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Game Patch Downloads @ MoFunZone.com

Take Command: 2nd Manassas 2.53 Patch:

Patch File Size: 5 MB

Game Publisher: Paradox Entertainment

Operating System: WinXp/Win2k/Win9x

Date Posted: Dec/4/2006

 

Patch Release Information:

Patch Game Version 2.53
November 17, 2006

CONTENTS

I: INSTALLATION
II: NEW FEATURES
III: FIXES
IV: UNSUPPORTED FEATURE REQUEST
V: SOME COMMON FIXES
VI: SOFTWARE LICENSE AGREEMENT

I. INSTALLATION

Run the exe and make sure you set the install folder exactly where you have the game installed.

II. NEW FEATURES

PATCH 3

1. Modders can now create their own maps. Please see the MadMinute Games forums for details.
2. The new warpack tool can examine and find mistakes in csv files for modders.
3. New Ini File
[Options]
losticks=25
speedmulti=1.0
showsmoke=1
artyeffects=1

losticks is the amount of milliseconds per frame spent on los calculations
speedmulti will be multiplied by the milliseconds per frame, this will allow people with machines that are running too fast to slow down the game
By setting showsmoke and/or artyeffects to 0 you can speed up the frame rate by disabling the display of smoke and explosions.

4. Added column F height to the map csv files to specify the height of the foliage
5. If you hit the follow key 'F' once, you are in follow mode and look where the unit looks, if you hit the 'F' key again you will still move with the unit, but will be able to look around. Hit it again and you will leave follow mode.
6. Added a keymap.ini file so that players can remap the basic keys of the game.
7. Added another Zoom level, it now toggles twice.
8. Added new command "forcepath", this will allow any unit to find their own road path. They will still use their leaders, if their leader has a path, unless they are detached.

PATCH 2

1. New Line of Sight Method. Engineered a new method for line of sight calculations that dramatically enhances all aspects of game play, especially AI performance.

2. Combat Ready. When a division formation is selected, brigades will now march directly to their positions within the division formation, and form into brigade line, ready to fight. No more stumbling into the enemy while still in road column. The Player has the option of selecting which units he wants to use roads after a division formation has been is ordered.

3. New Hot Keys. By using Keys '1' and '2' you can now Take Command of a division, move down and "un-TC" a brigade, leaving the rest of the division "TCed". This feature makes it very quick and easy to take control of EXACTLY who you want to within your command.

4. New Commands.

a. Added a new walk command for modders if they want to use this capability on their toolbar mods.
b. The following commands are now supported in Open Play:

"Init","TimeOfDay"
"Init","CantKillMe"
"Init","CommandHeight"
"Init","CommandRadius"

The TimeOfDay command allows you to change the appearance of the sky in Open Play to day, dawn/dusk, or night (TimeOfDay=0, 1, or 2 respectively). If you don’t want your commander to die during game play, then use the CantKillMe command. If you want to try out the Headquarters in the Saddle (HITS) mode of play, then use CommandHeight=10 and CommandRadius=5. This will restrict your view to what your commander could actually see "from the saddle" during Open Play.

If you want to try out any of these new commands, make the appropriate entries in all of the ini files contained in the Open Play folder of the main game directory. The appropriate one will be copied to level.ini before an Open Play scenario starts and these commands will affect game play as outlined above.

III. FIXES

PATCH 3

The following fixes were applied in this patch:

1. OpenPlay now saves the time of day, command radius, and other flags in the saved games.
2. There was an issue where the hard drive was being hit often during play, this is now fixed.
3. Various items in unitcommon.csv were fixed.
4. Rare CTD located and fixed.
5. Clicking the 4 stars at the top of the regiment OOB screen now works.
6. Fixed an los issue through woods.
7. Fixed an issue where ammo wagons would not respond to the TC all command

PATCH 2

The following fixes were applied in this patch:

1. Corrected improper grammar in scenario End Screen messages.
2. Corrected typo on Open Play screen.
3. Fixed Highlight strings on the OB page that were not being translated.
4. Scenario End Screen score and text now displays correctly.
5. Fixed issue with scenario End Screen disappearing and causing scenarios to appear as if they would never end.
6. Fixed Pause game bug - esc key still opening toolbar menu.
7. Moved the location of the completed objective ‘X’ on the officer’s popup display.
8. Fixed Map Modding - modified csv, dds, and tga map files can now be read from a Custom Scenario folder.
9. Fixed Open Play VP clock countdown on the mini map.
10. Added new Compass graphic with larger direction arrow so it is easier to see and use.
11. Enhanced button highlights for the Confederates so they are easier to see.
12. Changed double quick buttons; the Arun highlight has been removed as it was confusing to many players.
13. Changed the Arun command to not be a toggle between run and walk. The run command will now only run and will not toggle to walk.
14. Added missing low res flag graphic that showed up during game play as white block.
15. Fixed incorrect artillery graphic in the 2M Open Play OB.
16. Fixed issue with Wavering troops not retreating.
17. Fixed issue with Broken Prone troops not retreating when required to do so.
18. Fixed issue with charging units not completing their charge.
19. Reduced the likelihood of cavalry retreating after suffering casualties.
20. Fixed issue with cavalry commanders falling behind their units.
21. Fixed issue with dismounted cavalry that did not appear to be firing or repositioning even with status showing as 'engaged' and with valid targets in range.
22. Fixed artillery units not resupplying when out of canister ammunition.
23. Fixed No Retreat when out of ammo.
24. Fixed a unit drawing issue that was caused by units popping in and out of line of sight.
25. All scenarios now provide the player the opportunity to gain sufficient points for promotions.
26. Fixed scenario SM12 - 29 Aug - Pender (C_Brig); Confederate AI Commanders will no longer "steal" VPs from Player.
27. Fixed issue with carryover strengths not adding up correctly due to the presence of "hidden units" in some scenarios.

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