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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
134 MB
Game Publisher:
Bohemian Interactive
Operating System:
WinXp
Date Posted:
Sep/15/2009
Patch Release Information:
The latest patch for Arma 2 improves aiming and movement filtering with mouse controls, implements various critical fixes that fixes crashes and game freezes, various mulit-player gameplay improvements, and other updates.
Engine:
New: Added mouse smoothing to game options. New: Enabled multiple parameters for MP missions. New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. New: Command line argument -cpuCount=NNN to override cpu count detection. Improved: Mouse smoothing disabled for fast movement. Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; Improved: Audio volume settings. Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. Fixed: Autocoordination caused rudder oscillation in high speed flight. Fixed: Crashes in VoN when many players were speaking simultaneously. Fixed: Immortal freezed soldiers occured in MP. Fixed: Broken kill scoring in MP (two points for unit kill). Fixed: Input key actions are no longer active while chat mode. Fixed: Diag_log used with long text argument caused crash. Fixed: Mouse scrolling in diary. Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. Fixed: Time of day synchronized on client after connection to server. Fixed: Speed of sound simulation. Fixed: Fire from rifle distort sound. Fixed: Crash by malformed input to a diag_log scripting function. Fixed: Dark muzzle flash in some of the weapon optics. Fixed: MP: Ships and boats used excessive bandwidth and CPU power. Fixed: Players are no longer forced to reconnect after MP Load on server. Fixed: Bike rider can be no longer healed. Fixed: Sometimes crew of a near vehicle was visible through the vehicle. Missions: Improved: Communication menu updated to work with the new menu systems. Fixed: Some persistent RE calls added for better JIP compatibility in campaign. Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call. Fixed: Scene area cleared from exploding destroyed vehicles during various scenes. Fixed: Possible appearance of immortal non-player characters in campaign. Fixed: (First to Fight) MP: Logos shown on client every time after JIP. Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP. Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor. Fixed: (Into the Storm) MP: Bad position of client players during converation. Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog. Fixed: (Into the Storm) MP: No callsign for HQ entity on clients. Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV. Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey. Fixed: (Manhattan) Escort chopper often shot down. Fixed: (Manhattan) Palyer stuck in the animation after first scene. Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle. Fixed: (Badlands) Non-fucntional ending in campaign scenario. Fixed: (Missing in Action) Redundant random sentences from Razor. Modules: Improved: Ambient Civilians module caused lag in MP due to window lights. Fixed: Undefined variables in Ambient Civilians module. Fixed: High Command could behave strange when someone added his own display event handler. Fixed: Wrong positions of objects/logics. Fixed: Performance problems related to Animals module in MP. Data: Improved: Some of the vehicle HUDs now contain missing info. Fixed: Alignment issues on several wrapper UI screens.
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