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Game Patch Downloads @ MoFunZone.com
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Sacred PLUS 1.8.26 Patch:
Patch File Size:
127 MB
Game Publisher:
Ascaron
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Nov/4/2005
Patch Release Information:
Sacred Patch 1.8.26 Fixlist
Gameplay and Single player
- Fixed: Chance of getting a set-item too low - Fixed: Weak items as Quest award - Fixed: Problems with the strength of quest givers - Fixed: In higher difficulty levels, hidden items too strong - Fixed: Quests with lvl 1 bosses - Fixed: Disarming bonus too strong - Fixed: Life leech not working properly on last hit - Fixed: Some rewards and chest items too weak - Fixed: Unique items were not created as normal items (like Swords etc.) - Fixed: Tooltip displaying bonus damage did not work correctly - Fixed: Health potion exploit could cause instabilities - Fixed: Survival Bonus reset near Mystdale Castle - Fixed: Pain only caused damage up to the current life energy - Fixed: Xrysals Dagger (Set Item) now only for Wood Elf - Fixed: Improved calculations for 2 quest items (now better rare items) - Fixed: Imbalance caused by certain set items - Fixed: A problem which could cause crashes when overwriting a savegame - Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8 - Fixed: Instant death by Ice Elf moves in higher levels - Fixed: Set-Items increased stats too high when being smithed - Fixed: Instant death by Skeleton Mages through their life leech - Fixed: Foes killed by Pets would either drop no items or not enough - Fixed: Wolves with torches - Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted - Fixed: When riding a horse the char would suddenly ride backwards after teleporting - Fixed: Ice Elf quest: The guard of the priestess now generated only once - Fixed: Dream netting of the gods set had last bonus missing - Fixed: Combo-Exploit of the Wood Elf - Fixed: 255 to 0 skill reset - Fixed: Quest NPCs not teleporting away correctly - Changed: Minimal drop stats for Dragons and Daemon - Changed: The amount of numbers displayed onscreen (Damage, Exp etc.) - Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.) - Changed: Fog of War now reveals mini-map when also using special skills. - Changed: Mini-Map now reveals when starting on the island or teleporting - Changed: Arena battle near Gloomoor now limited to 10 fights - Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level. - Changed: Trade skill now more noticeably improves the offers from a trader
Multiplayer and ClosedNET
- Fixed: Quest portals visible for all now - Fixed: LAN Coop: Daemon Horn now visible for all - Fixed: LAN Coop: Final battle souls now visible for all and usable for all - Fixed: Sporadic freeze when shutting game down - Fixed: char files becoming too big - Fixed: Possible error when logging out of game/saving - Fixed: Changing bonus stats when reloading a saved character - Fixed: Gameserver crash caused by too many simultaneous logins - Fixed: CLOSED NET: Cheat protection could change item stats - Fixed: Problems when Hirelings lose their host or when a host leaves the game - Fixed: Some spells were not visible for all players - Fixed: After a kick, sometimes a new game or single player was not possible without a restart - Fixed: Teleport effect sometimes displayed incorrectly - Fixed: Crash when entering the tower on the start island - Fixed: Crash caused when loading a character already running at the time the game was saved - Fixed: Crash in the lobby caused by ff... - Fixed: Colours now displayed correctly in the lobby - Fixed: Skulls had their stats changed through Cheat protection when logging off - Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com) - Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present. - Fixed: Picking up a certain item could cause the char to teleport elsewhere - Fixed: Fixed a random teleport of the char when opening the export screen in-game - Fixed: Crash caused by chars with // in their name - Fixed: /w command now only requires account name - Fixed: Hardcore Flag now works correctly in LAN and Open NET - Fixed: Common problems causing lags and crashes - Fixed: Forest God Quest: Portal remains open, other party members can enter it - Fixed: EXP exploit new Gloomoor Arena in Niobium - Fixed: Only Dragon fire visible on the client can now cause damage - Fixed: Continuous Earthquake and Lightning effects - Fixed: EXP gain sometimes not correct when pets kill a foe - Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting - Changed: Client performance improved - Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped. - Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban) - Changed: s whispering now only works ingame, no longer in the lobby - Changed: Various improvements to how the map is discovered during gameplay - Changed: Optimized CPU usage for Client and Server - Changed: Optimized messages for distributed EXP - Changed: Gameserver optimized against using too much memory causing lag peaks - Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message - Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe - Changed: Memory usage for Gameserver and Client optimized
Characters
- Fixed: Vamp Bloodkiss missing animation - Changed: Dark Elf Reflection spells now work on party members - Changed: Mage: Stormspell damage now calculated independently of paralysis effect
Item Loss
- Changed: Characters that equip themselves with faulty items will now be kicked from the server - Changed: General overhaul in Multiplayer to minimize Item loss
General
- Fixed: Logbook errors for Forest God and Ice Elf quests - Fixed: Stormspell no longer pushes back "large" foes - Fixed: Vamp in Vampform did not identify certain weapons when slots where changed - Fixed: Possible crash caused when certain characters die through quest script procedures - Fixed: Statistic error showing last Foe - Fixed: No EXP from larger creatures in higher difficult levels - Fixed: Possible crash when loading startscreen - Fixed: Error caused by Seraphim Energy bolts - Fixed: Missing triggers when opening doors - Fixed: JPG screenshots now created when playing fullscreen - Fixed: Vidobj file no longer created when creating a screenshot - Fixed: MP problem when saving a seraphim with an active BeeEffGee - Fixed: Several errors caused when loading a savegame - Fixed: AI problems when NPCs change state - Fixed: Import of SP chars now causes a reset of previously owned quest items - Fixed: Rare crash caused when fighting in a Castle - Fixed: Inconsistency in Shareefas Dialog selection - Fixed: Trigger on the Seraphim Cloister could be circumvented - Fixed: Possible freeze near Giant Spiders - Fixed: QuestNPC could disappear under certain conditions - Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame - Changed: Daemon now appears after the first attack on the Horn - Changed: Internal calculations for the "Heart of Ancaria" - Changed: New log file created for EXP exchange - Changed: FPS display size decreased - Changed: Max EXP now around 2 Billion EXP, Max level still 206 - Changed: Quality of Rings and Amulets should now be improved
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