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WarCraft III: the Frozen Throne 1.20a Patch:

Patch File Size: 49 MB

Game Publisher: Blizzard Entertainment

Operating System: WinXp/Win2k/Win9x

Date Posted: Oct/3/2005

 

Patch Release Information:

BUG FIXES

- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit
Walkers.

MAPS

- (6)WizardsRetreat
o separated two creep camps near both corner starting locations to prevent
them from calling each other for help when one is attacked.
- (6)Gnollwood
o separated two creep camps near merchant buildings to prevent them from
calling each other for help when one is attacked.
- (6)BlizzardTD
o Fixed phase-shifting units to behave normally when attacked.
- (12)WormWar
o Fixed a bug that causes player worms to become immobile after using
powerups while respawning.


Patch 1.19b Game Changes

FIXES

- Fixed a crash that could happen in multiplayer games.


Patch 1.19 Game Changes

MAPS

- (2)EchoIsles
o Added range creep to expansion goldmines.
o Replaced both Fountain of Health with Mercenary camps and changed the creep
composition so that it's not all piercing attack.
o Replaced the mana fountain with a Market Place and changed the level 3 perm
item drop to level 3 charged items.
o Replaced one Troll Trapper with an equal level Ogre to the all troll
trapper green camp next to each start location.

- (2)TirisfalGlade
o Added a tavern to each side of the map, reduced the creep level and item
that guard the Mercenary buildings, and reduced two Orange creep camps and
level of the item drop.

- (4)TurtleRock
o Opened areas of the map to help alleviate strong choke points that favor
ranged unit combat.

- (4)BrokenShard
o Replaced the 4 center orange camps with 4 green camps.
o Replaced two ranged units with two melee units to the creep camps guarding
the Goblin Merchants.
o Increase the Orange camps level near each start location and added an
additional item to each of those camps.

- (4)Hellfire
o Reduced the creep level on the two middle Red creep camps.
o Reduced the creep level on the East and West Goblin Laboratory creep camps.

- (4)StonecoldMountain
o All creep with the ability to posses units have been removed this map.

- (4)LostTemple
o Added a few trees to all the start locations to ensure better balance of
lumber harvesting for all races.

- (4)TwistedMeadows
o Changed the level 4 charged item drops at the Goblin Merchant to level 4
permanent drops.

- (4)SunrockCove
o Added pathing room around Goblin Laboratory and removed the clump of trees
in front of the Goblin Laboratory to enhance game play.
o Lowered the goldmine creep camp from Red to Green
o Pushed Blues West ramp further from it's start location.

- (6)GnollWood
o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced
with Gnoll Brute's.

- (6)Typhoon
o Fixed Red and Teal start location to be closer to the goldmines like the
other start locations.

- (6)SilverpineForest
o Removed the Tavern from all start locations
o Can now path across the center of the map, added a Tavern to the center of
the map.
o Reduced the Item and creep levels of the 4 Red camps in the center of the
map.
o The 6 center goldmines have been reduced in difficulty of creep camps.

- (6)Dragonblight
o The two center creep camps have been pushed away from pathable area to
prevent accidental attacks.
o The players alliance settings have been changed to favor 2v2.

- (6)Moonglade - New Map File
o Two center creep camps and buildings have been removed.
o Added two tavern to the center of the map.
o Opened up all chokepoints
o Added some tree to all start location to help harvesting.

- (6)Everfrost
o Added a few trees to Yellow and Teal start location to ensure lumber
harvesting balance.
o Added ground Anti-Air units to the East and West Red creep camps.

Bonus Maps Added to Battle.net

- (6)Everfrost
- (6)Sunrock Cove
- (8)Full Scale Assault
- (4)Phantom Grove
- (2)Shrine of the Ancients
- (8)Hurricane Isle
- (6)Emerald Shores
- (4)Deathrose
- (6)Duststorm
- (8)Cherryville
- (12)Worm War (this is a trigger map)
- (10)Skibi'sCastleTD
- (2)TerenasStand

BALANCE CHANGES

Items

- Creep-dropped item sell prices have been standardized. Items of the same
level will now generally sell for the same amount.
- Wand of Lightning shield now has 2 charges down from 3.

Undead

- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100
lumber.
- Destroyer armor reduced to 3 from 4.

Orc

- Spiritwalkers now have the passive Resistant Skin ability. This causes some
spells such as Cyclone and Slow to have a much shorter duration when used on a
Spiritwalker. Resistant skin also grants immunity to certain other spells such
as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf

- Tree of Life build time increased to 120 seconds from 110 seconds.

Human

- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry
upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group"
category.
- Fixed script generation errors when using the "Terrain Pathing Is Off"
function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff
terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish
them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed
"Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint,
fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit
functions.
- (String) Ability Name: Changed category, now appears in the correct place in
the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now
appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the
correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in
the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string
functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added
hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in
the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in
the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in
the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed
hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar
text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text,
added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.


Patch 1.18 Game Changes

FEATURES

- 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle,
(6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme
Candy Wars 2004.

FIXES

- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
- Fixed a problem that caused a player's units to continue to harvest resources
after they were dropped and no one has control of them.
- Fixed a problem that allowed Ethereal units to take Physical damage from
missiles that were in flight as they became Ethereal.
- Fixed a problem that allowed Magic Immune units to take Magical damage from
missiles that were in flight as they became Magic Immune.
- Fixed a problem that allowed Unstable Concoction to kill the casting Batrider
even after its target became Ethereal.
- Fixed the visibility of the Flamestrike de-buff icon.
- Fixed a problem with Defend not absorbing Piercing splash damage.
- Fixed a problem with melee units with Incinerate not damaging any units that
they would Incinerate.
- Fixed a problem that caused Heroes holding items that increase their primary
attribute to display an increase in their base damage on the info panel. Their
actual damage was not affected.
- Fixed a problem that allowed morphing units in their alternate form to retain
their alternate form bonuses when killed by a Mana Flare when activating their
alternate form.
- Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
- Fixed a problem that prevented Watcher Wards from being revealed by the Dust
of Appearance.
- Fixed a problem that removed the Summoned state from Carrion Beetles when
they burrow.
- Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer
to remain active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
Mechanical in custom Reign of Chaos maps.

MAPS

- (6)River of Souls - Changes to allow AMM play.
- (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead
- Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral
- Drunken Haze movement reduction has been changed to increase by level. The
new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
- Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
- Tornado mana cost has been reduced to 200 mana from 250 mana.
- Incinerate can now be turned on or off. When turned on, it consumes 6 mana
per attack. It is otherwise unchanged.
- Lava Spawns now require 15 attacks to replicate, up from 14.
- Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
- Summon Hawk mana cost increased to 50 mana from 35 mana.
- Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
- Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items
- Staff of Teleportation gold cost has been increased to 150 gold from 100
gold.

WORLD EDITOR FEATURES

Trigger Editor
- Added new functions:
o Environment: Terrain Pathability
o Environment: Terrain Tile Type
o Environment: Terrain Tile Variance
o Floating Text: Permanent/Expires
o Floating Text: Suspend/Resume
o Floating Text: Change Position to Point
o Floating Text: Change Position to Unit
o Floating Text: Change Age
o Floating Text: Change Lifespan
o Floating Text: Change Fadepoint
o Floating Text: Change Text
o Game: Enable/Disable Selection (Functionality and/or UI)
o Game: Enable/Disable Pre-Selection (Functionality and/or UI)
o Game: Enable/Disable Drag-Selection (Functionality and/or UI)
o Trigger: Get Trigger Name
- Added new unit states:
o Plagued
o Snared
o Stunned
o Poisoned
o Polymorphed
o Sleeping
o Resistant
o Ethereal
o Magic Immune
- Lightning triggers now have their own category.
- Lightning triggers now use the Z coordinate of the specified Location.
- Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES

- Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
Shackles, and Tornado.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.


Patch 1.17 Game Changes

FEATURES

- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been
added to the game. For further information on these exciting new Heroes and a
listing of their abilities, visit http://www.battle.net/war3.
- A "Profile" button has been added to the Battle.net toolbar. You can now look
at your profile from the Battle.net news page without ever entering chat.
- Replays now display their version number in the Replay selection screen.
- Designating a new clan chieftain now includes a confirmation dialogue.
- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt,
(8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
(6)Copper Canyon, (6)Rolling Hills, and (4)Predators.

FIXES

- Fixed a problem with Burning Oil that caused the effect to not be created
when buildings were attacked directly.
- Fixed a problem that caused some instant spells cast after a targeted spell
to execute before the targeted spell.
- Fixed problems with the Melee AI when it attempted to use certain instant
spells.
- Fixed a problem with Morphing units re-executing commands that were
interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under the fog
of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding to the
next order when they moved underneath the fog.
- Fixed a problem with spells that can target a point or unit (like Shockwave)
failing when the selected target dies. If the selected target runs under the
fog or teleports, the spell is intended to fail.
- Fixed a problem with Envenomed Spears wearing off too early if the affected
unit was also affected by Slow Poison or the Orb of Venom.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire Lord.
- Fixed the armor upgrade values for Human, Orc, and Undead shops.
- Fixed a problem preventing Phased Faerie Dragons from teleporting.
- Fixed an issue with Faerie Dragons that could cause them to become
unresponsive to most commands if you Phase Shifted just as the unit was
attacking something.
- Fixed Doom so that the spell now has a maximum creep level.
- Fixed an issue that caused Crypt Fiends to deactivate Web when they
unburrowed.
- Fixed a problem with Cleaving Attack that would prevent it from working when
Orbs were equipped.
- Fixed an issue with Cleaving Attack that would cause Thorns Aura to reflect
damage on targets that took splash damage.
- Fixed an issue that could cause the Orb of Annihilation's splash damage to
ignore armor.
- Fixed a problem that could cause Metamorphosis to cancel the effects of a
Staff of Teleportation.
- Fixed Devour such that devoured units now give experience to the owner of the
Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally
orders to Heroes that teleport, Blink, or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana bonuses
consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when
revived by Animated Dead if they had died in their morphed form.
- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it now
correctly displays Wind Walk's backstab damage.
- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to become
invisible after they finished channeling the spell. Prior to this fix, the
Blood Mage would become visible for as long as damage was taking place, despite
the fact that he was no longer casting the spell.
- Fixed upgrading buildings such that they now receive the correct hit point
bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
occasionally fail.
- Fixed racial shops so they no longer block line of sight.
- Fixed multiple units' casting the same spell so they now distribute the load
more efficiently.
- Fixed creeps so that missile spells no longer wake them when launched.
Instead, the creeps now wake when a spell hits.
- Fixed channeling units so they will auto-queue orders issued to the entire
selection except for Stop and Hide. Orders issued to the selected subgroup will
break channeling (so you can teleport out of the area while channeling).
- Fixed units in the middle of a non-channeling spell such that they will now
auto-queue all orders until the spell is complete.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay is
paused.

MAPS

Expansion - Frozen Throne

- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent
items.
- (4)Twisted Meadows - Added some trees near the south Mercenary Camp to
prevent mercenary purchase without engaging the creeps. Also added some trees
to prevent item purchase from Goblin Merchant without engaging creep camp.
- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying
creep camps from both sides of the map, then altered the creep camp guarding
the remaining Dragon Roost. Rebalanced most of the creep camps to be more
player friendly.
- (6)Monsoon - Added some trees near the water line to prevent units from
moving behind them.
- (6)Typhoon - Added some trees near the expansion gold mines to prevent the
creeps from harassing players when they pass by. Added some trees to start
locations and moved bottom middle start location closer to trees to help with
initial harvesting.
- (6)Upper Kingdom - The two center creep camps that are guarding gold mines
have been pushed back from common pathing areas.
- (8)Mur'gul Oasis - Center creeps pushed further back away from common pathing
areas through the middle.
- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

Classic - Reign of Chaos

- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
groups to path through. The creep camp guarding the top middle expansion gold
mine no longer attacks units that path nearby.

BALANCE CHANGES

General

- Haunted and Entangled Gold Mines are now indicated on the minimap.
- The experience bonus for having a single Hero and owning a tier-2 or tier-3
town hall has been increased to +15%/+30% from +10%/+20%.
- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and
Breath of Frost no longer damage a targeted friendly unit.
- Default autocast spells (like Abolish Magic or Bloodlust) that require
research will now have autocast enabled when the research completes.
- Arrow abilities set to autocast now override Orb effects.
- Repairing an upgrading building now uses the repair time and cost of the
original building.
- Harvesting, building, and repairing workers are the only units left behind by
a teleport.
- Hexed and polymorphed units now have the same statistics as the normal units
except for movement speed and the model. Previously, these abilities were
changing the armor type and hit point regeneration type.
- Constructing Peasants are now included in group selections. A constructing
Peasant will automatically queue all orders unless it is the only unit
selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability spell
is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy, and
neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will now
continue to move towards the last spot the rally target occupied.

Human

- Defend has been reworked. Piercing damage is still reduced by 50%, and there
is now an additional 30% chance that a defending Footman will reflect unit
attacks back on the source for full damage. Piercing damage building attacks
have a 30% chance to do no damage.
- Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all
levels, down from 5/3/1 seconds.
- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
- Siphon Mana has been reworked. It now transfers mana from an enemy to the
Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana can
push the Blood Mage's mana up to as much as twice its normal maximum value,
though mana gained in this way drains off rapidly if not used.
- Blood Mage attack speed increased by 30%.
- Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
- Knight hit points increased to 835 from 800.
- Arcane Towers now deal 20 bonus damage per attack to summoned units.
- Divine Shield can no longer be deactivated.
- Phoenixes no longer regenerate life from a Fountain of Health.

Undead

- Death Knight base armor reduced to 3 from 4.
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as
damage.
- Destroyers no longer regenerate mana from a Fountain of Mana.
- Unsummoning an upgraded building now provides resources for the original
building in addition to the cost of the upgrade (before it was just the cost of
the upgrade).
- The Nerubian Towers' frost attacks now properly affect magic-immune units.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give mana
to the Destroyer.
- Since we have corrected the splash damage bug with Destroyers, we have
reverted Destroyers to their old 1.14 statistics. Destroyers now have mana
regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25
mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled,
down from 150. Note that Devour Magic no longer gives health or mana when a
player devours friendly buffs.

Orc

- Wind Walk now allows the Blademaster to walk through units.
- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- Unstable Concoction primary target damage increased to 600 from 550.
- Chain Lightning will now jump to sleeping targets if the primary target is
also asleep.
- Tauren Chieftain base Intelligence increased to 15 from 14.
- Troll Batrider build time increased from 25 to 28.
- Experience granted for killing the Spirit Wolves summoned by the spell Feral
Spirit increased by approximately 40%.
- Spirit Link can now be used to affect illusions.
- Spirit Walkers now appear before Raiders and Kodo Beasts in the group
selection.
- Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf

- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
- Faerie Fire armor debuff reduced to 4 from 5.
- Archer hit points increased to 245 from 240.
- Faerie Dragon damage increased to 14-16 from 13-14.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
level-3 Entangling Roots damage increased to 25 per second from 15 per second.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial
target.
- Shadow Strike is no longer removed by Banish.
- Taunt now affects only the 10 closest units. It is also now disabled by
Banish.

Neutrals

- Naga Sea Witch speed reduced to 270 from 300.
- Cluster Rockets mana cost reduced to 70 from 75.
- Voidwalker mercenaries now cost 2 food, up from 1.
- Hydras spawned from a splitting parent are no longer considered summoned
units.

Items

- Targeting an unwalkable location with a Scroll of Town Portal will now try to
place units as close to that location as possible. If no valid location can be
found, the units will be teleported to an area around the town hall.
- All Orbs now affect magic-immune units.
- Orb of Corruption debuff can no longer be dispelled.
- Orb of Fire now deals Spell damage instead of Magic damage.
- Mechanical Critters are no longer displayed on the minimap.
- Mechanical Critters no longer teleport with you.
- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16 replays
cannot be viewed with the 1.17 version of Warcraft III). Custom save games will
not load from version 1.16.



Patch 1.16 Game Changes

BALANCE CHANGES

Human

- Rifleman hit points reduced to 505 from 520.

Undead

- Destroyer negative mana regeneration increased to -6/sec from -3/sec.
- Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per
dispelled unit.
- Orb of Annihilation mana cost increased to 50 from 25.
- Orb of Annihilation had a splash damage that was dealing full damage to all
targets instead of full damage to the primary target, and reduced damage to
nearby targets. This discrepancy has been fixed and the orb now deals damage
identical to the functionality in patch 1.14.

Orc

- Bladestorm mana cost reduced to 200 from 250.
- Troll Batrider hit points reduced to 400 from 500.
- Demolisher build time increased to 40 seconds from 36 seconds.

Neutral Heroes

- Cluster Rockets cooldown reduced to 6 seconds from 7 seconds.
- Pocket Factory cooldown reduced to 35 seconds from 40 seconds.
- Pit Lord base Strength increased to 26 from 24.
- Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor
reduced to 0/0/0 from 1/2/3.
- Breath of Fire has been damage capped to 8 targets. Note that this does not
affect the amount of damage dealt by burning damage from the Breath of Fire /
Drunken Haze combination.
- Storm, Earth and Fire Pandaren hit points increased by 200, and attack damage
increased by 33%.

Items

- Shared cooldown of 20 seconds added on all summoning items.
- Wand of Lightning Shield given 10-second cooldown.
- Staff of Preservation max stock set to 1, down from 2.
- Sentry Ward item duration reduced to 5 minutes from 10 minutes.


Patch 1.15 Game Changes

FEATURES

- A new Neutral Hero, the Goblin Tinker, has been added to the game. For
further information on this strange new Hero and a listing of his abilities,
visit http://www.battle.net/war3 .
- The matchmaking system has been significantly updated. New accounts should
more quickly begin playing against opponents of equivalent skill level.
- Clan ladders are now functional. Games against ranked players will now
contribute to your clan's ranking on the ladder.
- Clan information is now displayed in your player profile, including your clan
name, tag, ladder ranking, and more.
- Display of channel moderators has changed.
- Ladder information is now more clearly separated in your user profile.
- Free For All (FFA) games are now anonymous. Account names and player levels
will no longer be displayed to other participants. Other players will be
displayed as "Player X", where X is the number of the player in the game.
- Added an on/off button for the "Alt" formation toggle functionality to the
Options --> Gameplay menu. The option is "On" by default.
- Added a "Worker Selection" button that appears beneath the construction
progress indicator for Night Elf and Orc buildings. This allows Orc and Night
Elf players to re-select workers that are currently constructing a building and
give them additional way-pointed orders.
- Added the ability for users to double-click replay files (*.w3g files) from
system directories. Doing so will automatically launch the game and load the
appropriate replay.
- Buff and debuff icons (not including auras) now flash when their duration has
10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is
highlighted in the info panel.

FIXES

- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc
Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck inside
permanently.
- Fixed a problem where water elementals that died during Mass Teleport were
not being properly removed from the game.
- Fixed an issue that caused hit point bars not to show up properly for some
teams when viewing replays.
- Fixed an issue that caused the Anti-magic Shell art to display incorrectly on
Crypt Fiends after they unburrow.
- Fixed a problem where a Scroll of Town Portal could be wasted if the targeted
town hall was destroyed before the spell completed. The Hero now retains the
Scroll if the spell doesn't complete.
- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible and
Shadowmelded units to improperly attack and reveal themselves when the ability
was activated.
- Fixed an issue with the "Observers on Defeat" functionality that caused units
not to be displayed on the minimap.
- Fixed a problem with the Pandaren Brewmaster that caused incorrect
regeneration of health and mana while his ultimate was active.
- Fixed a problem with Spell Steal and Polymorph that could turn a ground
unitinto a Flying Sheep.
- Fixed an issue that could cause the Web and Ensnare graphics to display
improperly.
- Fixed a problem that caused the Inferno stun damage to not be applied to
magic-immune units in The Frozen Throne. All ultimates should ignore magic
immunity.
- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly
other spells) should work the same way as Charm.
- Fixed an issue with Metamorphosis which prevented some Orb effects from
working while the Demon Hunter was in his altered form.
- Fixed a problem with the Scroll of Town Portal which did not allow Heroes to
regenerate the appropriate hit points and mana while the spell was being cast.
- Fixed the accidentally inflated hit point regeneration rate on the Naga Sea
Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to the standard
.25 hit points per second.
- Fixed Shockwave's damage radius to 125.
- Fixed Orb items to now cause the proper damage versus air for melee Heroes.
- Fixed an issue with Militia in which units ordered "Back to Work" could
change back into Militia when arriving back at the town hall.
- Fixed Breath of Fire's damage area to more accurately represent a cone area
of effect, rather than a line.
- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff
now register as idle like other peons.
- Fixed the Blight generated by the Sacrificial Skull such that a non-Undead
building placed on top of the Blight will not remove the Blight when it
finishes construction. Detonate, Dispel Magic, and Disenchant correctly dispel
this Blight.
- Fixed an issue that allowed Banished worker units to build, Repair, and
harvest. Note that Detonate and Unsummon will remain unaffected by Banish since
they're considered "magical".
- Fixed Lightning Shield so that if two units with Lightning Shields overlap
each other, they both correctly take damage.
- Fixed an issue that allowed an ally that did not have Shared Control to
Uproot and command your Ancient of Wonders. Allied players without Shared
Control should only be able to purchase items from the building.
- Fixed a problem with item-summoned units which would cause them to leave
corpses and spawn units from Black Arrow.
- Fixed an issue with Animate Dead which in some cases caused the spell to
transfer the unit upgrades to the new owner.
- Fixed an issue that prevented players from way-pointing the Faerie Dragon's
Mana Flare ability.

MAPS

Expansion - Frozen Throne

- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary
creep camps are better suited to drop a level-4 charged item.
- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of
Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to
level-5 item. Increased level of power up.
- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one
competition.
- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced
Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep
strength for Goblin Merchant. Goblin Laboratories are harder to purchase from
without engaging creeps.
- (4)TurtleRock - Added some trees to the south Goblin Merchant area to prevent
the player from making purchases from the building without engaging the creeps
that guard the building. Changed several creep drops to help with game flow.
- (6)DemonsCrossing - Fixed alliance settings.
- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave
doodad.
- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a
spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a
conflicting ability hotkey that has been fixed. Brilliance Aura and Frost
Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description
now correctly states that it adds +3 to all Hero attributes.

Classic - Reign of Chaos

- (2)Plunder Isle - Added some trees to the north and south location near the
Goblin Merchant to prevent the player from making purchases without engaging
the creep guarding the building. Cleared some room around the Goblin Merchant
to prevent Archer cheese.

BALANCE CHANGES

Human

- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the
damage done to 5 targets normally is split evenly across all available targets.
- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit
points increased to 525 from 450.
- Bash % chance to hit increased by 5% across all levels.
- Slow mana cost increased to 50 from 40.
- Control Magic mana cost is now calculated based on the target unit's current
hit points instead of its maximum hit points. The dynamic mana cost of Control
Magic has also been increased to .45 mana per hit point from .3 mana per hit
point.
- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11. * Militia
are now level-1 units, instead of level-2 units. This causes them to give less
experience when killed.
- Scout Towers can be repaired twice as fast as before.

Undead

- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously
lasted 4/6/8 seconds against Heroes.
- Animate Dead mana cost reduced to 175 from 250.
- Death Coil cooldown increased to 6 seconds from 5 seconds.
- The damage a Banshee takes while possessing a unit has been reduced to 225%
from 300%.
- Anti-magic Shell mana cost reduced to 75 from 100.
- Anti-magic Shell correctly allows self-targeting now.
- Devour Magic cooldown reduced to 7 seconds from 8 seconds.
- Ziggurat armor reduced to 1 from 5.
- Abomination hit points increased to 1175 from 1080.
- Obsidian Statue hit points reduced to 550 from 700.
- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- Boneyard build time reduced to 70 seconds from 80 seconds.
- Necromancer build time reduced to 24 seconds from 30 seconds.
- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched
in 30 seconds, down from 60 seconds.
- Necromancer Adept and Master training now take 30 and 45 seconds to research,
down from 60 and 75 seconds.
- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same
size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt
Fiends, instead of the same size as Abominations.
- Possession damage multiplier reduced to 166% from 225%.

Orc

- Disenchant range increased to 650 from 500, and mana cost reduced to 100 from
125.
- Feral Spirit cooldown increased from 25 to 30.
- Troll Batrider's Unstable Concoction has changed such that the Batrider
increases speed dramatically when it gets within a short range of its target.
- Liquid Fire damage reduced to 8 per second down from 15 per second.
- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
- Troll Headhunter build time reduced to 20 seconds from 22 seconds.
- Spirit Walker build time reduced to 38 from 42.
- Blademaster speed increased to 320 from 300.
- Wind Walk bonus damage increased to 50/85/120 from 50/75/100
- Watch Tower build time increased to 60 seconds from 55 seconds.

Night Elf

- Chimaera movement speed reduced to 250 from 270.
- Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base
damage increased from 180 to 190. Although this appears to be an upgrade, it
actually is a reduction in overall power. The previous patch had a bug at
levels 2 and 3 in which, if 6 or more targets were available, the ability did
more than the expected amount of maximum damage. This change remedies that
error.
- Mana Flare splash damage no longer harms units that lack a mana pool.
- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and
Moonwell mana regeneration scaled proportionally.
- Force of Nature casting range increased to 800 from 700.
- Faerie Fire mana cost increased to 45 from 35.

Neutral Units and Heroes

- Dark Ranger starting Agility increased to 21 from 19.
- Breath of Fire now correctly has a cone shape at all levels. Previously, the
level-2 and level-3 versions were shaped exactly like Shockwave, while the
level-1 area was occupying a much larger area than intended. The spell now hits
far fewer targets, which roughly matches the graphic. The damage of Breath of
Fire has been increased to 65/120/175 from 50/100/150 to compensate for this
change.
- Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to
25/75/125.
- Drain Life damage increased to 25/40/55 per second from 20/35/50.
- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
- Tornado can now cyclone a particular unit more often once every 22 seconds,
down from once every 30 seconds.
- Tornado speed increased to 75 from 60.
- Zeppelins are now available at the start of the 2nd day, rather than at the
first nightfall.
- Neutral Hero lumber cost increased to 135 from 100.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero must
now be within 450 distance units, down from 600 distance units. Note that this
change does not affect racial shops.

Items

- Boots of Speed now cost 250 gold, up from 150 gold. They are not available
until the first nightfall, and are now considered a level-3 permanent item, up
from level 2.
- Talisman of the Wild is now a level-5 charged item, up from 4.
- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4
permanent item.
- Wand of Lightning Shield reduced to 2 charges from 3.
- Orb of Venom poison damage increased to 9 per second from 7 per second.
- Orb of Fire cost reduced to 275 gold from 300 gold.
- Staff of Preservation cooldown increased to 30 seconds from 15 seconds.

Miscellaneous

- All autocast buffs and debuffs cast by racial units now have a cooldown of 1
second. Before, some had cooldowns of 0 seconds, while others had cooldowns of
1 second. This change does not include Priest Heal.
- Hero spell resistance increased to 30% reduction from 25% reduction.

WORLD EDITOR FEATURES/IMPROVEMENTS

General

- Added Game Interface fields for "Text - Unit Classification".

- Reduced minimum map size to 32 (was 64).

Trigger Editor

- Added new functions:
* Hero - Hero Proper Name (string call)
* Player - Divert Player Income (Tax) (action)
* Player - Player Tax Rate (integer call)
* Unit - Add Classification (action)
* Unit - Remove Classification (action)
* Unit - Issue Order Targeting An Item (action)
* Unit Group - Issue Order Targeting An Item (action)

Object Editor

- Enabled additional abilities for modification: Poison Arrows and
Blighted Gold Mine ability.

- Added checkbox UI for Channel ability "Data - Options" field.

- Added new fields:
* Stats - Hero - Hide Hero Death Message (Hero units)
* Stats - Hide Minimap Display (units)

WORLD EDITOR FIXES

General

- Custom abilities are now disabled properly via the Ability Properties dialog.
- Object Properties dialogs now properly load facing angles between 270-360
degrees.
- Fixed a crash that could occur when modifying very long Game Interface text
fields.

Trigger Editor

- Abilities added via "Unit - Add Ability" action now properly apply currently
researched "Ability Level Bonus" upgrade effects.
- Dialogs now respond to clicking the 12th button.
- Compile errors in the custom script section no longer disable all triggers or
lead to an infinite loop of error messages.

Object Editor

- Import/Export menu items now properly update text for Buffs/Effects tab.
- Warnings about resetting objects now appropriately refer to the current tab.
- Maximum value of "Data - Maximum Creep Level" has been increased in order to
work with some abilities (Devour, Possession, Item Command).
- Ability "Item Attack Corruption Bonus" now has the correct data fields.
- Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields.
- Fixed some abilities that did not recognize non-default buffs and/or effects.
- (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer
crash the editor.

NOTES: Replays are incompatible between major game revisions (1.14 replays
cannot be viewed with the 1.15 version of Warcraft III). Custom save games will
not load from version 1.14.


Patch 1.14b Game Changes

Fixes

* Fixed an issue with recalling control groups and quickly pressing 'TAB' to
change your selected subgroup.


Patch 1.14 Game Changes

Fixes

- Fixed an issue with custom save games from version 1.12 (including those from
Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be
correct when loading from a previous save game.
- Fixed an issue that caused Scroll of Town Portal to always place your units
to the lower right side of your town hall instead of the location you clicked.
- Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead
skill from working on the corpses inside Meat Wagons.
- Fixed an issue that caused a unit to permanently lose 75% of its attack speed
if it was Polymorphed or Hexed while under the effects of Unholy Frenzy.
- Fixed an issue with Spirit Link in which, if one of the linked units was a
Troll Berserker with the Berserk ability active, all units linked with that
Troll would take the increased damage penalty associated with the Berserk
ability.
- Fixed an issue in which, if a unit casting a channeling spell died from Mana
Flare, the channeled spell would linger in the area permanently.
- Fixed an issue that caused the Call to Arms command not to work if you
clicked the button an EVEN number of times.
- Fixed an issue with Hero and unit ability orders in which, under certain
conditions, ability orders would not be dispatched properly, causing "lag" or
unresponsiveness.
- Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal
Blades upgrade was researched.

Balance Changes

Undead

- Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed
reduced to 300 from 350.

Night Elf

- Mana Flare area-of-effect damage radius reduced to 200 from 250.

Neutral Units and Heroes

- Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
- Stampede damage reduced from 80 per beast to 60 per beast.
- The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of
2 seconds.
- Summoned Treants no longer give large gold bounties.

NOTES:
- Replays are incompatible between major game revisions (1.13 replays cannot be
viewed with the 1.14 version of Warcraft III).


Patch 1.13b Game Changes

Fixes

- Fixed an issue related to copy protection.

Announcement

- We are aware of some new issues that came up with the release of the 1.13
patch. We will be releasing a 1.14 patch in the near future that addresses some
of these issues, including:
* Custom save games from version 1.12 (including those from Orc Act I)
incorrectly recognize Hero Agility, causing slow attack speeds after the 1.13
patch is applied. This will be fixed in the 1.14 patch.
* Town Portal always places your units to the lower right side of your town
hall instead of the location you clicked, as it previously did. This will be
fixed in the 1.14 patch.
* If you research the Skeletal Mage upgrade, then you will no longer be able
to use the Raise Dead skill on the corpses inside a Meat Wagon. This will be
fixed in the 1.14 patch.
* When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
permanently loses 75% of its attack speed. This will be fixed in the 1.14
patch.
* If an Orc player uses the spell Spirit Link, and one of the linked units is
a Troll Berserker with the Berserk ability active, then all units linked with
that Troll will take the increased damage penalty associated with the Berserk
ability. This will be fixed in the 1.14 patch.
* If a unit casting a channeling spell dies from Mana Flare, the channeled
spell lingers in the area permanently. This will be fixed in the 1.14 patch.
* The Call to Arms command does not work if you click the button an EVEN
number of times. This will be fixed in the 1.14 patch.
* Any other confirmed issues that we can fix in time for the release of the
1.14 patch.

Regarding balance, we are currently assessing the state of balance of 1.13
based on user feedback, online testing, and the review of replays. Although we
will make some number of balance changes in 1.14, these have yet to be
determined.

We appreciate the community's patience and support in our endeavor to further
tune the play balance, enhance the feature set, and increase the stability of
Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.


Patch 1.13 Game Changes

FEATURES

- Acts II & III, the conclusion acts to the bonus Orc campaign contained in The
Frozen Throne, are included in this patch. To play these levels, you can simply
click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If
you have completed Act I, your Heroes will carry over to Act II. Otherwise,
your Heroes will be default-level Heroes with basic starting items.
- Warcraft III now supports binding an email address to your Battle.net
account, so that you can recover your password at a later stage, similar to the
functionality that was added to D2.
- Race selection on the scheduled game dialog (tournament finals) is now saved
for future scheduled games.

MAPS

Expansion - Frozen Throne

- (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item
drop from 7 to 5.
- (2)Glacial Thaw - Switched the start locations to face the center of the map.
Lowered the level of a few creep camps; lowered the level of a few item drops.
- (4)Paradise Island - Creeps are less likely to aggro passing units.
- (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added
some trees behind the 3 o'clock start location to prevent building NE town hall
behind the gold mine. Changed a level-4 drop from charged item to permanent
item.
- (4)Bridge Too Near - Switched start locs with the expansion gold mines.
- (4)Devil's Cauldron - Lowered the total level of 4 creep camps.
- (4)Turtle Rock - The two large turtles that are placed between player bases
each drop a better item. Removed Rune of Lesser Healing from the expansion
creep.
- (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and
moved it to the other easy creep camps further from the player's base.
- (4)Lost Temple - Adjusted creep camps and item drops.
- (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added a
green-sized camp in place of the orange camp.
- (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and
added Tavern.
- (6)Rice Fields - Changed all the randomly generated creep camps; they are a
bit easier for the user now.
- (6)Wellspring - Added more trees to the starting location and moved the
lumber a bit closer to the town hall. Removed the east and west gate from the
center and created a bit more room around the Taverns.
- (6)Stranglethorn Vale - Expansion creeps are a bit easier now.
- (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to
eliminate two creep icons. Moved bottom middle start location deeper into
forest to prevent the easy (green) creep camp from being nuked from start
location placement. Same change to the bottom left position. Added a tree to
the hole in the forest at the top left position to prevent units from getting
stuck when portaling home.
- (8)Friends - Changed drop item classification from 'any' level-6 items to
'charged' level-6 items.
- (8)Feralas - Removed some creep camps to help the flow of the game.
- (8)Rock Quarry - Added some trees to several start locs that needed more
lumber. Added ground-based anti-air to the center of the map.
- (8)Mur'gul Oasis - Added another 1500 gold to the starting locations.
- (8)Deathknell - Removed the center creep camp and neutral building.
- (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them
from being nuked at the start of the game.
- (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being
nuked at the start of the game.
- (8)Battleground - Moved 12 o'clock easy creep camp further away from start
location to prevent them from being nuked at the start of the game.

Classic - Reign of Chaos

- (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
also added some trees to the top start location.
- (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
should be a bit tougher. Each player's expansion gold mine now has one melee
creep. The Goblin Merchant camp is now tougher and has anti-air.

BALANCE CHANGES

Human

- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
levels. Previously, it had this level of stun at level 1, but went up 2
seconds vs. units and one second vs. Heroes each level. Additionally, level-2
and level-3 damage are now 225 and 350, respectively.
- Militia can now only be created from a player's starting Town Hall, but they
can still be created from any of the player's Keeps or Castles.
- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
more than 5 targets per wave.
- Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
- Human towers now gain 2 armor per masonry upgrade, up from 1.
- Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by
level, and mana costs were 75/50/25 by level. Instead, its mana cost is now
constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its
durations only slightly improve with level (12(4) / 15(5) / 18(6)).
- Siphon Mana maximum range reduced to 800 from 850.
- Flying Machine hit points increased to 200 from 175.
- Holy Light mana cost reduced to 65 from 75.

Undead

- Web upgrade cost increased to 150/150 from 75/75.
- Spirit Touch now restores 3 mana per casting, down from 4.
- Possession has been reworked. It is now a channelled spell with a 4 1/2
second casting duration. During this time, the target is disabled and frozen
into place, but is also invulnerable; and the Banshee takes triple damage from
all attacks. Stunning or killing the Banshee that is casting Possession will
cause the spell to abort. Additionally, the range of Possession has been
increased to 350 from 200.
- Anti-magic Shell has been redesigned. The spell now absorbs the first 350
points of spell or magic damage dealt to the target, but does not grant magic
immunity. Note that spells absorbed by AMS can still deal secondary effects,
such as stun, paralysis, or mana drain. Also the mana cost of AMS has been
re-balanced to 150.

Orc

- Troll Batrider Unstable Concoction damage reduced to 550 from 900, and splash
damage increased to 140 from 100.
- Troll Batrider damage increased to 13-15 from 11-12.
- Level-1 Spirit Wolves now move at speed 320, down from speed 350.
- Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.
- Damage sustained over Spirit Link is now never fatal. Fatal damage sustained
via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit Link.
- Stasis Trap area of effect reduced to 400 from 500.
- Shockwave now has a damage cap of roughly 12 units affected. Note that this
limit will not typically be reached except in team games.

Night Elf

- Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
- Detonate mana drain reduced to 50 from 100.
- Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds
respectively, down from 45 seconds and 1 minute.
- Dryad damage increased to 17-19 from 16-18.
- Glaive Thrower damage changed from 39-50 to 36-53.
- Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points
over 10 seconds.

Neutral Buildings, Units and Heroes

- Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from
3.
- Anti-magic Potion duration increased to 15 from 10.
- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
level 4.
- Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points
reduced to 650 from 875.
- Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.
- Naga Sea Witch speed reduced to 300 from 320.
- Frost Arrows mana cost is now 10 per shot, up from 7 per shot.
- Pit Lord footprint, or collision size, has been reduced to 32 from 48. This
means that he takes up less space on the battlefield.
- Rain of Fire is now damage capped. This damage cap is invoked when Rain of
Fire hits more than 5 targets per wave.
- Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage
reduced to 9-10 from 14-15.
- Cleave attack splash radius increased to 200 from 150.
- Dragonspawn Meddlers have been rebalanced to correctly reflect their food,
level and gold cost. They now have 370 hit points, down from 500 hit points,
and deal 12-13 damage, down from 21-25 damage.
- Mercenary Barbed Arachnathids are now available at the start of the second
day, instead of very early in the game.
- Creep Bloodlust mana cost increased to 75 from 50.
- Creeps with Faerie Fire always use the creep version of Faerie Fire now.
Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- Creep Curse cooldown increased to 8 from 5.
- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80
lumber.

Items

- We have made modifications to how gold is mined. Although these changes are
somewhat difficult to describe, the effect is that in almost all cases, 5 peons
are required for an Orc or Human to mine a gold mine at maximum efficiency
(assuming the town hall equivalent is as close as possible).
- Replenishment Potion can now be sold to a shop for 75 gold, down from 200
gold.
- Sentry Wards now have 2 charges, down from 3.
- Anti-magic Potion duration increased to 15 from 10.
- Orb of Fire cost reduced to 300 from 375.
- Orb of Venom cost reduced to 325 from 375.
- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
level 4.
- Staff of Preservation cost reduced to 150 from 200.
- Staff of Preservation no longer affects allied units--it now can only affect
its owner's units.
- Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec.

Other

- We have made modifications to how gold is mined. Although these changes are
somewhat difficult to describe, the effect is that in almost all cases, 5 peons
are required for an Orc or Human to mine a gold mine at maximum efficiency
(assuming the town hall equivalent is as close as possible).

WORLD EDITOR FEATURES/IMPROVEMENTS

General

- Item Tables dialog is accessible from Unit Properties dialog (ROC only).
- Pre-placed summoned units count towards creep camp minimap icons.
- "Extra->Cinematic Arthas" model file reference is invalid.
- Game lock-up when decreasing level of "Attribute Bonus" ability.
- Crash when resizing column in Gameplay Constants/Game Interface dialogs too
far to the right.
- Excessive performance loss when units and start locations overlap.
- Doodad "fixed height" status is not preserved across undo operations.
- Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties
disables the corresponding units.
- Pre-placed random units may have their team color set to red in game,
regardless of owner.
- Unit Properties dialog does not display mana value for buildings with mana.
- Moving a start location which is on top of another start location can cause
duplicate start locations.
- Random Group references used for dropped items are not displayed properly in
the Object Manager.
- View menu does not always refresh properly after changing layers.
- Advanced->Adjust Cliff Levels does not adjust water height along with
terrain.
- Added names for all "unknown" abilities.
- Using lumber upkeep (via Gameplay Constants) can cause the game to crash on
the scorescreen.

Trigger Editor

- Unit event "Uses an item" does not fire for items with unlimited charges.
- Action "Player Group - Set Alliance" ignores the player groups and sets the
alliance for all players.
- Attempting to enable a trigger does not properly validate that the trigger
script compiles.
- Action "Game - Show/Hide Custom Campaign Button" fails if game has been
loaded from a saved game.
- Action "Skip Remaining Actions" can cause compile errors if used as a
parameter to another function.
- "Event Response - Casting Unit" and "Target Point Of Issued Order" become
reset after a "Wait" action.
- Invalid sub-functions are not disabled when pasting triggers.
- Function menu appears in the dialog for setting variable initial values.
- "Automatically create unknown variables when pasting" option does not work
for "Set Variable" actions.
- "Edit->Category Is Comment" toggle is not undoable.
- "Game Cache - Cache Value Exists" fails on Integer value types.
- Deleting functions may corrupt the strings within other "cut" functions
(manifest after pasting).
- "Event Response - Learned Skill Level" result is off by one for all levels
greater than one.
- Variables dialog sorting by Initial Value does not sort properly.
- Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink"
(should be "drunkenhaze").
- Map Flag value "Observer chat" is obsolete and causes compile errors.

Sound Editor

- There is no way to remove imported sounds (TFT can use Import Manager).

Added various new functions:

- Ability Name (string call)
- Buff Comparison (condition)
- Conversion - Convert String Case (string call)
- Destructible - Destructible Name (string call)
- Environment - Turn Water Deformation On/Off (action)
- Environment - Point Is Blighted (boolean call)
- Event Response - Target Point Of Ability Being Cast (point call)
- Event Response - Target Unit Of Ability Being Cast (unit call)
- Event Response - Target Destructible Of Ability Being Cast (destructible
call)
- Event Response - Target Item Of Ability Being Cast (item call)
- Game - Show/Hide Creep Camps On Minimap (action)
- Game - Creep Camp Display Is On (boolean call)
- Game - Enable/Disable Minimap Buttons (action)
- Item - Set Charges Remaining (action)
- Item - Item Charges Remaining (integer call)
- Item - Set Custom Value (action)
- Item - Custom Value Of Item (integer call)
- Item - Item Name (string call)
- Player - Leaves Game (event)
- Player - Player Score (integer call)
- String Length (integer call)
- Unit - Set Rally-Point To Point (action)
- Unit - Set Rally-Point To Unit (action)
- Unit - Set Rally-Point To Destructible (action)
- Unit - Rally-Point As Point (point call)
- Unit - Rally-Point As Unit (unit call)
- Unit - Rally-Point As Destructible
(destructible call)
- Unit - Remove Specific Buff (action)
- Unit - Unit Has Specific Buff (boolean call)
- Unit - Level Of Unit (integer call)
- Unit - Level Of Ability For Unit (integer call)
- Unit - Count Items Carried (integer call)
- Unit - Current Order Of Unit (order call)

Added "Height Offset" Camera Field value

Added Map Flag values:

- Observers on defeat
- Use random Heroes
- Use random races
- Visibility - Hide Terrain
- Visibility - Map Explored
- Visibility - Always Visible

Sound Editor

- Added Edit->Find command (works on sound/music list and variable list).

Object Editor

- Custom Buffs/Effects data (new tab).
- Option to sort objects by name only (View->Sort Objects By Name).
- Holding down Shift while modifying a numerical value will disable all min/max
limits for that field (use with caution; this can potentially crash the game!).
- Tech Item dialog allows selection of special multi-unit "Equivalents" (any
Altar, etc.).
- Ability dialog allows selection of "None" for "Abilities - Default Active
Ability" unit field.
- New unit fields for tier-based tech tree requirements.
- Enabled additional abilities for modification: Devour Cargo, Entangled Gold
Mine Ability, Load (Entangled Gold Mine), Poison Sting, Way Gate Ability.
- Increased maximum number of workers per gold mine to 32 (was 4).
- Morphing abilities now support different unit types per ability level in the
game.
- Doodad "tinting color" fields now dynamically displayed based on number of
variations (and they support Auto Fill Levels command).
- Added various new fields:
* Art - Selection Size - Editor (items)
* Art - Animation Names (abilities)
* Art - Lightning Effects (abilities)
* Data - Uprooted Defense Type ("root" abilities)
* Stats - Hero - Hide Hero Interface Icon (Hero units)
* Stats - Hero - Hide Hero Minimap Display (Hero units)

Import Manager

- New command for importing all files within a directory (File->Import Files).
- New command for exporting all files at once (File->Export All Files).

WORLD EDITOR FIXES

General

- Item Tables dialog is accessible from Unit Properties dialog.
- Pre-placed summoned units count towards creep camp minimap icons.
- "Extra->Cinematic Arthas" model file reference is invalid.
- Game lock-up when decreasing level of "Attribute Bonus" ability.
- Excessive performance loss when units and start locations overlap.
- Doodad "fixed height" status is not preserved across undo operations.
- Pre-placed random units may have their team color set to red in game,
regardless of owner.
- Unit Properties dialog does not display mana value for buildings with mana.
- Moving a start location which is on top of another start location can cause
duplicate start locations.
- Random Group references used for dropped items are not displayed properly in
the Object Manager.
- View menu does not always refresh properly after changing layers.
- Advanced->Adjust Cliff Levels does not adjust water height along withterrain.

Trigger Editor

- Unit event "Uses an item" does not fire for items with unlimited charges.
- Attempting to enable a trigger does not properly validate that the trigger
script compiles.
- Action "Skip Remaining Actions" can cause compile errors if used as a
parameter to another function.
- "Event Response - Target Point Of Issued Order" becomes reset after a "Wait"
action.
- Function menu appears in the dialog for setting variable initial values.
- "Automatically create unknown variables when pasting" option does not work
for "Set Variable" actions.
- Deleting functions may corrupt the strings within other "cut" functions
(manifest after pasting).
- "Event Response - Learned Skill Level" result is off by one for all levels
greater than one.
- Variables dialog sorting by Initial Value does not sort properly.
- Map Flag value "Observer chat" is obsolete and causes compile errors.

Sound Editor

- There is no way to remove imported sounds.

Object Editor

- Default values for ability levels beyond four are not loaded properly in
game.
- Custom "Required Animation Names" values do not display properly in the
editor (works in game).
- Character limit on extended tooltip fields too small (was 300, now 1024).
- Custom values of "Techtree - Requirements - Levels" field are not loaded
properly in game.
- Maximum value for some ability duration fields is too small (was 300, now
3600).
- Ability "data" fields do not show up for custom versions of some abilities.
- Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned
Unit Duration."
- Unit/item tooltips referencing custom abilities will display as zero in game.
- Hotkey field not allowed to be empty.
- Changing an object "category" does not automatically refresh the field list,
if necessary.
- Maximum value for ability "Stats - Required Level" and "Stats - Level Skip
Requirement" is too small (10).
- Upgrade "Techtree - Requirements" fields are not loaded properly beyond level
1 in game.
- Upgrade effect "Ability Level Bonus" does not recognize custom abilities in
game.
- Upgrade effect "Ability Level Bonus" does not apply multiple levels to units
created after researching.
- "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
- Extra "data" fields appear for certain Orb abilities.
- "Stats - Levels" field does not appear for non-Hero abilities (where it can
be valid in some cases).
- "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item
abilities (can be valid).
- Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart',
'rauv'.
- Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the
editor.
- Excessive load times for abilities or upgrades with many levels (noticeably
improved).
- Improper truncation of ability name displayed with commas.
- Using 10 Mirror Images will crash the game (max should be 9).
- Values cannot be set to original default values if the campaign value is
different.
- Custom doodads/destructibles can be chosen as the base object for a new
custom object (leads to crash).
- Object tabs do not always refresh properly after importing "all" object data
file.
- Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too
small (was 1, now 0).
- Maximum value is too small for various ability data fields that can
optionally be used as percentages.
- Buildings with no pathing map crash the game.
- Custom abilities based on Locust Swarm do not recognize the "Sound - Effect
Sound (Looping)" field.
- Unit field "Abilities - Default Active Ability" does not work with custom
abilities.
- Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp
related "Data" fields, respectively.
- "Replenish" and related abilities have a "Stats - Casting Time" field that
should read "Data - Maximum Units Affected".
- "Parasite" and related abilities have a "Stats - Casting Time" field that
should read "Data - Summoned Unit Duration".
- Abilities "Defend" and "Magic Defense" do not apply modifiers properly if
additional levels are learned while they are active.
- Abilities may display the "editor suffix" corresponding to a different
ability.
- Auto Fill dialog allows any character for hotkey fields.
- "Art - Scaling Value" is not applied to building placement cursor in game.
- Pasting "True" values over "False" values does not work.

Campaign Editor

- Custom campaign objects are not listed in dialogs in the rest of the Campaign
Editor.
- Custom campaign abilities display every possible "Data" field.
- User-selected variable difficulty level does not take effect in the game.

AI Editor

- Food limit displays as 90, even though 100 (or more) is possible.
- Reloading an already open AI data file does not revert the current data.

NOTES:

- Replays are incompatible between major game revisions (1.12 replays cannot be
viewed with the 1.13 version of Warcraft III). Custom save games will not load
from version 1.12.


Patch 1.12 Game Changes

MISCELLANEOUS FIXES
- Cinematic sequences that were not playing within certain foreign language
versions have been fixed.
- Fixed problem that enabled you to save games that could not be loaded.
- Fixed problem that enabled you to create a replay that could not be properly
played back.

MAP FIXES
- Rune of Rebirth has been removed from maps (6)GnollWood and
(4)Floodplains1v1.
- Gold mine positioning has been rebalanced and the starting location tree
placement has been improved for the map (2)TwoRivers.
- A Golem has been added to each of the Mercenary Camps within the map
(4)Twisted Meadows.
- Destructible rocks have been added to the upper and lower gold mine areas in
(4)Avalanche.

CREEP FIXES
- The creep version of Inner Fire has had its mana cost increased from 35 to
75.
- The creep version of Raise Dead has had its cooldown increased from 5 to 12
seconds.
- The creep version of Purge no longer stuns units.
- The creep version of Abolish Magic has had its mana cost increased from 50 to
75.

UNDEAD CHANGES
- Within the Tomb of Relics maximum stock for the Rod of Necromancy has been
reduced from 2 to 1.

HUMAN CHANGES
- Aerial Shackles damage has been increased from 20 points per second to 30 per
second.
- The gold cost for a Dragonhawk Rider has been reduced from 235/40 to 200/30.
- Arcane Towers now deal Piercing damage, and have had their range increased
from 700 to 800.
- Animal War Training upgrade cost has been reduced from 150/250 to 125/175.
- Long Rifles Upgrade now requires a Keep instead of a Workshop.

NIGHT ELF CHANGES
- Spirits of Vengeance (which are summoned by the Avatar of Vengeance) have had
their damage increased from 14-18 to 17-21.

ORC CHANGES
- You no longer need a Fortress as a prerequisite to build Batriders.
- Wind Rider hit points have been reduced from 600 to 570.
- Burrow armor has been increased from 2 to 5 and damage has been reduced from
1d8+33 to 1d5+22

CLASSIC CHANGES
- Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil
Paths (Reign of Chaos).
- Wyvern hit points have been reduced from 600 to 570.
- Halls of the Dead and Black Citadel attack cooldown have been reduced from
2.0 to 1.5.
- The multiplayer custom map desync that occurs between Reign of Chaos and
Frozen Throne players has been fixed.

NOTES:
- Replays are incompatible between major game revisions (1.11 replays cannot be
viewed with the 1.12 version of Warcraft III). Custom save games will not load
from version 1.11.


Patch 1.11 Game Changes

FIXES

- Classic Campaign unit damage has been adjusted to match 1.01 values.
- Some custom maps would crash because they had pre-1.10 data embedded in them.
- Czech-only: fixed a crash with the display news items.
- Fixed a number of text strings within our localized versions.
- Fixed a number of hotkeys within our localized versions.

Patch 1.10 Game Changes

REIGN OF CHAOS PATCH 1.10 FOREWORD

The 1.10 patch is an upgrade to Reign of Chaos in preparation for the upcoming
release of Warcraft III: The Frozen Throne, available on July 1st. This patch
contains numerous new features and upgrades to Reign of Chaos, as well as
several balance changes. Due to these significant changes we have moved the
version number from 1.06 up to 1.10. We look forward to hearing community
feedback on the new features and improved game balance. See you on Battle.net!

- Blizzard Entertainment

FEATURES

- Upgrades and units can be queued in the same queue chain.
- Buildings can now be queued.
- A graphic placeholder is displayed to notify where a building is going to be
constructed after the command to queue the building has been given.
- Minimap filters now "remember" your preferences so you no longer have to
toggle them on or off in every game.
- A creep camp minimap filter has been added. When it is used, small circular
graphics are displayed on the minimap representing the location of creep camps.
- Added a third minimap "ally" filter that changes the colors displayed for
allies in the minimap.
- When using "ally" settings, the colors for the player, enemies, and allies
now properly adjust in the world frame.
- Improved defeat conditions address "hide the farm" strategies.
- An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins,
Entangled Gold Mines, etc. This allows players to quickly tell how many units
are currently occupying a structure or transport.
- Hero icons for allied players are now displayed on your console if an ally
drops from a game or shares unit control.
- Flying Unit Improvements: We have turned off collision detection for flying
units so that they can now easily pass through each other. This will allow air
units to move about more smoothly than before. We have also added "separation
behavior" so air units will break out of clusters once they reach a
destination.
- Upgrade & Research Complete alerts now include text messages that indicate
which upgrade has just finished.
- Added player handicaps that allow players to limit their units' maximum hit
points prior to a game starting.
- Easy AI effectiveness has been further reduced. Combined with handicaps, the
AI can now be severely limited.
- Normal & Hard AI strategies have been improved. The AI now chooses between a
few different build orders per race (mass casters, mass Gargoyles, etc.), which
include varying numbers of Heroes.
- Holding the ALT key displays the health bars for all units on screen.
Alternately, holding the "[" key will display friendly unit health bars, while
the "]" key will display enemy unit health bars exclusively.
- Players can now quickly reply to the last "tell" command received by using
the "/r" command from in the game (if connected to Battle.net).
- Waypoints now have a graphical representation in the world frame and on the
minimap.
- Increased the number of waypoints that can be placed at one time.
- Shops have been given an improved interface which now allow players to select
which Hero or unit is purchasing items, units, or services.
- Added the ability to see the inventory of the purchasing Hero when the shop
is selected.
- Added the ability to sell items back to shops.
- A new resource indicator is displayed for players whose teammates leave in
the middle of a game. The indicator appears in the top right corner of the
screen and allows players to see the allied army's current resources.
- Players can now transfer resources to the allied army of a teammate who left
the game.
- Tomes are now "powerups". This means that if you right-click on them with a
Hero selected, the Hero will now automatically use them rather than pick them
up.
- In-game chat messages now display who will be the recipient(s) (All, Allies,
a specific player, etc.).
- Buildings can now be assigned to a single hotkey and can be "tabbed" through
similar to unit subgroups.
- Battle.net: Players can now search for AMM opponents while continuing to chat
on Battle.net.
- Battle.net: Players can alt-tab while searching for a game. Once a game has
been found, Warcraft III will automatically maximize.
- Battle.net: Players can now veto a limited number of maps using the thumbs
up/thumbs down system.
- Battle.net: Players can now filter custom games to only show game types they
want to play.
- Battle.net: Players can now select their icon from icons they have unlocked.
They can also see how many wins are required for each icon.
- Observers can now use minimap pings to alert other observers to points of
interest.
- A new type of observer has been added called the "referee." A referee can
chat with the players in the game.
- Improved creep AI.
- Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found
in your Warcraft III installation directory for further information.
- Town portals can now be "aimed" to a particular area around the town hall.
Players can also double-click on the Scroll of Town Portal to quickly teleport
to the highest upgraded town hall.
- Rally points can now be given waypoints to avoid running into creep camps
while rallying new units.
- Units "following" other units now inherit the behavior of the unit they are
following. If the unit they are following goes into attack mode, they will drop
into attack mode as well.
- A Hero channeling a spell will not stop casting the spell when a group
containing this Hero is given a new command. The Hero must be individually
selected in order to be given another command.
- Undead Acolytes and Night Elf Wisps that are rallied to an incomplete
Entangled or Haunted Gold Mine will now automatically begin to mine once the
structure is completed.

MAPS

- All multiplayer maps that were shipped with the original product have been
patched to have improved item drop tables.
- Some maps have been additionally improved with other minor enhancements.
- Tranquil Paths now has random creeps.

BALANCE CHANGES

Humans
- Devotion now gives 1.5/3/4.5 armor per level.
- Thunder Clap damage reduced to 60/100/140 from 70/110/150.
- Gyrocopter damage increased to 27-32 from 25-30.
- Powerbuild effectiveness has been reduced to 60% of its previous strength in
terms of how much speed additional Peasants add when supporting the
construction of a building. Note that the cost increase per additional Peasant
is unchanged.

Undead
- Shade speed increased to 350 from 270, but hit points reduced to 125 from
250.
- Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to
240. Additionally, animated units are invulnerable, but can still be dispelled.
- Death Pact and Dark Ritual can now be used on invulnerable units.
- Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage
per target reduced to 75/125/200 from 100/150/200.
- Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from
1 second, and their damage has been reduced by 33% as well.
- Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect
new air pathing changes.

Orcs
- Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels
(changed from 100/75/25), and deals "backstab" damage. When a Blademaster
attacks while using Wind Walk, he deals bonus damage to his victim.
- Lightning Shield range increased to 600 from 500.
- Ensnare duration increased to 15 from 12, and range increased to 500 from
400.
- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25
from 15.
- Shockwave area of effect width reduced to 250 from 300.
- Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
- Tauren Chieftain speed increased to 270 from 250.
- The Tauren Chieftain now has a smaller collision size: 32 down from 48. This
means that he takes up less space on the ground.
- Wyvern hit points increased to 600 from 500.
- Wyvern poison now lasts 25 seconds and deals 4 damage a second.
- Headhunter cooldown reduced to 2.26 from 2.34.
- Berserker Strength now requires a Stronghold instead of a Fortress.
- Mirror Image cost reduced to 125 from 150.

Night Elves
- Dryad damage increased from 15-17 to 16-18.
- Entangle now prevents an affected unit from attacking, and interrupts
channeling spells such as Blizzard and Starfall. However, its duration has been
reduced to 12(3)/24(4)/36(5) (unit(Hero)).
- Treants created by Force of Nature now benefit from the Nature's Blessing
upgrade.
- Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by
level.
- Tranquility cooldown reduced to 60 from 120.
- Tranquility mana cost reduced to 125 from 200.
- Cyclone no longer affects mechanical units.
- Rejuvenation can now be cast on units at full health.
- Ancients now attack while rooted.
- Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air
pathing changes.
- Chimaera splash increments reduced by 50 for quarter, 25 for half. This
effectively means that Chimaeras will do less splash damage than previously.

Items

- Items have been revamped with new level tables. Items now have a level from 1
to 8, along with one of several categories. Items of levels 1 to 6 can be
charged items, permanent items, or powerups. Items of level 7 or higher are
artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged),
Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death
(artifact).
- You can now sell items at the Goblin Merchant by right-clicking on an item,
and then "dropping" it onto a Goblin Merchant.
- Scroll of Town Portal now takes 5 seconds to use. During this time it is
being "channeled", and the Hero using it cannot be attacked or stunned. Under
no circumstances can the town portal be aborted once started.
- Wand of Illusion can no longer be cast on hostile units. This change was
made to prevent players from cheesing high level creep camps by using Wand of
Illusion on high level creeps, and then using this illusionary creep to tank
the damage.
- Boots of Speed no longer stack--two Boots of Speed will make a Hero just as
fast as one.

Other

- When "attack-moving", air units now prefer to attack other air units more
often than previously.
- Creeps that are not in combat now ignore flying units. This means that if
you move flying units around using "move" instead of "attack move", creeps will
generally not attack them.
- Creeps can no longer be dragged via constant attacks--they eventually give up
and return to their start location.
- Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and
185 damage to Heroes. These values are reduced by armor values such as '5
armor', but do not interact with armor types (e.g. 'Medium armor').
- Units in a transport killed over ground will "spill out" over a wider area.
This means that surrounding a webbed transport and killing it will generally
not kill the passengers.

NOTES:

- Replays are incompatible between major game revisions. (1.06 replays cannot
be viewed with the 1.10 version of Warcraft III.) Custom save games will not
load from versions 1.06 and below.

Download Patch:

Download Mirror 1: Download Patch

Download Mirror 2: Download Patch

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