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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
10 MB
Game Publisher:
Ascaron Entertainment
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Dec/2/2004
Patch Release Information:
Fixlist for 1.8.26 Gameplay and Single player Fixed: Chance of getting a set-item too low Fixed: Weak items as Quest award Fixed: Problems with the strength of quest givers Fixed: In higher difficulty levels, hidden items too strong Fixed: Quests with lvl 1 bosses Fixed: Disarming bonus too strong Fixed: Life leech not working properly on last hit Fixed: Some rewards and chest items too weak Fixed: Unique items were not created as normal items (like Swords etc.) Fixed: Tooltip displaying bonus damage did not work correctly Fixed: Health potion exploit could cause instabilities Fixed: Survival Bonus reset near Mystdale Castle Fixed: Pain only caused damage up to the current life energy Fixed: Xrysals Dagger (Set Item) now only for Wood Elf Fixed: Improved calculations for 2 quest items (now better rare items) Fixed: Imbalance caused by certain set items Fixed: A problem which could cause crashes when overwriting a savegame Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8 Fixed: Instant death by Ice Elf moves in higher levels Fixed: Set-Items increased stats too high when being smithed Fixed: Instant death by Skeleton Mages through their life leech Fixed: Foes killed by Pets would either drop no items or not enough Fixed: Wolves with torches Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted Fixed: When riding a horse the char would suddenly ride backwards after teleporting Fixed: Ice Elf quest: The guard of the priestess now generated only once Fixed: Dream netting of the gods set had last bonus missing Fixed: Combo-Exploit of the Wood Elf Fixed: 255 to 0 skill reset Fixed: Quest NPCs not teleporting away correctly Changed: Minimal drop stats for Dragons and Daemon Changed: The amount of numbers displayed onscreen (Damage, Exp etc.) Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.) Changed: Fog of War now reveals mini-map when also using special skills. Changed: Mini-Map now reveals when starting on the island or teleporting Changed: Arena battle near Gloomoor now limited to 10 fights Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level. Changed: Trade skill now more noticeably improves the offers from a trader Multiplayer and ClosedNET Fixed: Quest portals visible for all now Fixed: LAN Coop: Daemon Horn now visible for all Fixed: LAN Coop: Final battle souls now visible for all and usable for all Fixed: Sporadic freeze when shutting game down Fixed: char files becoming too big Fixed: Possible error when logging out of game/saving Fixed: Changing bonus stats when reloading a saved character Fixed: Gameserver crash caused by too many simultaneous logins Fixed: CLOSED NET: Cheat protection could change item stats Fixed: Problems when Hirelings lose their host or when a host leaves the game Fixed: Some spells were not visible for all players Fixed: After a kick, sometimes a new game or single player was not possible without a restart Fixed: Teleport effect sometimes displayed incorrectly Fixed: Crash when entering the tower on the start island Fixed: Crash caused when loading a character already running at the time the game was saved Fixed: Crash in the lobby caused by ff… Fixed: Colours now displayed correctly in the lobby Fixed: Skulls had their stats changed through Cheat protection when logging off Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred.com) Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present. Fixed: Picking up a certain item could cause the char to teleport elsewhere Fixed: Fixed a random teleport of the char when opening the export screen in-game Fixed: Crash caused by chars with // in their name Fixed: /w command now only requires account name Fixed: Hardcore Flag now works correctly in LAN and Open NET Fixed: Common problems causing lags and crashes Fixed: Forest God Quest: Portal remains open, other party members can enter it Fixed: EXP exploit new Gloomoor Arena in Niobium Fixed: Only Dragon fire visible on the client can now cause damage Fixed: Continuous Earthquake and Lightning effects Fixed: EXP gain sometimes not correct when pets kill a foe Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting Changed: Client performance improved Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped. Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban) Changed: s whispering now only works ingame, no longer in the lobby Changed: Various improvements to how the map is discovered during gameplay Changed: Optimized CPU usage for Client and Server Changed: Optimized messages for distributed EXP Changed: Gameserver optimized against using too much memory causing lag peaks Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe Changed: Memory usage for Gameserver and Client optimized Characters Fixed: Vamp Bloodkiss missing animation Changed: Dark Elf Reflection spells now work on party members Changed: Mage: Stormspell damage now calculated independently of paralysis effect Item Loss Changed: Characters that equip themselves with faulty items will now be kicked from the server Changed: General overhaul in Multiplayer to minimize Item loss General Fixed: Logbook errors for Forest God and Ice Elf quests Fixed: Stormspell no longer pushes back “large” foes Fixed: Vamp in Vampform did not identify certain weapons when slots where changed Fixed: Possible crash caused when certain characters die through quest script procedures Fixed: Statistic error showing last Foe Fixed: No EXP from larger creatures in higher difficult levels Fixed: Possible crash when loading startscreen Fixed: Error caused by Seraphim Energy bolts Fixed: Missing triggers when opening doors Fixed: JPG screenshots now created when playing fullscreen Fixed: Vidobj file no longer created when creating a screenshot Fixed: MP problem when saving a seraphim with an active BeeEffGee Fixed: Several errors caused when loading a savegame Fixed: AI problems when NPCs change state Fixed: Import of SP chars now causes a reset of previously owned quest items Fixed: Rare crash caused when fighting in a Castle Fixed: Inconsistency in Shareefas Dialog selection Fixed: Trigger on the Seraphim Cloister could be circumvented Fixed: Possible freeze near Giant Spiders Fixed: QuestNPC could disappear under certain conditions Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame Changed: Daemon now appears after the first attack on the Horn Changed: Internal calculations for the “Heart of Ancaria” Changed: New log file created for EXP exchange Changed: FPS display size decreased Changed: Max EXP now around 2 Billion EXP, Max level still 206 Changed: Quality of Rings and Amulets should now be improved
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