|
|
|
|
|
|
|
|
Game Patch Downloads @ MoFunZone.com
|
Patch File Size:
190 MB
Game Publisher:
Alientrap
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Jan/28/2007
Patch Release Information:
Nexuiz Version 2.2.3
Changes from 2.2.2 to 2.2.3
bug fixes:
- fixed rocket eating downer teleporters - fixed center of crylink for small values of g_balance_crylink_secondary_shots - autoscreenshot fixed again - chmap command was not validated for master users; could lead to wrong game cvars in-game - fix empty player names - respawn when releasing the fire button to prevent shooting on respawning - fix many engine crashes on loading invalid data files - fix negative ping values in server browser or "teamstatus" info - fix severe remote file read/overwrite security hole in "gamedir" command (2.2.1 was NOT affected as the command was new in 2.2.2) - on OS X, work around driver bugs (again, but I won't put a rant here now...) by forcing the texture non-power-of-two extension off - outdated links in Docs fixed - only shuffle map list once per server start; also, the first map was not always chosen randomly - missing "is playing now" message for observers starting to play - sequential map selection used a too small cycle when a map was named twice
new features:
- nexuiz-linux scripts can now take an option +vid_x11_display :3 or a cvar of the name vid_x11_display. If the named display does not exist, it gets created using startx; otherwise Nexuiz will run on that display. Useful for Xgl users. - cmd info (something) displays the contents of the server cvar sv_info_(something) so server admins can put text there - vdo login (string) gives the issuer vote master status (can use vdo to directly issue any votable command) if (string) matches sv_vote_master_password - update notification when the version after 2.2.3 comes out - a new hidden mutator our old stagers will recognise ;) - respawn delay is now configurable: g_respawn_delay, g_respawn_waves, g_ctf_respawn_delay, g_ctf_respawn_waves; maybe the defaults will get changed in the future - new cvar sv_random_seed for reproducable server benchmarks - in server browser responses, bots now always get a ping of 0 and players always get a ping >= 1. That way, programs like xqf can show separate bot and player counts - better configurable gloss - fake stencil shadows via r_shadows - sv_public -2 now prevents anyone from join; sv_public -1 immediately removes the server from server browsers - net_banlist cvar to contain a list of banned IPs - "tell # 3 some text" now tells the player 3 (as seen in status) some text; this is consistent with the kick command - new bloom code to better match HDR rendering; main difference between r_hdr and r_bloom now is just reduced moiree effect of bloom
Nexuiz Version 2.2.2
Changes from 2.2.1 to 2.2.2:
bug fixes:
- fixed graphics corruption on graphics cards with more than 16 texture units (like NVIDIA's Geforce 8 series). We'd like to thank the NVIDIA engineers that tracked down the problem and provided hints to solve this issue. - no more disappearing flags in CTF - doors can now be crushers ("spawnflags" "4") - campaign LMS level wasn't winnable - fixed - division by zero in bot code fixed (caused some annoying console spam when developer was set, no further problems) - fixed reading of .cfg files in DOS format (CRLF and no newline at end) - fixed sv_maxrate (didn't do anything at all before)
new features:
- cvar quit_when_empty: when 1, the server will quit once it is empty and the time limit is reached - cvar spawn_debug 2: checks for duplicated items, and throws an error if any are found - version info: if a client connects and has another Nexuiz version than the server, he will get notified about the version number of the server - server ping info is now colored for to indicate fast, medium, slow response times - added support for textures with non-power-of-two sizes, fixes some blurry images - new snd_reload command to reload all sounds - new cvar sv_adminnick that is used instead of the host name in chat from the server console
|
|
|
|
|
|
|
|
|
|
|