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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
16 MB
Game Publisher:
Activision
Operating System:
LINUX
Date Posted:
Jul/15/2005
Patch Release Information:
The 1.3 patch for DOOM 3 and updated SDK are now available on the id FTP server [1], on http://www.doom3.com [2] and on the torrent tracker [3]. Please refer to the documentation after installation for a complete list of changes since version 1.0.
The Linux update adds support for DOOM 3: Resurrection of Evil. See the Linux FAQ [4] for installation instructions.
The updated SDK also includes game source code for the Resurrection of Evil expansion pack. New features in 1.3 have been documented in the Linux FAQ [5].
[1] ftp://ftp.idsoftware.com/idstuff/doom3/ [2] http://www.doom3.com/update.asp [3] http://zerowing.idsoftware.com:6969/ [4] http://zerowing.idsoftware.com/linux/doom/ [5] http://zerowing.idsoftware.com/linux/doom/FrontPage#head-68edbf8a1721998a8a59e91ebad1e09849f7b751
Fixes & Updates in 1.3: ============================ - PunkBuster(TM) support has been added. - EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data. - To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. - Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0. - Server provides .pk4 file download URLs (http/ftp), client has internal download. - New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in. - .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. - Fixed ragdoll bounciness. - Fixed how Doom 3 detects LAN client vs. Internet clients. - LZW compression of render demos. - Fixed command line parameter passing. - Added a QuakeIII-style graph of the connection quality for network clients controlled with net_clientLagOMeter cvar displays a graph of how much the client predicts ahead of the server note that you can change the minimum predict ahead of a client by setting net_clientPrediction Changes relevant to mod developers (SDK):
- Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer. - Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content. - Most of the download redirection is handled in the game code, and can be extended.
Linux specific:
- ALSA device opened non-blocking to avoid hangs.
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