Navigation

Share This Page:

FunnyPart.com:

Game Patch Downloads @ MoFunZone.com

Ageod’s American Civil War 1.04 Patch:

Patch File Size: 355 KB

Game Publisher: Unknown

Operating System: WinXp/Win2k/Win9x

Date Posted: Jun/17/2007

 

Patch Release Information:

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

Bugs Fixes

fixed: Units won't be disbanded (partisans and militia), if they have a leader embedded (Quantrill + 1 partisan for example)
fixed: A corps loaded on a fleet will revert to independent status.
fixed: Besieged units can't destroy rails in the region they are in.
fixed: Bombarding an unit will unfix them.
fixed: Norfolk harbor could not be blockaded (erroneous calculation in the blockade algorithm)
fixed: Some brigades would not split correctly if they had a leader.
fixed: A bug in the training procedure has been fixed.
fixed: Duplicate ship names should not happen anymore.

AI

AI processing time has been reduced by 40% !

User Interface Improvements and Additions

The frozen swamp image did not appears.
Militia upgrading to regular will show the correct unit image.
Divisions now remember for each embedded brigades what was their initial regiments allocation.
Bombardment now shows the real number of hits inflicted upon the other side, not the base number.

Game Play, Rules Additions and Changes

Elements now lose 2 cohesion points when firing, not 1 (units will be exhausted sooner)
Retreat path calculation improved, taking account military control and the presence of friendly structure. (to be further improved)
Wounded leader can take from 1 to 6 turns to recover, not just one (they are locked to show they are recovering)
Units inside structures are always considered gaining cohesion as if they are in Passive Posture.

New set of options for the Delayed Commit Rule (Options|Gameplay window), you can now tweak from 'no delay' to 'long delay'. A long delay can means that two forces meeting in offensive posture in a region can be unable to trigger combat for the whole turn (with some bad dice rolls...). Ask if you want the variables exported for modding.

New set of options (Options|Gameplay window), called Naval Boxes Handling, which can allow you to play a simplified blockade game with less micro-managing. The standard (and default option) don't change anything. The others options will let the ships stay at sea indefinitively unless damaged by the opponent, but they will have a reduced effectivness while in the naval box (abstracted way to show the need to go to an harbor for resupplying purpose).

Ships now cost conscript, money and war supplies to repair. No more free, abusive, bombardment of CSA forts...

All artilleries firing on ships will deal +33% damages, while ships while do -25% damages. All coastal artilleries hits doubled, with 1 added protection point.
Further improved weather pattern. Higher elevation terrains will now always be as colder as a lower terrain, for the same area (ie if there is snow in plains, there can be only snow or blizzard in mountains).

CSA now has a slight VP advantage per turn in 1861, forcing the Union to act to quell the rebellion. Reminder: Having more VP than the other can favor Foreign Intervention (as having a morale higher than the opponent).

Each unit and leader in a battle can now gain some experience, depending of the duration of the battle. Hitting an enemy regiment will also give some experience. Generals can also gain some seniority just by being present in several battles.

Only lines units (not supports) can destroy a depot or fortification.

Scenarios/setups Additions and Changes

The Confederate Savannah (big) garrison is not longuer fixed permanently.
Buell event had a bug in the script.
Partisans will not longuer be dismissed each turn. The roll is now at the end of the year.
US Garrison are now full from the start.
Three harbors added in Arkansas: Little Rock, Smith, Malvern.
13 regions have lost their railroads:

464 - Boone, WV
465 - Kanawha, WV
471 - Mercer, WV
472 - Crawford, WV
474 - Greenbrier, WV
553 - Wayne, KY
554 - Pulaski, KY
566 - Overton, TN
567 - Fentress, TN
568 - Scott, TN
587 - Smith, TN
588 - Cannon, TN
589 - Putnam, TN

Tennessee militia upped to 12 for the CS.

90 days Volunteers event reworked (brigades are not removed but USA pay 100 conscript companies as men a returning home)

CSS Alabama and CSS Florida should be properly fixed.

After Kentucky invasion, the other side will not suffer from a loyalty hit if he 'invades' too.

Data tweaks and changes

All infantry brigades can now accept a leader.
Confederate side had duplicate ships entry in the buying interface.
AP Hills rank was erroneous in the database
Naval Artillery strengthened much (see Gameplay changes)
Canton MS, had a linking bug.
50+ leader bios officially added (tooltip on their portrait in the Element Detail Window). Thanks to all volunteers for this work.

Modding support

8 variables exported to the ACWSettingsCombats.opt file, so to tweak battle results:

cbtHitCoef = 150 // is the % chance, in 1/100 (meaning 1.5% here) to hit the enemy, for each final firepower point.
cbtAsltCoef = 50 // same, but for assault
cbtMinToHit = 5 // is the minimum % to hit someone (rising this value help the side with the lower quality units)
cbtNbRoundsPerDay = 6 // Number of rounds per day
cbtProtCoef = 90 // coefficient (in 1/100) for each protection point (3 pts = 0.9 x 0.9 x 0.9 damages sustained)
cbtLeaderBonus = 5 // % bonus for each point of stat of the stack leader
cbtUnitLeaderBonus = 3 // % bonus for each point of stat of the unit leader
cbtLdrCasuDiceSides = 500 // Nb of sides for the casualty dice for rank 1 leaders, at the end of combat (twice as low for rank 2, rank 3 excluded)

Download Patch:

Download Mirror 1: Download Patch

Loading..

MARIO COMES ALIVE!
Welcome to MoFunZone, we are THE source for free online games including but not limited to defense games (also tower defense games), arcade, action games, shockwave games, flash games, kid(s) games, game board games, web games, online games, dress up games, internet games and etc. We have the newest and greatest free games and we update every day with new games. Our flash games are played millions of times. MoFunZone is da source for free online games .

Many people are still into arcade games and we make it easy to find and play these arcade games. Enjoy our classic arcade games.

Are you a sport jockey? Then we have sports games! And we bring you the newest best sports games on the net, all of them are free games. Check out our sports games category. Whether you want to be play soccer games or racing games, you got it here, even if it is extreme sports like bmx tricks or biking up the sporty hills. Just one category in the free online games we offer at MFZ.

As for our free games, you will find a lot to choose from right here. You can find action games here for your choosing. MoFunZone.com posts the best in action games and dress up games, all for you to play them for free.

Family and Kids can play here too, we do our best to keep the site clean and also offer kids games or family-friendly games here at MoFunZone.com. We usually post warnings for non kids games. For kids we have tons of online games for kids, it's one online game to another. Like Spongebob Games

Yep, we also have board games, the newest and free. Board games, online... that should make it easier!

For our girl games, we have a lot for you... like hannah montana games, quality gaming fun for all ages! Into super heroes and all that jazz? Why not try our spiderman games for example, you will find lots of action for all ages there!
Gaming! That's what we're all about! Can you go through all of our games? MoFunZone.com is indeed your first stop for free online games.