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Game Patch Downloads @ MoFunZone.com

Sacred 1.8.26 Patch:

Patch File Size: 10 MB

Game Publisher: Ascaron Entertainment

Operating System: WinXp/Win2k/Win9x

Date Posted: Dec/2/2004

 

Patch Release Information:

Fixlist for 1.8.26
Gameplay and Single player
Fixed: Chance of getting a set-item too low
Fixed: Weak items as Quest award
Fixed: Problems with the strength of quest givers
Fixed: In higher difficulty levels, hidden items too strong
Fixed: Quests with lvl 1 bosses
Fixed: Disarming bonus too strong
Fixed: Life leech not working properly on last hit
Fixed: Some rewards and chest items too weak
Fixed: Unique items were not created as normal items (like Swords etc.)
Fixed: Tooltip displaying bonus damage did not work correctly
Fixed: Health potion exploit could cause instabilities
Fixed: Survival Bonus reset near Mystdale Castle
Fixed: Pain only caused damage up to the current life energy
Fixed: Xrysals Dagger (Set Item) now only for Wood Elf
Fixed: Improved calculations for 2 quest items (now better rare items)
Fixed: Imbalance caused by certain set items
Fixed: A problem which could cause crashes when overwriting a savegame
Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8
Fixed: Instant death by Ice Elf moves in higher levels
Fixed: Set-Items increased stats too high when being smithed
Fixed: Instant death by Skeleton Mages through their life leech
Fixed: Foes killed by Pets would either drop no items or not enough
Fixed: Wolves with torches
Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted
Fixed: When riding a horse the char would suddenly ride backwards after teleporting
Fixed: Ice Elf quest: The guard of the priestess now generated only once
Fixed: Dream netting of the gods set had last bonus missing
Fixed: Combo-Exploit of the Wood Elf
Fixed: 255 to 0 skill reset
Fixed: Quest NPCs not teleporting away correctly
Changed: Minimal drop stats for Dragons and Daemon
Changed: The amount of numbers displayed onscreen (Damage, Exp etc.)
Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.)
Changed: Fog of War now reveals mini-map when also using special skills.
Changed: Mini-Map now reveals when starting on the island or teleporting
Changed: Arena battle near Gloomoor now limited to 10 fights
Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level.
Changed: Trade skill now more noticeably improves the offers from a trader
Multiplayer and ClosedNET
Fixed: Quest portals visible for all now
Fixed: LAN Coop: Daemon Horn now visible for all
Fixed: LAN Coop: Final battle souls now visible for all and usable for all
Fixed: Sporadic freeze when shutting game down
Fixed: char files becoming too big
Fixed: Possible error when logging out of game/saving
Fixed: Changing bonus stats when reloading a saved character
Fixed: Gameserver crash caused by too many simultaneous logins
Fixed: CLOSED NET: Cheat protection could change item stats
Fixed: Problems when Hirelings lose their host or when a host leaves the game
Fixed: Some spells were not visible for all players
Fixed: After a kick, sometimes a new game or single player was not possible without a restart
Fixed: Teleport effect sometimes displayed incorrectly
Fixed: Crash when entering the tower on the start island
Fixed: Crash caused when loading a character already running at the time the game was saved
Fixed: Crash in the lobby caused by ff…
Fixed: Colours now displayed correctly in the lobby
Fixed: Skulls had their stats changed through Cheat protection when logging off
Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred.com)
Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present.
Fixed: Picking up a certain item could cause the char to teleport elsewhere
Fixed: Fixed a random teleport of the char when opening the export screen in-game
Fixed: Crash caused by chars with // in their name
Fixed: /w command now only requires account name
Fixed: Hardcore Flag now works correctly in LAN and Open NET
Fixed: Common problems causing lags and crashes
Fixed: Forest God Quest: Portal remains open, other party members can enter it
Fixed: EXP exploit new Gloomoor Arena in Niobium
Fixed: Only Dragon fire visible on the client can now cause damage
Fixed: Continuous Earthquake and Lightning effects
Fixed: EXP gain sometimes not correct when pets kill a foe
Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting
Changed: Client performance improved
Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped.
Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban)
Changed: s whispering now only works ingame, no longer in the lobby
Changed: Various improvements to how the map is discovered during gameplay
Changed: Optimized CPU usage for Client and Server
Changed: Optimized messages for distributed EXP
Changed: Gameserver optimized against using too much memory causing lag peaks
Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message
Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe
Changed: Memory usage for Gameserver and Client optimized
Characters
Fixed: Vamp Bloodkiss missing animation
Changed: Dark Elf Reflection spells now work on party members
Changed: Mage: Stormspell damage now calculated independently of paralysis effect
Item Loss
Changed: Characters that equip themselves with faulty items will now be kicked from the server
Changed: General overhaul in Multiplayer to minimize Item loss
General
Fixed: Logbook errors for Forest God and Ice Elf quests
Fixed: Stormspell no longer pushes back “large” foes
Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
Fixed: Possible crash caused when certain characters die through quest script procedures
Fixed: Statistic error showing last Foe
Fixed: No EXP from larger creatures in higher difficult levels
Fixed: Possible crash when loading startscreen
Fixed: Error caused by Seraphim Energy bolts
Fixed: Missing triggers when opening doors
Fixed: JPG screenshots now created when playing fullscreen
Fixed: Vidobj file no longer created when creating a screenshot
Fixed: MP problem when saving a seraphim with an active BeeEffGee
Fixed: Several errors caused when loading a savegame
Fixed: AI problems when NPCs change state
Fixed: Import of SP chars now causes a reset of previously owned quest items
Fixed: Rare crash caused when fighting in a Castle
Fixed: Inconsistency in Shareefas Dialog selection
Fixed: Trigger on the Seraphim Cloister could be circumvented
Fixed: Possible freeze near Giant Spiders
Fixed: QuestNPC could disappear under certain conditions
Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame
Changed: Daemon now appears after the first attack on the Horn
Changed: Internal calculations for the “Heart of Ancaria”
Changed: New log file created for EXP exchange
Changed: FPS display size decreased
Changed: Max EXP now around 2 Billion EXP, Max level still 206
Changed: Quality of Rings and Amulets should now be improved

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