|
|
|
|
|
|
|
|
Game Patch Downloads @ MoFunZone.com
|
The Longest Journey 1.61 Patch:
Patch File Size:
1 MB
Game Publisher:
Unknown
Operating System:
Date Posted:
Apr/24/2007
Patch Release Information:
Changes in Version 161
Fixed a crash on dual-core machines Added a configuration tool Fixed CDROM detection code Fixed a crash in the loading screen Changes in Version 160
A number of fixes to font handling for Russian version. Bugfixes New default savegame location. setup dialog is now skipped by default Vista compatibility: sound engine upgrade support for multiple user accounts runs as restricted user (installation requires admin rights) Changes in version 157:
- Fixes a crash at the altar in chapter 7.
Changes in version 156:
- Fixes a bug where savegames would not load properly, resulting in closed doors and other ways to get stuck.
Changes in version 155:
- Resolved a Windows 98 compatability issue with save games.
Changes in version 154:
- Fixed a crash related to stick figure animations in the swedish release. - Fixed a problem with savegames that couldn't be loaded. - Fixed an issue with the game freezing after loading a savegame. - When you are saving in the Temple, you will no longer get stuck because of the closed doors.
Changes in version 153:
- Fixed Graphics FX setting in options screen. - Removed deprecated WBuffer support. - Removed crash after FMV due to speed-related bug in bink. - Fixed a pathfinding problem where April could get stuck in a tree. - Fixed two cases where the game would crash when played without a sound card. - Prevented another crash that would happen after FMV sequences. - Fixed a couple of glitches in background sounds. - Fixed an animation-related crash when loading certain saves. - In later chapters, when you come back to the market stalls and they are deserted, there will not be voices in the background.
Changes in version 152:
- Fixed a bug that meant the game could get stuck when sitting on the bench and looking at the monkey.
Changes in version 151:
- fixed a bug that would frequently make the game crash after saving.
Changes in version 150:
- fixed a bug where an object at the police station got render into an invalid directx memory location. - fixed a potential crash in the voice code.
Changes in version 149:
- fixed a crash related to sounds when saving the game.
Changes in version 148:
- fixed some sound problems
|
|
|
|
|
|
|
|
|
|
|