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Game Patch Downloads @ MoFunZone.com
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Falcon 4.0: Allied Force 1.0.3 Patch:
Patch File Size:
11 MB
Game Publisher:
Graphic Simulations
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Sep/18/2005
Patch Release Information:
Falcon 4.0: Allied Force by Lead Pursuit - retail v1.03 patch
This is a significant patch for Allied Force, introducing several new features such as multi-controller support and precision steerpoints using GPS co-ordinates for bombing runs. The patch improves every area of the simulation.
AIR TRAFFIC CONTROL
* ATC now responds correctly to "request landing number" radio calls. * Fixed problem where ATC would occasionally identify itself wrongly. * Training mission 09 Landing Final Approach wind direction has been changed to be correct. * Request Landing radio call no longer adds the player's wingies to the ATC queue. * CombatAP would use full afterburner forever, ignoring ATC instructions after a touch and go. * ATC was not acknowledging the Abort Approach player radio call. * ATC could sometimes clear the player immediately onto final approach even if they were at a high altitude. They now give vectors. * Fix so that the correct tower responds correctly when the player is in Nav mode.
ARTIFICIAL INTELLIGENCE
* Adjust altitude on AI climb-out to negotiate the mountains at Ivangrad. * AI now ask for permission to attack ground targets if player has IP or target WP selected. * Removed enemy ships too close to allied coastline. * In specific instances, a 2D map flight unit could not change its heading until it reached the map border. * You can now join a flight that has taken off from a runway which has been destroyed after the takeoff of this flight. Previously one was not able to join these flights.
AVIONICS / WEAPONS SYSTEMS
* Precision steerpoints can now be entered into the ICP. This allows players who recon the target in the mission screen to enter precise attack co-ordinates and create a steerpoint on the HSD and HUD at that exact point. * For a ground radar in STP mode, the cursor snaps to the entered precise steerpoint position. * F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1, the Radar returns to RWS mode. * Trees removed from Air to Ground radar display. * Bullseye mode now preserved between 3D and 2D. * EPU is no longer switched on when you join a flight in the air. * Allow external lights functions in simplified avionics. * AIM-9 no longer warmed when the MasterArm is set to SAFE. * MasterArm status no longer saved/restored in cockpit configuration. * Correction to prevent going into ACM Modes in MRM mode. * Fixed bug where the RWR could end up in an endless loop thinking a missile was launched. * Fix bug where an empty Hardpoint would be selected after launching a HARM, then switching to an AA mode and back to HARM again. * DTOS Box can only be slewed if the HUD is the SOI. * Adjustment of how missile Rmax2 ranges gets calculated from Rmax1. * The gear down indicator lights will now show correctly when gear is damaged.
CAMPAIGN
* New data for 2005 and 2010 theaters (weapons and loadouts) * 3D/2D damage changes: now scales per veh/weapon (M-60, T-80, T90, etc). * Adjustments to sam firing and threat circles. Also they fire now at higher ranges according to altitude. * Buildings cleared from runways and AAA / SAM units from structures. * New F-16 CCIP versions for 2005/2010 campaigns/theaters. * Fix for EA-6B Prowlers loading no weapon at all for SEAD Strike missions on a target without radar vehicle. * Added Engineer units to Korea Iron Fortress campaign (requires campaign restart to take effect). * Corrected some PAK names in Korea. * Corrected some ship waypoints for better land avoidance (requires campaign restart to take effect). * Tactical Engagement missions with altitudes set too high corrected. * Reinstated news reports for Balkans campaigns. * Better relocation in campaigns. * Loadout improvements to J-22 and Tornado UK. * Tactical Engagement Victory conditions can now use values up to 6 digits. * F-4E/D aircraft should now have their wheels on the runway, and so no longer hover like harrier wannabes. * MiG-29SM and Su-27SM are now available for SEAD Escorts and Strikes roles * Command line -logfps added to record FPS logging to a file. * Debriefs are being saved in a file "debrief.txt" in main folder. * Raised cloud ceiling of overcast clouds, so they don't conflict with mountains. * Fix bug where a ejected player with a communications window open would need to wait until the chute hit the ground before the sim could be left.
CONTROLLERS
* Multi-controller capability added. o Up to 16 different controllers supported. o Buttons can be assigned to functions as desired. o New User Interface screen. * Fix for rudder keys not auto-centering when released. * Force Feedback now applies Centering force. * Cougar trigger detents fixed in the sample profiles. * Digital TM fix for TMS button, RNG and ANT axis changed to analog. * Additional keystrokes for pitbuilders added (seperate .key file). * Saitek X45 profile: Changed Rotaries from using 'Bands' to 'Axis' for use with new Controller UI. * Fixed errors in keystrokes file o Removed duplicate entry for HUD Scales Type (Shift-Ctrl-Alt+H is no longer assigned, H key is the same) o Removed duplicate entry for HUD Pitch Ladder (HUD FPM Shift-Ctrl-Alt+F was duplicate for Shift-Ctrl-Alt+P) o Fixed function call for HOTAS DMS Right (Shift+NUM6)
DOCUMENTATION
* Manual addition included to document new controller interface. * New key layouts included for a number of common keyboards. * Tacref has had a few errors fixed.
GRAPHICS
* Improved FPS at airbases. * Hardpoint changes to EA-6B so weapons are correctly shown. * 1024 res 2D cockpit blk 40 HUD data field aligned in all views. * 1024 res 2D cockpit MLU ECM XMIT lights fixed for all views. * Cloud shadows lightened. * Missing landing gear on some aircraft fixed. * Updated missile burner effects. * Shorter low smoke aim120 trail * New CAF CF-18A Skins. * Improved explosion effects. * Support for 5:4 resolution display ratios (e.g. 1280x1024) * Sky improvements o blueish night blackened, o increased light levels during the day, o faster progression (dusk and dawn)
FLIGHT MODELS
* Improvements to the handling characteristics of most of the F-16 variants. * Improvements to the Mig29 flight model. * J-22 and A-1H minor updates to performance and loadout.
MULTIPLAYER
* Improved positioning updates. * Addressed issue of airbases in 3D occasionally not appearing for clients during missions * Waypoint planning changes sent to all sessions in multiplayer. * Fix an issue where changing waypoint times at one session in Multiplayer was not propagated to other sessions. * Fix for password multiplayer window. * Fixed the "security leak" on server password appearing in server list. * Under specific conditions, the password window would not disappear - now fixed. * On connection to an internet server, first check if patch version matches, then theater. * For Multiplayer cheat protection, set vehicle magnification to 1x regardless of single player option. * Improvements to multiplayer client expiry / timeout / removal logic. * Removal of "ghost pilot" taking control after human pilot ejects (for single player too). * Human flights should now ignore ECM/Smoke/Drop wingman commands unless they are in Combat AP.
STABILITY
* Further stability enhancements for Single Player, Multi Player, Tactical Engagement, Dogfight and Campaign, including o CTD fixes o Alt-tab during exit from 3-d o A number of graphical errors caught. o Crash when cancelling missions. o Memory corruption when AI aircraft do ramp starts.
v1.0.2 changes: ==============
- Large number of fixes for reported stability issues. - Updates to 2D cockpits o Aligning HUD in wideview blk 40 cockpit o HSI instruments lighting in down view (panel 100) o Graphics anomaly popping up when damaged in 11 oclock view in blk 40/50 pits - Changes to allow the cockpit buttons more visibility at night. - Some missing ATC fragments in the debrief list added. - Remove the vehicle magnification option from the MP screen. - Instruments lighting keystoke Shift-Ctrl-L fixed - Reset Track IR keystroke added Alt-C, T - Minor fix to formatting of connection speeds - Correct weather help button test. - Fix for airbase distance. - Coordinates added to the recon screen. - Some errors in the TACREF corrected. - AAA batallion removed from training mission 19. - Training mission 2 changed to allow for ramp starts. - Fix for some TE editing crashes. - Allow OSBs to step the weapons in HARM mode. - Fix for loading log book patches. - Glance forward/back now work with TrackIR enabled. - Various Alt-Tab errors caught. - A-G Radar preformance improved. - Fix for OCA target missing crash. - Fix for AI taxiing when changing steerpoint (ramp start). - Fix for combat Autopilot requiring double toggle in some cases. - Fix for ATC aborting players on final approach. - Fix for helicopter getting killed after exiting 3-d. - Remove spurious popups over airbases. - Fixed problem of AI not firing mavericks in multiplayer. - Landing help removed in dogfight and instant action. - ATC introduce more time between landings if departing aircraft are late. - Takeoff button now places you on the runway unless you are in a queue. - Fix for AI ignoring certain ATC instructions. - TrackIR no longer supported in 2-d cockpit - Fix for switching missile types in dogfight mode. - Fix for crash in simplified avionics with the R key. - Fix HUD range readout when guns selected - Allow rudder keyboard keys to work regardless of joystick controls. - Fix for dark horizon strip when making large yaw movements. - ACMI delete option now deletes the files.
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