Free Games
Free Games Patches
Free Online Games
Download Free Games
Game Cheats
Game Trainers

Navigation

Site Search:

Search >>

News Letter:

Join >>

FunnyPart.com:

Game Patch Downloads @ MoFunZone.com

Nexuiz 2.2.2 Patch:

Patch File Size: 15 MB

Game Publisher: Alientrap

Operating System: WinXp/Win2k/Win9x

Date Posted: Dec/28/2006

 

Patch Release Information:

Nexuiz Version 2.21

This new version brings new weapon models and item models, new HUD graphics, support for multiple campaigns, and a number of bugfixes.

Changes from 2.1 to 2.2.1:

Visuals:
- new Nexus skin - the old one had too much red and was confusing in team matches
- back to original Carni model (2.1's was badly centered when walking and became harder to hit)
- two new crosshairs, added crosshair alpha setting to menu
- new shotgun model
- new MG model
- new armor/health models and HUD (thanks to tZork and Morphed)
- cells now stand on the floor instead of floating in the air for consistency
- MG muzzle flash now attached th the player, won't lag behind him
- CTF flag now attached to the player, won't lag behind him
- scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
- tChr's grenade bounce sounds
- two new crosshair images

Features for players:
- support for multiple campaigns
- con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
- replaced single-image + wav video capture by AVI video capture
- Nex settings for minstagib and regular gameplay now have separate cvars
- FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
- event log now contains chat bubble status to log typekills
- separate chat area; voting also appears there for better visibility
- new chat macro %p - player you last pointed at (that is, whose name was shown)
- auto team selection now chooses the lowest scoring team in case of equal player counts
- the server's map list can be shown using "cmd maplist"
- added support for external server browser bot detection (ping = 0 for bots only)

Features for servers:
- g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
- g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
- map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow

Features for mappers:
- ammo/armor pickup amount can now be overridden my mappers
- multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
- added support for Q3 CTF entities
- new entities: func_rain, func_snow
- support for animmap shaders

Changes:
- default download speed increased because of large map downloads
- increased Nex reload time for more even weapon balance, also reduced damage slightly

Bugfixes:
- waypoints for runningman
- fixed exit_cfg execution
- fixed telefrags in team games - now the telefragger isn't punished for that
- fixed armor "generation"
- fixed frag redistribution on forced team change
- fixed clientcommands remote console command injection
- fixed negative score after team change
- fixed sv_autoscreenshot
- disabled fbskins in team games (to prevent blue players from appearing in red)
- increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
- made the auto button in the team select menu the default button
- fixed crash in curl --cancel
- fixed fake players DoS
- fixed deluxemapping detection to get rid of black surfaces on some maps
- removed annoying debug print in LMS
- fixed LMS
- increased version at top of this file

Nexuiz Version 2.1

The 2.0 release was very successful and brought a lot of new people to the Nexuiz community, this release fixes some of the problems that were encountered and adds some of the features that were requested.

Changes from 2.0 to 2.1:

- FIXED: "did yoda show you" message when hitting dead bodies
- FEATURE: "teamstatus" shows a teamplay scoreboard on the server console
- FEATURE: CTF flag status icons
- FIXED: antilag could cause misses that would have been hits without antilag on
- FEATURE: say_team appears as centerprint message to improve team communication
- FEATURE: sound parameters are done in engine
- FIXED: crashes after map download, missing music or skybox after map download
- FEATURE: display player names when they are on the crosshair, and health of team members
- FIXED: runaway loop when g_maplist_position too large
- FEATURE: trigger_push.height (see http://t.div0.ccc-offenbach.org/jumppads.pdf or the example map necchesu)
- FIXED: three textures from another game sneaked in
- FIXED: jumppad sounds sometimes playing more than once
- FIXED: in teamplay, team scores could get lost when changing team or spectating
- FIXED: campaign also accepted draw games as "win"
- FIXED: sometimes, two weapons getting thrown on death
- FIXED: misleading text in the maplist menu
- FEATURE: spectating speed made faster
- FIXED: bots targeting themselves
- FEATURE: showinfo key shows timelimit/fraglimit
- FEATURE: when maps/mapname.sizes exists, the map is only chosen when there are at least (first line) and at most (second line) players
- FIXED: no picmip on lift button on warfare
- FIXED: maximum shooting distance was too small
- FEATURE: func_button.health == -1 means that the button has to be hit with any weapon - even damageless ones work (Minstagib laser)
- FIXED: laser target staying there when someone disconnects; bug with Uzi weapon switch
- FIXED: seethroughs on runningman*
- FIXED: no more revenge from the grave (detonating rockets in-air when dead)
- FIXED: hitsounds being played for corpses
- FIXED: domination weirdness (dompoint only getting taken when LEAVING it)
- FIXED: multiple weapon balancing/timing issues
- FIXED: menu unsetting m_pitch, causing x-only aiming
- FEATURE: gotomap: like chmap, but shows scores first. In a vote, chmap gets routed to gotomap.
- FIXED: weapon stay bugs
- FIXED: exit_cfg not being executed
- IMPROVED: spawnpoint selection for arena
- FIXED: docs/mapping.txt
- IMPROVED: nexuiz-linux.sh got replaced by two scripts, one for SDL and one for GLX
- FIXED: bluesky missing in default maplist
- FIXED: misleading map download documentation
- FIXED: overcaulk on aggressor
- IMPROVED: damage through floor enabled again due to popular request
- FIXED: chat bubbles not being displayed sometimes
- FIXED: sv_autoscreenshot
- FIXED: some engine crashes and minor bugs
- FEATURE: improved scoreboard with ping display
- FEATURE: "cd loop filename" plays sound/cdtracks/filename.ogg as background music track
- FEATURE: dedicated server console shows colors in ANSI enabled terminals, or strips color codes on Windows (sys_colortranslation)
- FEATURE: g_balance_nex_respawntime_modifier can be set to a factor for the Nex respawn time
- FEATURE: teamplay 4 mode with controls g_mirrordamage, g_friendlyfire (both are factors applied friendly fire, mirror damage is dealt to the attacker, friendly fire to the target)
- FIXED: The Carni player model was not on the same place as the hitbox. Old bug; has been there since before 1.0

Nexuiz Version 2.0

This is another massive update to the game, new features such as a single player campaign with completely new advanced bot AI, five new maps, new particle effect system, weapon changes, and complete precompiled bumpmapping with GLSL shaders. We have also optimized the game heavily, and improved net performance.

- rcon (quakeworld compatible)
- weapon tweaks
- all content got size optimized
- content download
- disgarded some bad maps :)
- LOTS of bug fixes..
- now everything is pumped through the InnovaTec-Cyber-Advanced Shader engine
- NEW (CHANGEABLE) PHYSICS
- say escapes (chat macros)
- offset mapping
- industry leading optimization efforts
- better sound engine
- Gibs can be disabled
- better mac support
- relief mapping support
- Voteable brightskins
- new menu look
- demo menu
- uranium quality particle effects
- new particle effects
- new game modifiactor nixnex that is
- new game modifiactor cloak
- advanced bots
- single player campaign
- hyper-correct directional lighting on models
- extended bumpmapping support
- revamped player physics
- new maps
- arena (1on1) game mode
- universal binaries for mac

Nexuiz Version 1.5

This version brings massive changes to the gameplay, technology, and content.
Changes include:

- Many new gamemodes, new maps, new characters
- "Instant Action" button in menu
- Advanced Bot AI
- Redo of all the character skins (pant/shirt color like Quake1)
- Completely new menu
- Majority of sound effects redone
- Smoother netcode
- Engine optimizations

This is a massive upgrade to the original Nexuiz. If any users had tried the initial versions and were put off by the game's speed and lack of single player, this version should solve any concerns. For new players, try the instant action button to get a tase of the game's fast gameplay.

Nexuiz Version 1.2.1

This release brings following changes:

- The 1.2 serverfix is included
- runematch and domination support for all maps
- another map to play CTF on
- it's now possible to control the server from any connected client (password protected)
- changed menu to show correct default values
- MacOS X support fixed
- many small things I forgot

Nexuiz Version 1.2

This release brings exciting new gamemodes, performance improvements and many bugfixes.

- CTF, Domination and Teamplay gamemodes now are fully supported
- completely new Runematch gamemode
- reduced falldamage due to popular demand
- two new maps (for the CTF game mode)
- fixed nexdm17 to look like intended
- selecting gamemodes now works by selecting a map
- many other things

Nexuiz Version 1.1

This updated full install should address many problems people have had with the first release. The default setting are now changed for low end computers, bots have been added, a new level, and many bugs have been fixed. Weapon damages and player movement have also been changed based on the feedback we've recieved.

Introduction

Nexuiz is a 3d deathmatch game based on the Quake1 engine. The Quake1
engine was the first 3D game engine to feature a fully textured
3D environment. Originally developed by id Software, it has since
been released into the open source community. It is a 3d deathmatch
game made entirely over the internet. The purpose of the game is to
bring deathmatch back to the basics, with perfect weapon balancing
and fast paced action, keeping itself away from the current trend of
realistic shooters. It uses HFX textures by EvilLair is a talented
texture designer made famous by his Quake3 textures Evil Lair, and
has 20 maps to frag in.

With an advanced UI, the user can select between 15 different player
models to use, with an average of two skins for each, and can connect
to our master server to play people from all over the world. The
game's content and source are The Gnu General Public Licence, commonly
referred to as the GPL, is one of the most common open-source licences
and was the licence id Software chose to release the Quake1 engine
under GPL, meaning, it is entirely free and any of it can be used in
other free projects, even if modified. This is a first for any large
game project of its type. We hope this will support the free game
community, and encourage more GPL projects.

If you would like to support the project please see its website for
donating: www.Nexuiz.com is the official Nexuiz website
http://www.nexuiz.com

System requirements and tweaking

200mb of hard drive space

High Quality:

* Features:
+ Realtime lights and shadows
+ Bloom
+ high detailed maps
+ 1024x768 or higher resolution
* Requirements:
+ 1.5 or higher Intel pentium4 or AMD 1500
+ ATI 9600 or nVidia 5700fx video cards
+ 256 or more MB of ram

Low Quality:

* Features:
+ No realtime lights
+ No bloom
+ low detailed maps
+ 800x600 or lower resolution
* Requirements:
+ 800mhz processor
+ GeForce level video card
+ 256 MB of ram

Controls

Here are the basic default controls for Nexuiz, although all of these
can easily be changed at any time from the in-game menu system.

Movement:

+ Forward: W
+ Backward: S
+ Left: A
+ Right: D
+ Fire: Left-click or Control
+ Alt fire: Right-click or Alternate
+ Crouch: Shift
+ Jump: Space
+ Talk: T
+ TeamTalk: Y

Weapons:

+ Laser: 1
+ Shotgun: 2
+ Machine gun: 3
+ Grenades: 4
+ Electro: 5
+ Crylink: 6
+ NexGun: 7
+ Hagar: 8
+ Rockets: 9

Licence

COPYRIGHT 2005, Nexuiz Team

This file is part of Nexuiz. Nexuiz is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
Nexuiz is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details. You should have received a copy of the GNU General
Public License along with Nexuiz; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA

Download Patch:

Download Mirror 1: Download Patch