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Game Patch Downloads @ MoFunZone.com

Sword of the Stars: A Murder of Crows v1.6.6 Patch:

Patch File Size: 89 MB

Game Publisher: Kerberos Productions

Operating System: WinXp

Date Posted: Apr/14/2009

 

Patch Release Information:

This update will also serve to unify our Russian AMoC friends with the rest of the multiplayer world.

Fixes:

1- Fixed issue with ships standing off outside weapon range.
2- Corrected victory conditions for The Gathering scenario.
3- AI now responds correctly to "I like/hate" comm statements.
4- Readjusted combat layout to prevent possible collisions between deployed gates and orbiting stations.
5- EMP hits now correctly take down shields.
6- Ortgay's disintegrators are now simulated in auto-resolve.
7- Asteroid monitor is now positioned to intercept incoming enemies when possible.
8- Fixed known issues where the AI and grand menaces were not requesting cease combat.
9- Kinetic missiles no longer push spectres.
10- Surrendering to another player now correctly deals with xenoculture implications.
11- Fixed issue where drones could still exist on a destroyed ship section.
12- Identified and fixed issues with the strat AI (all races) that were holding back its performance.
13- Addressed issues with precision fixed beam aiming.
14- AI once again researches techs that are modded into the game.
15- Fixed auto-resolve issue where dreadnoughts were losing all weapons on a section prematurely.
16- Fixed auto-resolve issue where a deployed gate could survive losing its mission section.
17- Fixed issue where civilians would suffer a morale hit when a meteor threat was eliminated.
18- Fixed bug where Ortgay could damage a colony in auto-resolve.
19- Fixed issue where Ortgay could enter combat and then immediately leave.
20- Fixed issue where combat observers were preventing cease combat from working.
21- Fixed problem with combat reserves queue running past the bottom of the screen.
22- Fixed 'death-blossom' dreadnoughts that could result intermittently from drone collisions.
23- Fixed known issues with joint projects. They now work correctly when offered by the AI, and the reject/cancel mechanism is fixed.
24- Fixed issue where prisoners just added to a system would die immediately.
25- Fixed issues with Zuul slave discs not capturing civilian population.
26- Fixed issue where certain techs could not be salvaged.
27- Fixed cases where Hiver fleets incorrectly report next turn ETA.
28- Fixed all known issues where the trade slider was not sticking correctly.
29- Fixed ceasefire invitation not being cancelled when another player declines.
30- Fixed issue where civilian population disappeared when an indy world surrendered.


Changes:

1- Removed Zuul player from The Gathering scenario.
2- VN moon base is now red on sensors to indicate it is an active weapons system.
3- Refugee mothership will now help shoot down incoming meteors.
4- Stranded Tarkas fleets no longer spam news events.
5- Double-clicking a mission objective no longer dismisses the Objectives window.
6- Silicoid swarmers are now PD class targets.
7- Wild weasels now affect tracking torpedoes.
8- VN homeworld no longer makes a trade sector insecure.
9- Tweaked AI behavior and layout of the VN homeworld.
10- Adjusted civilian morale response to their system surrendering.
11- The "Do you like me" comm request must now be directed at a specific player.
12- It is now possible to trade with a player who does not have a mutual FTL economy.
13- Asteroid monitors now respect the fleet hold fire setting (including firts-contact situations).
14- Drones now close on moving targets more intelligently.
15- Reduced initial turn number in progression wars scenario.
16- Specialized missiles are now allowed to fit into missile-only mounts.
17- Pushed out the pop-in distance for numerous large objects in combat.
18- Increased xenotech bonus for morrigi trans 1, 2 and 3 to 25% EACH.
19- "Consumptive" civilian populations now receive output and income bonuses.
20- Event history window has been optimized for scrolling.
21- All drones surviving combat are now recovered.
22- Disruptor whips now auto-fire.
23- colonizers no longer cause IMPERIAL population growth to halt.


Additions

1- There are now eight team designations to accommodate setting single-player teams.
2 - A stack of fleets on the star map will now prefer displaying the player's own fleet icon over other player's icons.
3- A popup menu now appears to clarify which fleet is desired when performing a move that ends on a stack of fleets.
4- Sensor images for COLs.
5- COL visual effects and sounds added for greater visibility.
6- Eliminated players are now grayed out in the player status window.
7- AI will now let other players know from time to time when its disposition toward them changes.
8- Added info button to the station build window.
9- Cease fire speech events.
10- Added a new comm message to transmit current information on all of your colonies to another player.
11- Added a newly-explored-system effect.
12- Added support for an custom map option "randomize,0" that prevents player colonies from being placed randomly.
13- Enemy fleet detected news event now provides more information on the fleet.
14- CTRL-clicking an option in the design screen will now select that option for other ship sections as well.
15- Design screen now remembers options when changing ship section types.
16- New skyboxes, splash screens and badges.
17- CTRL-double-click will now queue up one turn's worth of orders in the build queue.
18- Combat reserves: Double-click now moves item to the front of the queue and ALT-double-click moves all ships of the same design to the front.
19- Player is now notified when mining or refining stops due to colonization.
20- Build order queues now bundle runs of the same design for clarity.

Download Patch:

Download Mirror 1: Download Patch

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