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Game Patch Downloads @ MoFunZone.com

Warhammer 40,000: Dawn of War 1.3 Patch:

Patch File Size: 43 MB

Game Publisher: THQ

Operating System: WinXp/Win2k/Win9x

Date Posted: May/22/2005

 

Patch Release Information:

New Features


* Added an Observer Mode to the game to support the professional games circuit.
* Added a Friends List feature to support the growth of the Online community.
* Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends.
* Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens.
* Added support for Lobby News messages in non-Latin character fonts (full unicode support).


Improvements


* Game performance has been improved through the use of the Intel Performance Primitives library
* Enemy detection code has been improved for better performance in the late game on large maps.
* Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions.
* Improved the targeting priority system for vehicles and units with multiple weapons.
* Major update to game camera system, including fixing many bugs.


General Fixes


* Fixed several bugs with the Automatch system.
* Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
* Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.
* Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions.
* Fixed several minor issues with the playback mode.
* Fixed several infrequent crash bugs in Online screens.
* Fixed rendering issues with the Intel 915 IGMA.
* Fixed Mission 4 bug where third Whirlwind disappears.
* Fixed bug where Toth was damaging himself with special attacks.
* Fixed occasional SCAR crash in Mission 7 when capturing bridge.
* Fixed NIS cameras for all missions.
* Fixed various bugs in game chat system.
* Fixed various bugs in Army Painter.
* Fixed bug where NIS speech wouldn't play under Windows 98.
* Fixed various bugs in Multiplayer Game setup system.
* Various cosmetic fixes to various screens.
* Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.
* Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.
* Ability Fixes
* Fixed bug where Word of the Emperor ability would not function.
* Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
* Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.
* Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.
* Fixed bug where Exarchs could be built while the squad was moving.
* Fixed bug where Howling Banshee War Shout ability would affect friendly units.
* Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
* Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
* Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.
* Fixed bug where Grav Falcon Brightlance was invisible.


Balance Changes


Ork Changes


* Reduced damage of Trukk Big Shoota.
* Increased population requirement for Trukk/Mekshop from 31 to 46.
* Increased population requirement for Wartrakk from 46 to 61.
* Wartrakk build time increased.
* Decreased damage of Wartrakk Rokkit against all infantry significantly.
* Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
* Put a 46 population requirement on Ork Rokkit Launchers.
* Reduced Big Mek's Mega Blaster damage.
* Increased build time of Bad Doc to 15 seconds.
* Increased cost of Bad Doc by 10 requisition.
* Increased damage output of Nob Leader Power Klaws.
* Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
* Increased damage of Ork Nob Leader Power Klaws.
* Big Mek now takes longer to build after researching Custom Tellyporta.
* Big Mek now takes longer to build after researching Custom Force Field.
* Big Mek now takes longer to build after researching Tank Bustin' Kit.
* Reduced range on Ork Listening Posts that have the first Listening Post upgrade.


Eldar Changes


* Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.
* Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.
* Reduced morale damage on Eldar D-Cannon Turret.
* Reduced damage of Vyper Missile Launcher against all infantry types.
* Increased time cost of Vyper Missile Launcher weapon upgrade.
* Increased vertical aiming ability of Brightlance platforms (slight).
* Increased range of Ranger Long Rifle from 32 to 35.
* Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
* Removed charge modifiers from Howling Banshees.
* Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.
* Decreased time cost of Seer Council Witchblade weapon upgrade.
* Dark Reaper Exarch now does more damage to Heavy Infantry .
* Dark Reaper weapon upgrade now has the same range as its original weapon.
* Increased Time cost of Warp Spider Aspect Stone
* Increased Power cost of Warp Spider Aspect Stone.


Chaos Changes


* Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
* Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
* Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.
* Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
* Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
* Increased time cost of Cultist Aspiring Champion.
* Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher.
* Increased damage output of cultist plasma gun, slightly increased cost.
* Defiler hitpoints increased from 2300 to 2700.
* Defiler now costs 2 Support cap.
* Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
* Reduced cost of Horrors, decreased attack/hp/build time accordingly.
* Reduced melee damage of Raptors against building low.
* Rhino now costs 1 Support cap.
* Smoke Grenade research time/cost reduced.


Space Marines Changes


* Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
* Reduced stun time of SM Force Commander from 4 to 2 seconds.
* Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
* Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.
* Reduced melee damage of Assault Marines against building low.
* Rhino now costs 1 Support cap.
* Smoke Grenade research time/cost reduced.
* Cultist reinforce time when in combat set to 12 seconds.
* Updated help text to reflect balance changes.


Mod Support


* Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file.
* Multiple fixes in the Attribute Editor.
* Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed.
* New binary file format for all attribute files.
* Added support for exclusive win conditions.
* Several unused attribute fields have been removed.
* Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow.
* Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.

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