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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
2 MB
Game Publisher:
Introversion Software
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Apr/21/2007
Patch Release Information:
=============== v1.4 12th April 2007 ===============
- Cross platform compatability PC/Mac/Linux versions are now network compatible with each other
- AmBX support added (PC only, requires amBX hardware of course)
- City Populations game option added Default : as before Equalised : all cities have the same population Random : all cities have random populations TotallyRandom : same as Random, and random cities are chosen instead of the major world cities
- Bug fixes and improvements: - Very rarely a plane could crash over a ground target and effectively nuke it, causing population death or building destruction - Mods no longer disappear from list when deactivated - "Can't place here" circles now show when territory display is on - Can no longer set blank or overlong player name - Word wrapping algorithm improved (most obvious in the chat window) - The game start countdown will now abort if a player leaves - Attempting to set a very long username no longer crashes DEFCON - Removed unused "Level 8" button in Tutorial interface - Users can no longer join incompatible games, even if they really try
================== v1.3 8th January 2007 ==================
- New White Board system Allies can now share a battle plan directly drawn on the world map.
- Additional option to change the player name directly from the option menu
- In the lobby, the last game name is now remembered
- Various minor improvements and fixes -Restart Ambience and Music (if in a game) when applying a mod. -Fix the crash when applying a mod removing sounds. -It's now impossible to start a game with a empty name. -Fix start up crash involving missing game name in game-history.txt. -Don't advertise a new version on the main interface if the current version is higher than the latest version advertised by the meta server. -The version update link on the main interface is no more opened when clicked if there is a menu over it.
================== v1.2 12th December 2006 ==================
- New MOD support system Mods can be loaded and unloaded in-game from a new MODs window. Mod authors can provide details on their MOD : a screenshot and a data file, which will be shown in the MODs window when the mod is selected.
MODs can be made to give Defcon a complete graphical makeover, eg making the entire game look like it's set in space. Or they can be entirely new maps - eg Defcon played out over a map of Australia, with new territories and cities to match.
There are two types of MOD: Critical MOD : required by all players connecting, eg a new Map Non critical MOD : graphical/audio only mod
When joining a game server any Critical mods that are required will be activated. If those mods are not installed you will not be able to join. The Server Browser now has a new column to show what MODs are running.
Servers that are running MODs you do NOT have installed will now show up yellow in the Server Browser (as opposed to Red which signifies they are running an incompatible version)
- Additional minor MOD support Image "data/graphics/explosion.bmp" is now only used by Explosions. Previously it was used to render population and radiation, making it impossible to mod explosion graphics without modding those too.
- New preferences option : RenderNodes Very usefull for people making new maps for Defcon. Set this option to 1 (by editing your preferences.txt file) to render the Nodes used in-game. Red = AI Target, Green = AI Placement, White = Travel The white lines represent the possible routes ships can sail along. If you have a team selected the Red AI Target markers will fill to indicate a sensible target within striking range of any enemy.
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