Force Heal levelsetforceheal [1-3]
    Set Force Push levelsetforcepush [1-3]
    Set Force Pull levelsetforcepull [1-3]
    Set Force Speed levelsetforcespeed [1-3]
    Set Force Grip levelsetforcegrip [1-3]
    Set Force Lightning levelsetforcelightning [1-3]
    Level skipvictory
    Use Force Healforce_heal
    Bullet timethereisnospoon
    Pit levelmap pit
    Change speed; 1 is default, .5 is half speedtimescale [number]
    Record demo with indicated namerecord [filename]
    Stop demo recordingstoprecord
    Enable dismemberment [Note 1]g_saberrealisticcombat [1-20]
    Freeze game for indicated timefreeze [number of seconds]
    Spawn indicated itemgive [item name]
    Play as indicated modelplayermodel [model name]
    Perform taunt [Note 2]taunt
    Display indicated message in console, or on
    main screen if bound
    echo [text]
    Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)toggle [variable]
    Pick up dropped lightsabersg_saberpickupabledroppedsabers [1-0]
    Single lightsaber with desired hiltsaber single_[1-9]
    Dual lightsabers with desired hiltsaber single_[1-9] single_[1-9]
    Double lightsaber with desired hiltsaber dual_[1-5]
    Sith swordsaber sith_sword
    Turn off HUD and save screenshotlevelshot
    Save screenshotscreenshot
    Centers the view on the screencenterview
    Change difficulty level after quicksave/quickload
    or starting a new mission (if done out of the level)
    g_spskill [number]
    Fly an X-Wingfly_xwing
    Ride an ATSTdrive_atst
    Commit suicidekill
    Quit game quit
    Unknownwhere
    Unknownlevelshot
    Unknownspawn
    Unknownaltbind
    Unknownaltbindlist
    Unknownsysteminfo
    Unknowngfxinfo
    Unknownplaysong
    Unknownwidgetcom
    Unknowninventory
    Unknownvstr
    Unknownheartbeat
    Unknownkick
    Unknowntiki
    Unknownrcon
    Unknownflushlips
    Unknownmeminfo
    Unknownreset
    Unknowndemo
    Unknownalisdump
    Unknownskinlist
    Unknownmand
    Unknownsetviewpos

    Note 1: Turn dismemberment on at the options menu after enabling this code.

    Note 2: If using dual sabers, he/she will make an "X" with the sabers. If using a saber staff, he/she will make a half circle on the ground and a "come here" gesture. If only one saber (one blade) is on, they will do the standard spinning taunt.

  • Key binding

    Open up the console by pressing [Shift] + ~ and type "bind [key] [code or effect]". For example, type "bind Home setforceall 4" or "bind T taunt". Note: Do not bind over existing keys that you are using for regular game play movement or fighting. If you do, go back into your game options and reset them.

  • Fighting friendly characters

    Enable the "playerteam enemy" code in the console, then spawn "kyle" or "jedi_random" to fight them.

  • Changing saber colors

    When using the "sabercolor [1-2] [color 1]

    green
    red
    blue
    yellow
    purple
    orange

    "sabercolor 1" will make the right-hand saber (for dual sabers) [color 1]. "sabercolor 2" will make the left hand saber (for dual sabers) [color 1]. "sabercolor 1 [color 1] [color 2]" will make the top part of the saber staff [color 1] and the bottom part [color 2]. For example, to have a saber staff (two handed saber) green, use the "sabercolor 1 green green" code.

  • Dropped lightsabers

    Enable the "g_saberpickupabledroppedsabers 1" code to enable the pick up of dropped lightsabers. After a Jedi or Sith dies, you can walk up to his/her lightsaber on the floor. You will see a "Use" icon (hand with a finger on a button). Use it, and you will drop your current lightsaber and pick up his or hers. Note: If you have a saberstaff, you will drop your staff and pick up the saber, giving you a total of one saber. If you have one saber, you will pick up his saber which gives you a total of two sabers. If you have two sabers, you will drop the one in your left hand and replace it with his. If you have no saber (none in your weapons/inventory), you will pick up and end up with only one saber (until you pick up another one). If you have any type of saber (one, dual or staff), and you pick up a saber staff, you will drop any/all your sabers and pick up his.

  • Difficulty settings

    Use one of the following values with the "g_spskill [number]" code:

      0: Padawan
      1: Jedi
      2: Jedi Knight
      3: Jedi Master
      Values higher than 3 will progressively increase the difficulty setting.

  • Lightsaber variations

    Use the following combinations of these core saber commands with the "saber" command for different effects:

      dual_[1-5]
      empty
      single_[1-9]
      sith_sword
      tavion
      kyle_boss (best working lightsaber)
      desann
      reborn
      yoda
      none
      luke
      kyle
      rebornmaster
      training
      droid
      jedi (color is random)

  • Vehicle names

    Use one of the following values with the "npc spawn vehicle [name]" code:

      swoop
      atst_vehicle
      lambdashuttle
      rancor_vehicle
      swoop
      swoop_cin
      swoop_mp
      swoop_mp2
      swoop_red
      tauntaun
      template
      tie-bomber
      tie-bomber2
      wampa_vehicle
      wildtauntaun
      x-wing
      yt-1300
      z-95

  • NPC names

    Use one of the following values with the "npc spawn [npc name]" code:

      chewie
      cultist (gun)
      cultist_destroyer
      cultist_drain
      cultist_grip
      cultist_lightning (untextured model)
      cultist_saber
      cultist_saber_all
      cultist_saber_med
      cultist_saber_strong
      cultist_saber_strong_throw
      cultist_saber_strong_throw2
      cultist_saber_throw
      cultistcommando
      gran
      gran2
      granboxer
      granshooter
      human_merc
      jawa
      jedi_random (various helpers from the Academy)
      kyle
      kyle_boss
      luke (untextured and no saber)
      protocol (C3PO)
      r2d2
      r5d2
      r5d2_imp
      reborn_dual
      reborn_new
      reborn_new2
      reborn_staff
      rodian
      rodian2
      trandoshan (different colors possible)
      weequay
      weequay2
      weequay3
      weequay4 (different colors possible)
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