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Game Patch Downloads @ MoFunZone.com
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Ageod’s American Civil War 1.07 Patch:
Patch File Size:
14 MB
Game Publisher:
Unknown
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Sep/25/2007
Patch Release Information:
AGEod's American Civil War v1.07
Bugs
fixed: A rare crash could occurs when a structure was captured. fixed: An Admiral, in a special circumstance could be irritated by having a general promoted before him. fixed: An erroneous value in a text file prevented the new retreat algorithm to triggers properly. fixed: Troops surrendering after a siege will give the right amount of VP, morale and prisoners. fixed: wounded during battle where thrice as much as planed (resulting in a big increase of the conscript pool). fixed: Spy network trait was not functionning properly.
User Interface
You will get a message telling you what you earn after a surrender. The number of divisions being formed will be indicated in the tooltip button 'form a division'. The promotion potential is indicated in the detail panel about a general. 'Yes' means he can be potentially promoted (given the fact he earns seniority). 'No' means he can never be promoted to a new rank (the database lock the promotion, on purpose). New special order: Relocate Unit. It can be used up to 3 time a turn to relocate instantly a leader or an army HQ into another controled region (this order is still experimental, an option will be proposed to disable it) New special order: No Bombardment. Prevents land units to bombard passing ships and to be bombarded by them.
AI
fixed: In some circumstances, the AI could have a stack locked erroneously. fixed: In some circumstances, the AI would not use an army HQ to form an army, even if possible. added: The AI uses the new relocate order to send army HQ efficiently.
Gameplay
Sea regions are now blockaded by counting the number of elements (in combat ships), not the number of units. You can't bombard an harbor if the sea zone you are in is not an exit point of the said harbor. You can now set the forts in such a way that they are sufficient to blockade an harbor (see modding section) Captured units lose all their experience. Destroying a depot destroy most of the regional supply. Stacks now randomize every combat round their target among the list of enemy stacks attacking them. Will prevent the effect of having 2 corps A & B engaged against one single enemy stack, with A being severely damaged and B being intact (because it was targeted first by the enemy). Relocate order created, see user interface. No Bombardment order created, see user interface. changed: Overcautious trait now works in a more subtle way. It can prevents the leader activation if he is in hostile territory. added: there is now a hard limit to the number of hits inflicted against a land force by a fleet. The reverse exists too (see the modding section for the actual values)
Data & Map
266 discrepancies (!) and improvements in regions linking done, Courtesy of Michael McDougal, aka Gray_Lensman. See the modding forum for explainations about these modifications gone official.
Rail network reviewed, courtesy of PBoeye. See the modding forum for explainations about these modifications gone official.
Weather patterns improved, courtesy of Mike1962. See the modding forum for explainations about these modifications gone official.
Artilleries values rebalanced, courtesy of Jagger. See the modding forum for explainations about these modifications gone official.
Modding
Variables regarding forts & blockade mechanism exported to ACWsettingsBombard&Blockade.opt: bloAdjFriendlyFort = -6 // brown water blockade, bonus given by adjacent fort bloAdjEnemyFort = 6 // same, for an enemy fort (malus) bloMinSUToBlockade = 12 // Nb of SoL elements needed or pts given by a fort to blockade a zone bmbHitCoeffLand = 20 // coefficient (in hundredth)to land efficiency for bombard bmbHitCoeffNav = 5 // coefficient (in hundredth)to ship efficiency for bombard bmbMaxHitsDoneByLand = 50 // How many hit points can be done by Land units against a fleet bmbMaxHitsDoneByNav = 25 // the reverse
Note1: This patch allow you to continue game. Note2: Only the 1861 & 1862 campaigns are up to date regarding railroads
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