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Game Patch Downloads @ MoFunZone.com
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Space Empires V 1.58 Patch:
Patch File Size:
7 MB
Game Publisher:
Unknown
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Oct/11/2007
Patch Release Information:
Version History for Space Empires V ---------------------------------------------------
Version 1.58: 1. Fixed - The "Can Be Placed In Ship Sections" for components was not being checked in the Create Design window. 2. Changed - Increased Quantum Reactor supply generation. 3. Fixed - Sometimes trade would still be going with empires even if there was no trade treaty provision. 4. Fixed - The Transfer Cargo during an order exploit. 5. Fixed - Added text to the ability descriptions for Organic Armor, Shield Regenerator, and Cloak saying they require supply to function.
Version 1.57: 1. Fixed - On the Create Design window, the Warnings list would sometimes highlight the row on mouse over. 2. Changed - On the Create Design window, components can always be added to a design. The Placement requirement for a component is now tested only after the component is added to the design. The Placement requirement description will be displayed in the Warnings list if it fails its test. 3. Fixed - Failure messages for cargo not loaded or dropped were not always being sent during a Simultaneous Game. 4. Fixed - The Drop Specific order was not working. 5. Fixed - Is_Planet_Domed was not being recognized. 6. Note - All functions require parenthesis even if they have no parameters (Is_Planet_Domed()). 7. Added - Damage, Supply, Ordnance bars and movement amount to the Fleet Transfer window. 8. Fixed - Type in Racial Trait "Physical Weakness". 9. Added - Field "Maximum Number Of Ships #" to Settings.txt. This is the base selection value for maximum number of ships in the Game Setup window. 10. Added - Field "Maximum Number Of Units #" to Settings.txt. This is the base selection value for maximum number of units in the Game Setup window. 11. Added - Field "Planet Base Repair Rate - Facilities" to Settings.txt. This is the inherent amount of repair for facilities that any planet with a colony can perform. 12. Added - Field "Planet Base Repair Rate - Ships" to Settings.txt. This is the inherent amount of repair for ships that any planet with a colony can perform. 13. Added - Field "Planet Base Repair Rate - Units" to Settings.txt. This is the inherent amount of repair for units that any planet with a colony can perform. 14. Changed - All colonies can repair 100kT of facilities per turn and 50kT of units per turn. 15. Removed - The hard coded requirement for only one space yard component per vehicle. 16. Changed - Only one master computer can be on a vehicle. 17. Added - On the Fleet Transfer window, you can now use Shift-click and Ctrl-click to select multiple rows to perform actions on. 18. Fixed - Drawing speed up for the Ship List.
Version 1.56: 1. Fixed - You were unable to login as a computer player in a Simultaneous Same Machine Game. 2. Fixed - AI was not operating correctly. 3. Fixed - "Supply Storage" and "Ordnance Storage" were not working for facilities on planets. 4. Added - Formula function "is_planet_domed". 5. Fixed - Sometimes the highlighted solar system on the quadrant map would remain when the mouse was moved elsewhere. 6. Fixed - Sometimes you could get a component to activate multiple times even if it was destroyed on the first use. 7. Added - "Upgrade Queues" button on the Designs window. This will upgrade one design to another throughout all of the empire's construction queues. 8. Fixed - The Transfer Cargo window was not showing the correct amounts in Simultaneous Games. 9. Fixed - The Transfer Cargo window would change list positions when adding an order in Simultaneous Games. 10. Fixed - The Transfer Units and Transfer Cargo windows now blank the edit box when you click on it. 11. Added - Additional specific types to Load Cargo Remotely and Drop Cargo Remotely orders.
Version 1.55: 1. Fixed - The popup help was incorrect for "Toggle AI" on the TCP/IP Host window. 2. Fixed - Increased the communications timeout to 60 seconds on the TCP/IP Player window. 3. Fixed - If you tried to restart a TCP/IP game without exiting the program it would often fail. 4. Fixed - Movement log was not loading correctly. 5. Fixed - Starting positions on the Game Setup window will now only allow you to select a system if it has a physical type of "Normal" and a "Empires Can Start In" of TRUE. 6. Fixed - Planets with memory owners were still showing up as colonizable and empty in the Planets window. 7. Fixed - The Quadrant Map was not showing ownership from sight memory. 8. Fixed - Generated fleet names were incorrect past 10. 9. Fixed - The estimate of another empire should never report 0 races or 0 solar systems unless their dead. 10. Fixed - Statistics and Pending Messages were not getting cleared when saving an empire to file. 11. Fixed - Ships were turning the wrong direction in the Movement Replay. 12. Fixed - Sys_Get_System_Queues_Specific_Facility_Count was not working correctly. 13. Fixed - The scripts functions for stellar manipulation are now working. 14. Fixed - External events causing stellar events are now working correctly. 15. Fixed - Replays of stellar events would sometimes not look correct. 16. Changed - Any planet in SystemTypes.txt which uses "Offset X Ring Y" will be considered a moon and have the same name as the parent planet (Offset X) plus a letter. 17. Fixed - "Planet Maximum Population" ability was not working for facilities. 18. Fixed - "Trade Modifier" ability was not working. 19. Fixed - The Mothball order should execute even if a ship or base has zero movement remaining. 20. Fixed - You should not get multiple messages of taking damage through a warp point for the same group of ships. 21. Fixed - Sometimes early AI troop designs would have no weapons on them. 22. Fixed - Capture Pods were not changing their height over the combat map to close with their target. 23. Fixed - Happiness was considering ships of a fellow alliance member as enemies. 24. Fixed - AI should be communicating with alliances correctly now. 25. Fixed - Proposing a message for an alliance was not working. 26. Added - Script function "Sys_Get_Number_Of_Alliances". 27. Added - Script function "Sys_Empire_Politics_Is_Alliance_Known". 28. Added - Script function "Sys_Empire_Politics_Get_Status_With_Alliance". 29. Added - Script function "Sys_Empire_Politics_Get_Status_Time_With_Alliance". 30. Added - Script function "Sys_Empire_Politics_Set_Message_To_Alliance". 31. Added - Script function "Sys_Empire_Politics_Set_Mood_Towards_Alliance". 32. Added - Script function "Sys_Empire_Politics_Set_Anger_Pct_Towards_Aliance". 33. Added - Script function "Sys_Empire_Politics_Get_Treaty_Name_Between_Player_And_Alliance". 34. Added - Script function "Sys_Empire_Politics_Is_Alliance_Ally". 35. Added - Script function "Sys_Empire_Politics_Is_Alliance_Enemy". 36. Added - Script function "Sys_Empire_Log_Get_Log_Entry_Message_From_Alliance". 37. Added - Script function "Sys_Empire_Log_Get_Log_Entry_Message_Param_Against_Alliance". 38. Added - Script function "Sys_Empire_Log_Get_Log_Entry_Caused_By_Alliance". 39. Added - Script function "Sys_Empire_Log_Set_Log_Entry_Message_Param_Against_Alliance". 40. Added - Script function "Sys_Alliance_Get_Emperor_Title". 41. Added - Script function "Sys_Alliance_Get_Emperor_Name". 42. Added - Script function "Sys_Alliance_Get_Alliance_Name". 43. Added - Script function "Sys_AI_Empire_Stats_Get_Alliance_Score". 44. Added - Script function "Sys_Game_Settings_Get_AI_Difficulty". 45. Added - A view button to proposal and message details in the Alliance Chambers window. 46. Fixed - The message report window for a message from an alliance was not displaying correctly. 47. Added - "Sent To:" and "Reply To:" lines to the Alliance Proposal list. 48. Added - A log message given to empires if they are in an alliance and there are proposals to vote on.
Version 1.54: 1. Fixed - The default AI strategy file had some extra text which was causing an error. 2. Fixed - Sometimes panels on the TCP/IP Host window were not in the correct positions. 3. Fixed - Sometimes text on the Treaty Elements window would not wrap correctly. 4. Fixed - Sometimes multiple identical alliances were created. 5. Fixed - In the Alliance Window, the Propose Message and Add Member would often give a blank window. 6. Fixed - You cannot start a ground combat unless a planet has been selected. 7. Changed - Cheat Codes are now off by default if you use the Game Setup window. If you start a Tutorial or Quick Start game, the cheat codes are on. 8. Fixed - Sys_Get_System_Queues_Ability_Facility_Count and Sys_Get_System_Queues_Specific_Facility_Count were not working correctly. 9. Added - Limited Sight Memory for planets. If you see a planet with a colony on it, then when that planet is no longer in current sight it will show the last empire's flag you saw there. The flag will be darkened in the Main window and darkened on reports and on the Planets window.
Version 1.53: 1. Fixed - Panels would show after a different data files error message. 2. Fixed - The Settings.txt checksum does not include the fields: Allow Music - Support Multithreaded Maximum Number Of Systems Minimum Number Of Systems Small Quadrant - Maximum Number Of Systems Large Quadrant Main System Display Icon Move Speed Points Per Second Low - List Header Section Color Number of Quick Start Styles - Quick Start Style # Number of Title Songs - Finale Song # Filename Default Empire Option Sort Components By Name - Default Empire Option Sort Mounts By Name 3. Added - Fields "Windowed Width" and "Windowed Height" to HUDSettings.txt. These control the width and height of the main window when running the game windowed. 4. Fixed - Added a few more data files to the checksum test. 5. Fixed - Wormhole, Tractor, and Repulser beams cannot move Planets. 6. Added - Script function "Sys_Get_Empire_Fleet_Leader". 7. Added - Script function "Sys_Get_Empire_Fleet_Task_Force_Leader". 8. Added - Script function "Sys_Set_Empire_Fleet_Leader". 9. Added - Script function "Sys_Set_Empire_Fleet_Task_Force_Leader". 10. Added - Script function "Sys_Get_Construction_Queue_Ability_Facility_Count". 11. Added - Script function "Sys_Get_Construction_Queue_Specific_Facility_Count". 12. Added - Script function "Sys_Get_System_Queues_Ability_Facility_Count". 13. Added - Script function "Sys_Get_System_Queues_Specific_Facility_Count". 14. Added - Script function "Sys_Get_Space_Object_Task_Force". 15. Added - Script function "Sys_Get_Space_Object_Task_Force_Role". 17. Fixed - The Movement Replay Log would show day zero during replay. 18. Fixed - The Movement Replay Log will now play at a rate of about 1 day per second. 19. Added - "Movement Replay Rate" to the game options to control the delay between days. 20. Added - "Movement Replay Icon Movement Speed" to control the "System Icon Movement Speed" during a movement replay. 21. Fixed - The Facility Total cargo space on the Construction Queues window was wrong for ships with construction queues. 22. Added - "Queued Cargo Space Used" to the Construction Queues window as a custom layout column. This column displays the amount of cargo space taken up by cargo items in the queue. 23. Added - "Remaining Cargo Space" to the Construction Queues window as a custom layout column. This column displays the total amount of cargo space minus the amount used on the planet and the amount in its queue. 24. Added - "Queued Facility Space Used" to the Construction Queues window as a custom layout column. This column displays the amount of facility space taken up by cargo items in the queue. 25. Added - "Remaining Facility Space" to the Construction Queues window as a custom layout column. This column displays the total amount of facility space minus the amount used on the planet and the amount in its queue. 26. Fixed - The Log window was not highlighting the solar system for the event the mouse was over. 27. Fixed - After changing orders in the View Ordesr window, the movement lines were not updated. 28. Fixed - After renaming a vehicle, the Ship List was not updated. 29. Fixed - A Timed event would display the first message twice on the same date. 30. Fixed - Text fix for timed events. 31. Added - Put "Retreat When All Weapons Damaged" back in strategies. 32. Added - "Do Not Leave Sector Until Defeated" to strategy retreat settings. This option indicates that when a vehicle retreats, it should not leave the sector (the combat map) as long as we have ships with weapons still on our side in combat. 33. Fixed - "Retreat Settings" was missing from the Strategy Report
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