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Game Patch Downloads @ MoFunZone.com
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Commander: Europe at War 1.02 Patch:
Patch File Size:
2 MB
Game Publisher:
Slitherine
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Sep/13/2007
Patch Release Information:
We're very please to announce the release of the first patch for Commander - Europe at War. This patch brings the game up to V1.02 fixing bugs, improving the UI, adding new features, adjusting game balance and minor tweaks to the AI. The next patch will focus more on the AI and gameplay.
Fixed a faction leader crash bug which occurred when Western Allies were wiped out Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save TcpIP, fixed a bug where timer started ticking while game was connecting TcpIP, when ending turn game goes to mid zoom PBEM games are now password protected PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn PBEM now starts with player naming the game, and the autosave is going to be using that name If full screen fails then game will instead start up in windowed mode FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers If game is on outer zoom when ending turn then it will jump into mid zoom Handicap economic bonuses now has more focus on enemy advantage than penalty When the USA and USSR enter the war they get an extra one time 15% boost to their war effort. Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling Research is now a bit quicker to allow you to get to the later stages of the tech tree Made the Russian Winter effects a bit less harsh on the Allies Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units Shifted some convoy value from mid to the South Atlantic Manpower levels were reduced for UK , USA AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered AI do no longer get any economic bonus on normal difficulty AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels AI, The Allies are now more interested re-conquering France earlier than before AI, The AI now concentrates more on defending areas closer to home than conquering new territory Some adjustments to the harder difficult settings to make the AI present more of a challenge Africa transfer loop now is 2 turns instead of 3
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