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Game Patch Downloads @ MoFunZone.com
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Control Monger 1.020 Patch:
Patch File Size:
3 MB
Game Publisher:
MindSurge Ent
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Dec/2/2006
Patch Release Information:
Version 1.020
New: Added Colosseum map to the official map selection: +This is a brand new map set in a Roman Colosseum +Supports all modes of play Added JoyPad/JoyStick support: +Enable this on the options screen +When enabling support you will be put through a calibration screen to assign axis/buttons to various in-game inputs +All keyboard/mouse controls can still be used +Supports joysticks on any port (not just the first port) +Can use inputs on different devices if wanted +We recommend a JoyPad with two control sticks and at least 10 buttons Added nickname reserves: +This feature allows you to assign a password to certain nicknames to ensure no one else can use them +To allow anyone to protect their username turn on public name registering with the "SvrAllowNameReserves Yes" command +If the server admin has allowed public name reserving anyone can type /ReserveName PASSWORD into the console to reserve their name +Enter the password at the server list screen after reserving a name +Moderators can reserve specific names by adding a , then the name at the end of the command (eg. /ReserveName mypassword,Bobby) +Moderators, admin, etc passwords override any name reserve and allow entry anyway +Also added /ReserveList [Search$,Start%] command to list currently reserved names (see updated SvrCmd.txt for details) - moderator or higher access needed +Mods/admins can also delete reserved names from the list with the /ReserveDelete ID% command +NOTE: When/if global name registration is added this feature will only work on non-published (ie. LAN) servers. Message of the Day (MOTD) feature added: +This allows the server admin to display a short message to players when they join their server +Message is displayed after loading until they spawn +Can also show the message again using F10 to toggle the display on/off +Server admins should use /SvrMOTD Message$ to set their MOTD, use | to seperate lines if needed +MOTD updates immediatly when changed, no need for players to log out and back in Added map pack file support: +This is a special type of file designed for Control Monger with the extention .cmp +It contains all the information needed to install a custom map along with the files needed to play it +Double clicking a .cmp will now launch the game and ask the user if they wish to install the pack +If they choose to continue the files will be installed in the correct location +A map pack utility is now available on the website for authors to use to create these files +Seperate dedicated server only map packs (.cdp) can also be generated for dedicated server installs, they tend to be much smaller than the client map packs Added ability limit display: +This shows how many more turrets, med stations, force walls, remote/proximity mines or time bombs you can place +Displayed as icons below the ability bar (top left) - automaticly changes by which bot you are currently using +Takes into account both individual and team limitations +Light icons indicate objects you have placed, greyed out icons indicate how many more you can place before reaching a limit Added radar status display just under the radar circle: +Left blip indicates enemy radar, right one indicates friendly radar +Displayed as green when its working and red when its been destroyed or orange when at least one has been destroyed Can now easily see current team colour: +Team colour indicated by a colour coded border around the radar +Displayed as white during FFA games Added UPnP automatic port forwarding if the user has a UPnP capable router (and has it enabled): +Basicly means they can host games without having to change any settings on their router +Ports are only opened while Control Monger is running and are closed as soon as you end the application Added ip range parameter to PlayerBan command: +Allows banning of similar IP address +Levels 1,2 & 3 available; example: 1 = 64.231.182.*, 2 = 64.231.*.*, 3 = 64.*.*.* +Moderators can use level 1 however anything higher will require an admin +NOTE: Use this command with caution as it can ban other players on the same ISP or other ISPs if a high level is used Added new green timer to the ability ammo count to indicate how long until a new one is generated Added /PlayerAuth Name$ command to display if someone has authority with the server (this command can be used by anyone)
Fixes / minor changes: Server / client port changes on the options screen now take immediate effect Server now sends a list of player names, team & points to the server list server (ie. can now view a list of players on the website) Fixed bug with objective pointer not updating from defend core after you get killed while moving it back to your base Removed a few remaining referances to "flag" and changed them to "core" Fixed bug with repair timer always lasting one second instead of the real time when not hosting the game locally Server now sends messages to confirm if it has accepted a change bot/team/suicide request rather than relying on a guess by the client - this is usually only an issue when changing bot just before respawn Active flag display now takes into account games where only a certain number of cores are allowed Fixed bugs with auto comm on KOTH games with more than one core Fixed bug with target pointer colour interfering with objective pointer colour F5 objectives screen now displays correct current objective in KOTH games with multiple cores Scoring changes: +FFA CTF games now give 10 points per core and 1 point per kill +FFA KOTH games now give 5 points every 2 seconds for holding the core next to the score point and 1 point per kill +Team KOTH games now give 10 points for capturing the core then 5 points every 10 seconds + 5 points per additional defender +FFA games now give 3 points for constructing objects (do not get points for repairing or destructing objects) +FFA DM games now give 5 points per kill +Now score up to 3 points for destroying enemy objects (3 for generators & radar controls, 2 for turrets, stations & portals & 1 for anything else) The two bot limit commands now display the order of bots on the help command Fixed network bug with reliable messages (should increase stability in laggy conditions greatly) Fixed bug with local player being kicked on hosted games Balancing changes: +Repair ability now takes half the time it used to (to try and encourage this ability a bit more) +Range of repair ability increased +Immune time changed from three seconds to five, you now have more than enough time to get away from your spawn point if people are camping it +Spread of mini and rail guns increased and bullet size increased dramaticly - should make it much easier to hit at close to medium distances +Range of rail gun decreased (to make up for the extra CPU time needed by larger bullets) +Doubled disarm ability size so you can now use it to disarm proximity mines without setting them off +Decreased cool down on force wall to one second +Grenade launcher damage reduced by one sixth +Mini gun damage increased slightly EMP changes: +Visual effect reduced greatly so you can still see clearly +Engines now automaticly restart once the effect has finished (to make it easier for new players) +Ammo limit reduced from four to two (to make it less likely you will get EMP'd over and over) Collision on grenade launcher grenades improved to expload nearer to the actual point of impact Immune players no longer moved about by explosions EMPs and flash grenades can no longer effect just spawned (immune) players One hit shield now also absorbs the blast movement effect Fixed exploitable bug allowing grenades to be shot through walls in some cases Fixed bug with weapon accuracy on slopes Added weapon recoil to Shotgun, Rocket Launcher, Grenade Launcher & Rail Gun weapons Can now look down further (to match angle you can look up at) Cluster regen speed now shows correct timing until you can use another cluster Ammo / boost stations now have seperate cool down timers Objective and comm target pointers now hidden when dead Mouse no longer draged to central position when quit window is open after respawn No longer use remote mine ammo when detenating previous mine Range checked by dropped map objects (force wall & med station) now larger so less likely to loose them (will still loose ammo if you do) Med station healing amount increased Med station no longer heals bots with a shield up or cloaked/invisible - this is due to technical reasons which would cause the ability to end No longer loose ammo briefly when trying to place turrets, force walls or med stations when the limit has been reached (didn't occur if you were hosting) Fixed bug with grenade launcher firing at full strength when only held for a second (while its reloading) Ban system now seperates bans on different servers if running more than one (note this also means if you change a servers port all previous bans will be lost) Added wildcard name search to PlayerList and BanList commands and also limited maximum listed to 20 Added start parameter to MapList, PlayerList and BanList commands to skip the first ? results MapList command now displays a maximum of 20 entries Any connection recieved from 127.0.0.1 (ie. the local machine) is now given admin authority to ensure bans and passwords can not block entry Mouse sensetivity/invert options now changed to Look sensetivity/invert and effect both the JoyPad/Joystick and mouse Added auto balance, core limit, lives and duration options to the host screen Can now input up to 250 characters into the message bar regardless of resolution (now scrolls to end of the line) Renamed team respawn mode to group respawn to help make it clearer how it works (you respawn with all other dead players at set intervals in a group) Fixed several minor spelling errors/typos in both the code and documentation Maximum console size reduced to 1024x768 res due to problems with larger textures on some cards causing sever slow down Moved comm / spy bot displays down so they don't cover top part of GUI Updated controls screen (F4) to include MOTD, brightness adjust & self destruct No longer spawn immediatly when joining a game in progress, start with the normal respawn time /SaveConfig command now saves MOTD and public name reserve option When running in dedicated server mode post game music no longer played Fixed bug with in game menu (escape window) not refreshing Fixed bug with auto team balance when new connection is replacing a dead connection of the same player If the current game is using the AutoBalance options players can no longer change teams if it will un-balance the game Change team option no longer available in FFA games Can no longer start self destructs while dead Fixed bug with new joypad support causing problems with movement of remote players Server now displays/logs who is sending console commands /PlayerList command now lists current authority of each player as well Fixed bug with bot counts in quit window not updating Fixed exploitable bug that allowed bot limits to be broken in team games Bot limits now work in FFA games Fixed bug with in game menu (escape window) going invisible if you right clicked its title bar If team balance or bot limit is reached while you are changing team/bot the self destruct is now cancelled by the server Fixed bug with dropping med stations or force walls being lost due to a collision bug Can no longer stack med stations or force walls (note however they can now intersect each other) Fixed bug with score display showing the next games info when hosting a game during the post game stage Fixed bug with last points in KOTH games not showing on the score board Crosshair now flashes red when hitting a player with a spread weapon such as the rail gun Changed FFA text on score display / objectives display to "FFA" instead of "Everyone for themselves" Respawn mode is now displayed on the score display in FFA games No longer displays messages / plays radar built sound after building the first radar control Possible fix to bug causing server system tray icon going invisible eventually Fixed bug with force wall/med station ability limits not working in FFA games Fixed bug with boost limit on player info display Pressing escape during loading will now quit the game Now automaticly switches to another weapon after half a second if you run out of ammo Added gameplay options for the new auto engine restart after EMP and primary weapon switch when run out of ammo features Removing maps from the map cycle no longer messes up related bot limits Added MapListSet command to change existing entries in the maplist, simply put the ID number of the entry as the first parameter Fixed bug with repair ability appearing to give double points (didn't effect score on server) Dedicated server now automaticly re-hides itself (if originally hidden) if user doesn't respond to an error message and the message times out Improved accuracy of ability counter and its regen timer (when under lag) Plasma/flame thrower effects now show regardless of particle settings Fixed backdoor entry problem to password protected servers Construct/Destruct abilities now ignores objects if they're already constructed or destructed (so you can construct/destruct the object behind it if needed) Can now construct/destruct objects in FFA games Map loading text is now colour coded to indicate which team you will be joining Added timer display to the Invisibility and Force Sheild abilities Spy bot copy ability changes: +Can now be used in FFA games +Enemies now see a health icon above them +Approaching any door will cause it to open +Can toggle door controls (to make this feature a bit more useful) +Doubled regen time +Can go through enemy portals +Can no longer pickup cores while spying - to limit the power of this ability a bit Can no longer release a grenade immediatly after using the grenade launcher (dedicated servers were rejecting the grenade anyway) Names/object types now show up when pointing crosshair at them when grenade launcher is equipped If the scoring player in a KOTH game leaves the game or changes team the core now drops to the floor. This allows twenty seconds for the holding team to reclaim the core before its returned to the neutral position. When someone is killed if no one helped the killer the game no longer displays the "(? helped)" bit in the kill message Changing name no longer causes the server to forget your score/lives if you leave and change it during a game Lives based game no longer ends if a team completely leaves while they still had lives Brand new players joining an empty team now get an average of total lives left Can now see how charged up grenade / grenade launcher throws are by red bar on their ammo displays Grenade launcher no longer triggered when bringing up the game menu (Escape key) Starting chat or the console now cancels held grenades, you can however release the button and fire a new one while the chat/console is still up Destroying one of your teams objects now costs 3 points Fixed zoom bug when changing bot type during pre-game state Can now construct neutral objects in team games however do not recieve points for doing so Now score 3 points for destroying enemy generators/radar controls, 2 points for turrets, ammo/boost/med stations or portals and 1 point for doors/structures Now includes version information in server logs/error logs Fixed bug causing remote players to appear to jump just after they released the primary weapon button Fixed numerous small bugs with how the server handeled the local player updates when hosting a game Corrected texture size on a few official textures Fixed minor bug with an error message when trying to join a server running a different version Server console window on dedicated server now uses a fixed width font to keep text in line on some commands Fixed bug allowing rockets to do double damage to world objects (did not effect hits to players) Can now cancel force shield, one-hit shield, cloak and invisibility abilities by pressing the ability trigger again (x / middle mouse button) - does NOT cost any ammo No longer recieve points for using destruct ability on neutral objects Added timer bar to see-through ability Bots now rotated correctly when going through teleports (wasn't effecting players hosting a game) Alt+F4 can now be used to close the program Crosshair: +Now picks up friendly objects (displayed as green) +Can no longer turn red or pickup invisible players while respawning/dead +Holding it over friendly/neutral objects now displays further object information Added colour coding to some server commands (e.g. red for failed, current map in maplist cycle is now highlighted and you are highlighted on /PlayerList) Adjusted how scores are sent over the network to cope with the possibility of negative values Map fixes: +Adjusted rotation of all respawn points & teleport destinations in the official maps to always be pointed in a useful direction (ie. not at a wall) +Fixed missing ammo/med station bug on Urban Assault (typo) +Fixed missing ammo station on Temple Loci (typo) +Lowered outer grid walls on Lunar Base to remove the hole in one corner allowing players to get behind it +Lowered several wall structures in Lunar Base to remove gaps at the bottom of them +Fixed gaps with a couple of doors on Urband Assault and adjusted the position of several others +Fixed small gap on the doors in The Pit +Added two neutral cores to Warehouse map +Moved XXX/Exit signs slightly on Haunted map to hopefully remove flickering on all gfx cards +Added invisible roof to Layers map to stop exploit of being able to get over the outer wall +Added four neutral cores to Lunar Base +Fixed Z buffer issues with sniper walls on Space Bridge +Moved generators on Temple Loci out slightly to reduce Z buffer effect +Fixed sticking bug on haunted in central room +Fixed gap between radar doors and ceiling on Temple Astrous Right click now disabled while game menu is up (to allow right clicking of sensetivity arrows) Health icons for shield generators no longer show during DM games or FFA CTF/KOTH games when in construct/destruct ability mode Fixed bugs with health icons not appearing or appearing when they shouldn't after changing game type but not map Increased range and power of smoke grenade /MapList now pads text to keep each column in line - easier to read. Same done on /SaveConfig and /PlayerList "Out of Lives" message is now displayed for 15 seconds instead of 5 (as some people don't seem to be reading it and don't understand why they don't respawn) If a player falls to his/her death while holding a core the core is now returned almost immediatly Radar blips now faded slightly when the bot isn't on the same level as you (as in above or below you) Engine sound frequency now increased more while boosting Render order of GUI adjusted to make in-game quit menu always ontop of anything else Weapons with all their ammo in the clip no longer say out of ammo when hitting the reload button (unless completly empty) Server messages now displayed in yellow Console now disabled during the tutorial Few other minor adjustments to the tutorial Can now look up and down at a much greater angle than before Added Random$ parameter to /MapListStart. If enabled the list will be randomized when starting and each time the end of the list is reached Added new collision type (9) that only works on players and not projectiles; this is so invisible barriers can be placed to stop players getting somewhere but will not stop grenades etc Server now sends exact team scores to server database for more accurate information on the webside list Copy ability renamed to Spy Default betray respawn time penalty increased to five seconds from three Default betray limit decreased from ten in five minutes to five in five minutes Can no longer construct generators in KOTH games Health packs now give two thirds health back maximum instead of three quaters Game / dedicated server now automaticly associate themselves with map pack files Fixed bug with EMP auto restart not working when not hosting the game Increase EMP range Auto call for armour should now work even if engines are disabled when the health enters critical MOTD now only displays after the first map load Score display no longer has Z buffer issue with spy copy panel Network/engine status display now above score display Fixed bug with /Help SvrMOTD command | key no longer closes the console window (to allow this character to be typed in MOTDs) Score display during post game state now shows correct info Force walls now show up on crosshair info Object info display now shows health as 3/3, 2/3 or 1/3 Fixed bug with scores being displayed wrong if you leave a game then come back No longer get punished if you destroy a custom object you built (ie. turrets, force walls & med stations) Two bars on ability display split so regen timer is displayed at the top and cool down timer below Unused force walls on the ability display now displayed in grey to make things clearer Fixed reload message on laser Fixed "Sheild" typo Score display is now displayed while waiting for the first spawn Radar height comparison made less sensetive Decreased grenade launcher reload time by a fair amount Fixed auto jump bug - turned out to be due to a combination of new features and one error in the code Objective pointer no longer updates while using infiltrate (to avoid the spy seeing the enemy's objective) Shield, see-through & invisible timers now count down rather than up Ability regen bar now fills up instead of counts down Object info display now handles team correctly during FFA games Shield timer now removed if shield drops due to damage (bug didn't effect players hosting games) Press F to ? message on ammo, boost stations and cores no longer shows up while using infiltrate Fixed bug causing core model to get left behind if you used infiltrate after picking up a core Added 30 second time limit to infiltrate ability Grenade no longer gets un-cooked after launching one from the grenade launcher Boost sound no longer stops when coming out of infiltrate Tweaked smoke grenade even more, increased emission rate and duration Rocket launcher power increased to make up for it not doing double damage against objects anymore. NOTE: this may make it too powerful against players Doors no longer close until a spy moves away from them after using infiltrate If no surface is found when placing force walls/med stations the ammo is now returned (note however that the regen timer gets reset too) Changed collision type on exits on colosseum so that players can't pass through them but projectiles can Added credits for the new map & for the UPnP port forwarding program Fixed bug with infiltrate ammo showing as one more than it should after leaving infiltrate for approx one second Fixed bug with objective pointer not being updated after leaving infiltrate Disabled objective pointer display completly while spying to avoid confusion Fixed bug giving construction bot points for killing their own turrets Fixed bug with /SaveConfig not writing betray limit/suicide penalty lines correctly Adjusted MapListStart command to allow random mode to be used but not randomized immediatly (so you can set a specific map to start with but keep shuffeling the list when the end of the list is reached) Fixed bug with saving score images loosing at least the last two players Score display no longer displays the "F1 - Everyone" or "Press C to capture to disk" messsages when saving or on the dedicated server Fixed text padding on /PlayerList command Finally discovered the source of the invisible grenade bug and fixed it, happened after anyone used the plasma cannon weapon Fixed long standing bug with system tray library that caused the server icon to disappear eventually Fixed a couple of glet issues with space bridge Adjusted the way damage from rockets & the plasma cannon is delt: +If a player or object is directly hit (physical contact) the full damage is delt +If the rocket/plasma charge hits nearby an object or player a % of the damage is delt +This fixes the issue of hitting large/long objects at the sides; was causing no damage as it was always measured by the distance from the center of the object Fixed bug with the calculation of sniper shot damage Fixed bug causing score display not to show up during the first spawn if a MOTD isn't set Fixed a couple of minor bugs with the object/player info display Reduced time it takes for object display to appear to approx. one second Added hidden gameplay preferance to limit max pitch angle (how far you can look up/down) to cm.ini Server icon now displays what port the server is on in the tool tip Stopped static sound from playing after a bot has died while in contact with a wall
Version 1.010
New: Added new Help command which lists commands in game and also provides command specific help Added SvrMovementUpdates command which enables the server update frequency setting to be set in the SvrConfig file
Fixes / minor changes: Fixed bug with publish code that could cause the game to re-publish every 60 seconds Speed hack detection now temporarily disabled for ten seconds after loading a map Network flood detection sensetivity reduced Added a couple of file error checks to GLET loading system (to provide more helpful error messages) If the game is unable to update its settings file (cm.ini) an error message is now displayed Fixed small typo in possible error messages from the firewall test screen Fixed a couple of bugs with client movement update setting SaveConfig command now saves changes made by the SvrMovementUpdates command Speed hack checking now disabled on dedicated servers (as this can be triggered by a clock syncronization) Server now only displays error messages when publishing the server for up to ten seconds Server now keeps basic networking functions running when displaying error messages (avoids connections timing out) Server no longer kicks players if it detects that it has lagged for a while (e.g. if its trying to publish to the internet but can't connect)
Version 1.009
Fixes / minor changes: Fixed invisible menu bug on some graphic cards Bot engine sounds should no longer play until after the first map load Death ammo/health/boost drops no longer generated if the player falls to his/her death on low gravity maps
Version 1.008
New: Added network flood detection: +Detects clients sending either too much data or too many packets +Kicks clients if they continue doing so for too long +Kicks client immediatly if they go over extreme limits +Helps protect against speed hacking programs as these are very likely to set this off
Fixes / minor changes: Fixed a couple of minor typos in the tutorial Medium options setting now includes all particle effects as this seemed to cause too much confusion Improved default options picking to take into account systems with more than 1 processor Fixed potential bug with server publishing code Fixed bug with ammo/boost stations (this only effected servers running on machines that had been on more than 24 days) Ammo/boost station "Press F to ..." text now only appears when the station is ready Fixed respawn bug Fixed bug with pointer display being able to show where enemies are Disabled change bot/team during the tutorial Fixed bug with auto comm/auto call for armour when the clients machine had been on for more than 24 days Local player engine particles now disabled (effected repair bot mainly) Another attempt to fix the invisible grenade bug Introduced code to detect speed hacking Fixed scoreboard & message display z buffer issue Added music to results screen Increased minimum time between games to 15 seconds Added load checking to ensure the server respawns all clients correctly When hosting and playing a game now given super admin authority by default for the console
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