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Game Patch Downloads @ MoFunZone.com

Silent Hunter: Wolves of the Pacific 1.13 Patch:

Patch File Size: 210 MB

Game Publisher: Ubisoft

Operating System: WinXp/Win2k/Win9x

Date Posted: Jul/30/2007

 

Patch Release Information:

Silent Hunter: Wolves of the Pacific v1.3

Please note that this patch can be used on both the RETAIL (CD/DVD) version & the DOWNLOADABLE (D2D) version of the game.
This patch can be applied to the original version of Silent Hunter 4, Patch v1.1 or Patch v1.2.

Installation

1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch v1.3 please close all other programs.

2. Run patch installation file.

3. Follow the instructions.

Upon installation you can run the game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Silent Hunter 4 - Wolves of the Pacific' -> or use 'Silent Hunter4.exe' file from the game installation directory (By default, the game will be installed into "C:Program FilesBISOFTSILENT HUNTER 4").

NOTE 1: THE SAVE GAMES AND REPLAYS THAT WERE MADE WITH OLDER VERSIONS OF SILENT HUNTER 4 WILL BE INCOMPATIBLE WITH THE NEW PATCH VERSION.

NOTE 2: IN BASE AUTOSAVING ARE COMPATIBLE BETWEEN ORIGINAL VERSION AND PATCH

NOTE 3: MULTIPLAYER (LAN OR ONLINE) CONNECTION BETWEEN THE ORIGINAL VERSION OF SILENT HUNTER 4 AND THE NEW PATCH VERSION IS NOT POSSIBLE.

HARD DRIVE SPACE

WINDOWS WILL REQUIRE ADDITIONAL FREE HARD DRIVE SPACE FOR ITS OPERATING SYSTEM
(VIRTUAL MEMORY). IF YOU ENCOUNTER THE FOLLOWING MESSAGE IN AN ERROR DIALOG:
"RAN OUT OF VIRTUAL MEMORY", FREE UP SOME MORE HARD DRIVE SPACE.

TO INSTALL SILENT HUNTER 4 - WOLVES OF THE PACIFIC - PATCH V 1.3 YOU WILL NEED APPROXIMATELY 350 MB FREE HARD DISK SPACE FOR THE FULL PATCH.

CHANGES IN PATCH V1.3

GAMEPLAY CHANGES

1. ALL SENSORS HAVE BEEN TUNED FOR A MORE REALISTIC PERFORMANCE
2. ALL SHIP GUNNERS NOW IMPROVE THE PRECISION OF THEIR SHOOTING IN TIME
3. SMALL, IRRELEVANT, UNITS DON'T SHOW UP ON THE MAP OR CLUTTER THE SENSORS
4. THE RADAR AND HYDROPHONE WON'T DETECT UNITS THAT DON'T HAVE A SIGNATURE OF THAT KIND (SAMPANS, ROWBOATS, ETC)
5. NEW ORDERS RECEIVED BY THE PLAYER ARE PRESENTED THROUGH A RADIO MESSAGE POP-UP.

NEW FEATURES

1. RADAR AND SONAR INTERFACES AND FUNCTIONALITY HAVE BEEN IMPROVED. NOW BUTTONS MOVE WHEN CLICKED AND THE SCROLL WHEEL CAN BE USED TO TRAIN THE SENSOR IN THE DESIRED DIRECTION. ADDITIONALLY, ONE CAN DIRECTLY CLICK ON THE BEARING INDICATOR, RESPECTIVELY PPI SCREEN, TO OBTAIN THE SAME EFFECT.
2. FRIENDLY PILOTS SHOT DOWN WILL POP UP RED SMOKE TO SIGNAL THEIR POSITION TO THE PLAYER
3. IMPROVED ORDERS PANEL
4. COLORADO CLASS BATTLESHIPS HAVE BEEN ADDED TO THE GAME
5. THE PLAYER CAN NOW REQUEST A SPEED ESTIMATE ON A TARGET AS LONG AS HE HAS RECENTLY SENT AT LEAST TWO RANGE AND BEARING DATA SETS. KEEP IN MIND THAT THE ESTIMATE NEEDS TO BE SENT TO THE TDC TO BE TAKEN INTO ACCOUNT FOR THE SHOT.
6. THE RECOGNITION MANUAL NOW REMEMBERS THE LAST PAGE IT WAS OPENED AT, AND WILL DEFAULT TO THE JAPANESE ROSTER

BUG FIXES

1. SOLVED A BUG THAT LEAD TO TARGET RANGE ESTIMATION ERRORS WHEN PLAYING IN IMPERIAL MEASUREMENT SYSTEM
2. CORRECTED THE WRONG ORIENTATION OF SOUNDS IN THE SUBMARINE INTERIOR
3. THE RADAR NOW DETECTS TARGETS TO THE NORTH, SOUTH AND GENERALLY ANY OTHER DIRECTION, ACCORDING TO THE HISTORICAL PERFORMANCE, OF COURSE.
5. SOLVED A FEW BUGS RELATED TO THE AI GROUP COMMANDER
6. VARIOUS SHIPS HAVE HAD FIRING ARCS LIMITATIONS CORRECTED
7. VARIOUS SHIPS HAVE HAD ENGINE HP VALUES CORRECTED, THANKS TO SOME GREAT RESEARCH BY NEMATODE!
8. SOME PROBLEMS WITH THE SOUND ENGINE HAVE BEEN SOLVED
9. VARIOUS USER INTERFACE ENHANCEMENTS / BUGFIXES.
10. PARACHUTES ANIMATIONS RUN CORRECTLY NOW.
11. TORPEDOES FIRED BY THE PLAYER NOW SHOW UP ON THE MAP EVEN AFTER CROSSING THE INTERNATIONAL DATE CHANGE LINE
12. ALL MENUS DISPLAY CORRECTLY ON WIDESCREEN RESOLUTIONS
13. PERISCOPE ZOOM HAS BEEN SET TO THE HISTORICAL VALUE.
14. SUBMARINE'S BATTERIES NO LONGER RECHARGE WHEN NO FUEL IS AVAILABLE.
15. ALL SHIP DIMENSIONS ARE NOW CORRECT AND WILL NO LONGER LEAD TO TARGETING ERRORS. KEEP IN MIND THAT TORPEDOES MAY STILL RUN TOO DEEP, AS IT IS CORRECT HISTORICALLY.
16. CLEMSON CLASS DESTROYERS ARE NO LONGER CREWED BY JAPANESE SAILORS
17. AI UNITS WILL NOW TAKE NOTICE OF NEARBY SHIPS BEING DESTROYED EVEN WHEN THERE IS NOT A TRACE OF THE ATTACKER

----- -----

CHANGES IN PATCH V1.2

NEW FEATURES

1. MODIFIED THE GAME RENDERING TO ACCEPT FSAA AND FIXED HIGH RESOLUTION RENDERING.
2. ADDED "VOLUMETRIC FOG" AS A STAND ALONE OPTION, NO LONGER MEMBER OF THE "ENVIRONMENTAL EFFECTS".
3. ADDED A NEW SOUND VOLUME OPTION, "RADIO VOLUME", THAT CONTROLS THE RADIO AND GRAMOPHONE VOLUME.

GAMEPLAY CHANGES

1. TUNED THE SUBMARINES EFFICIENCY MECHANICS
2. FIXED THE DAMAGE MODEL FOR THE KINPOSAN MARU/MEDIUM MODERN SPLIT SUPERSTRUCTURE FREIGHTER
3. TUNED THE MALFUNCTION RATES FOR TORPEDOES. MK 10 TORPEDOES WILL BE MORE RELIABLE NOW, AS PER HISTORICAL DATA. GO SUGAR BOATS!
4. IMPROVED THE PERISCOPE/TBT TORPEDO STATUS PANEL BY MAKING ONLY THE CURRENTLY LOADING TUBE BLINK, INSTEAD OF ALL THAT ARE IN THE QUEUE
5. TUNED THE SUBMARINES DAMAGE MODEL
6. ADDED A NEW TUNING OPTION FOR THE RADIO NEWS/MUSIC VOLUME RATIO

BUG FIXES

1. FIXED A SOUND VOLUME ISSUE WHERE SOME SOUND VOLUMES WERE IGNORED IN THE GAME.
2. REMOVED CRASHES IN REPLAY AND MULTIPLAYER.
3. FIXED A BUG WHERE REFIT IN FRIENDLY HARBORS WOULD NOT REFIT THE CANNON AMMUNITION.
4. THE "MAINTAIN CURRENT DEPTH" COMMAND (LETTER 'A') CRASH WAS FIXED.
5. POSITION KEEPER FOR NEGATIVE BEARINGS FIX.
6. FIXED A BUG WHERE EXPLOSIONS WERE PLAYED IN THE SCENE AFTER A LOAD OR A REPLAY EVEN IF THE EXPLOSION TOOK PLACE A LONG TIME AGO.
7. FIXED THE 'INVISIBLE MONOLITH' THAT, IF LOOKING AT IT, WILL GREATLY REDUCE FPS.
8. FIXED A BUG WHERE THE DIFFICULTY SETTINGS OF THE GAME WERE IGNORED IN MULTIPLAYER. THE GAME NOW STARTS WITH THE SELECTED SETTINGS FROM THE SESSION PAGE.
9. FIXED A BUG WHERE, SOMETIMES, IF PRESSING THE STADIMETER BUTTON THE GAME WOULD CRASH.
10. FIXED A BUG WHERE, WHEN HOVERING OVER HIGHLATABLE OBJECTS IN 3D CAREER ROOM, THE TEXTURE WOULD DISSAPEAR.
11. FIXED A BUG WHERE, WHEN PRESSING SHIFT+F2 IN ANY 2D PAGE THE GAME WOULD CRASH.
12. FIXED THE BUG IN ADVERSARIAL WHERE THE ESCORT COMMANDER COULD SEE YOUR SUBMARINE ON THE NAVIGATION MAP EVEN IF THE SUB WAS UNDERWATER.
13. FIXED A BUG WHERE THE NAME ON THE CAPTAIN'S WATCH APPEARS TO BE "STEVENS". NAH, JUST KIDDING :)
14. FIXED THE SD AIR SEARCH RADAR SO THAT IT NO LONGER DETECTS SHIPS.
15. FIXED THE TORPEDO DRAG MODEL. NOW HIGH SPEED TORPEDOES WILL HIT FINE.

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