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SWAT 4 Cheats For Personal Computer

Various Cheats:

Press [~] while playing the game to bring up the console, and then enter one of the following codes: Use the ' button if you have a European keyboard.

behindview 1 - 3rd person camera on
behindview 0 - 3rd person camera off
open "mapname" - Change map
Freecamera 1/0 - free-rotating camera.
Fly - Self-explanatory
Ghost - Walk-through walls
God - Invincible
Invisible - Self-explanatory
KillAll - Kill all the enemies on the map
KillAllPawns - Unknown
ChangeSize - Unknown
SetCameraDist X - Camera distance (X=number)
SetFlash X - Unknown (X=number)
SetFog X - Unknown (X=number)
SetSpeed X - Set speed of player (X=number)
Slomo - Slowmotion (Not tested)
Teleport - Unknown

Info submitted by Chris Elsinga on Sunday, April 10, 2005 at 05:08:25

Info submitted by Adam Thomas on Friday, April 8, 2005 at 13:26:17

Map names:

Use the following map names with "open" command:

MP-ABomb
MP-ArmsDeal
MP-AutoGarage
MP-Casino
MP-Courthouse
MP-DNA
MP-FairfaxResidence
MP-Foodwall
MP-Hospital
MP-MeatBarn
MP-PowerPlant
MP-RedLibrary
MP-Tenement
MP-Training
SP-ABomb
SP-ArmsDeal
SP-AutoGarage
SP-Casino
SP-ConvenienceStore
SP-DNA
SP-FairFaxResidence
SP-FoodWall
SP-Hospital
SP-Hotel
SP-JewelryHeist
SP-RedLibrary
SP-Tenement
SP-Training
swat_splashscene


Info submitted by alexander solheim on Sunday, April 10, 2005 at 05:09:35

Invincibility, Cursor Accuracy, and Injury:


Browse to the game directory in Windows Explorer. You're looking for the "System" folder where the executable and .ini files are located. A common file path should look like this:

C:Program FilesSierraSWAT 4ContentSystem

Or whatever drive and/or directory you installed the game at. You'll need to back up 3 files before we begin, just in case you make a mistake or want to go back to the way the game is supposed to be played. Stick 'em someplace safe. The files are:

SkeletalRegionInformation.ini
SwatGame.ini
SwatEquipment.ini

These three files do different things, so I'll break the hacks down one by one.

Invincibility
Open the file "SwatGame.ini" in Notepad. Scroll down to the part of the file that says this:

[SwatGame.SwatGameInfo]
;*************************************************
;Single Player y-based Damage Modifiers:
;
; Damage to Swat officers and the player in a
; single-player campaign is multiplied by this
; value before being applied. The various
; Easy/Normal/Hard values correspond to the difficulty
; setting that the player chooses for his campaign
; in the campaign setup.
;*************************************************

Right below that text are the difficulty damage multipliers.

SPDamageModifierEasy=0.5;
SPDamageModifierNormal=1.0;
SPDamageModifierHard=1.5;
SPDamageModifierElite=1.5;

Change those numbers to "0.0" for each of the difficulty levels. As the text says, that affects you and your fellow SWAT members. I only tested this hack against the "Easy" difficulty setting, but I imagine it should work the same for them all. If not, sorry.

As a warning, you can still be injured by being shot after doing this. But, you can cancel out the accuracy and speed penalties you accrue by following the next cheat.

Accuracy and Limping
Open the file "SkeletalRegionInformation.ini" in Notepad. You're looking for these sections under each body part:

DamageModifier=(Min=3.0,Max=3.5)
AimErrorPenalty=(Min=2.0,Max=2.0)
LimpModifier=(Min=1.0,Max=1.0)

For the aim penalty, change the numbers for "AimErrorPenalty" to "0.0". To negate limping, change the "LimpModifier" numbers to "0.0".

As a quick note, changing the DamageModifier numbers to "0.0" will turn off damage to this body part. While this may seem like a good idea, it also affects the enemy! I emptied all my bullets into one guy with no effect whatsoever!

Easy, right? So far so good?

The next part is a bit trickier.

Weapon Accuracy:
Once again, open up "SwatEquipment.ini" in Notepad. This file contains all the accuracy modifiers and characteristics the weapons. Want to make your character a crack shot? Here's how. You're looking for specific entries, like so:

;Since zero is perfect AimError, Max AimError is the worst AimError
MaxAimError=15.0
;AimError recovered per second until base AimError is achieved
LargeAimErrorRecoveryRate=8.0
SmallAimErrorRecoveryRate=2.5
AimErrorBreakingPoint=2.5
;Aim Error Base values
StandingAimError=0.25
WalkingAimError=1.5
RunningAimError=10.0
CrouchingAimError=0.15
;Instantaneous penalties
EquippedAimErrorPenalty=8.5
StandToWalkAimErrorPenalty=3.5
WalkToRunAimErrorPenalty=5.0
DamagedAimErrorPenalty=0.0
FiredAimErrorPenalty=1.25
InjuredAimErrorPenalty=1.15
MaxInjuredAimErrorPenalty=5.0
;AimError penalty for one unit of mouse movement per second
LookAimErrorPenaltyFactor=0.000125
MaxLookAimErrorPenalty=12.0

I changed all the numbers following each entry to "0.0" except for LargeAimErrorRecoveryRate, SmallAimErrorRecoveryRate, and
AimErrorBreakingPoint=2.5. You can probably change those to "0.0" as well, but I didn't test it. They don't really matter anyway, as you'll practically have a zeroed-in crosshair during any situation.

No applause necessary, gentlemen.

REMEMBER: BACK UP YOUR FILES BEFORE EDITING THEM. I CAN NOT BE HELD RESPONSIBLE FOR ANY NEFARIOUS GOINGS-ON IF YOU MUCK SOMETHING UP!!!

Info submitted by Adam Thomas on Friday, April 8, 2005 at 06:09:50

Developer tips:

Developer Tip #1

The optiwand is a critical tool. If you do not plan to carry a wand, it is a good idea to make sure more than one AI officer is carrying an optiwand in case one with the wand is incapacitated during a mission.

Developer Tip #2

It is a good idea to optiwand around blind corners. Your AI officers can also be ordered to optiwand around most corners.

Developer Tip #3

Increasing the difficulty will also increase the morale of suspects and civilians.

Developer Tip #4

Civilians or suspects who are not compliant at first can be made to comply using non lethal weapons such as the less-lethal shotgun, taser, or grenades. An effective way to make suspects and civilians comply is to shoot them with a lethal weapon in a non-lethal area such as in the leg or the arm. However, you will achieve higher scores for not injuring civilians or suspects.

Developer Tip #5

Any suspects caught behind a door that is being blown by C2 will be momentarily stunned.

Developer Tip #6

Crouching, moving slowly, and firing in short bursts keeps the targeting reticule tight and will make your shots more accurate.

Developer Tip #7

Officers ordered to stack up against a door will also automatically check the lock and report whether or not the door is open.

Developer Tip #8

Grenades are best used before entering and clearing rooms. Make sure to select the best grenade for the situation.

Developer Tip #9

Most primary and secondary weapons are equipped with a flashlight. Use these to illuminate dark areas that are difficult to see in.

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