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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
15 MB
Game Publisher:
Alientrap
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Dec/13/2006
Patch Release Information:
Nexuiz Version 2.21
This new version brings new weapon models and item models, new HUD graphics, support for multiple campaigns, and a number of bugfixes.
Changes from 2.1 to 2.2.1:
Visuals: - new Nexus skin - the old one had too much red and was confusing in team matches - back to original Carni model (2.1's was badly centered when walking and became harder to hit) - two new crosshairs, added crosshair alpha setting to menu - new shotgun model - new MG model - new armor/health models and HUD (thanks to tZork and Morphed) - cells now stand on the floor instead of floating in the air for consistency - MG muzzle flash now attached th the player, won't lag behind him - CTF flag now attached to the player, won't lag behind him - scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart - tChr's grenade bounce sounds - two new crosshair images
Features for players: - support for multiple campaigns - con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again - replaced single-image + wav video capture by AVI video capture - Nex settings for minstagib and regular gameplay now have separate cvars - FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work) - event log now contains chat bubble status to log typekills - separate chat area; voting also appears there for better visibility - new chat macro %p - player you last pointed at (that is, whose name was shown) - auto team selection now chooses the lowest scoring team in case of equal player counts - the server's map list can be shown using "cmd maplist" - added support for external server browser bot detection (ping = 0 for bots only)
Features for servers: - g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle - g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher - so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection) - map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow
Features for mappers: - ammo/armor pickup amount can now be overridden my mappers - multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it - added support for Q3 CTF entities - new entities: func_rain, func_snow - support for animmap shaders
Changes: - default download speed increased because of large map downloads - increased Nex reload time for more even weapon balance, also reduced damage slightly
Bugfixes: - waypoints for runningman - fixed exit_cfg execution - fixed telefrags in team games - now the telefragger isn't punished for that - fixed armor "generation" - fixed frag redistribution on forced team change - fixed clientcommands remote console command injection - fixed negative score after team change - fixed sv_autoscreenshot - disabled fbskins in team games (to prevent blue players from appearing in red) - increased network timeouts to prevent disconnects when havocbots take long to link their waypoints - made the auto button in the team select menu the default button - fixed crash in curl --cancel - fixed fake players DoS - fixed deluxemapping detection to get rid of black surfaces on some maps - removed annoying debug print in LMS - fixed LMS - increased version at top of this file
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