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Game Patch Downloads @ MoFunZone.com
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Warhammer 40,000: Dawn of War 1.3 Patch:
Patch File Size:
43 MB
Game Publisher:
THQ
Operating System:
WinXp/Win2k/Win9x
Date Posted:
May/22/2005
Patch Release Information:
New Features
* Added an Observer Mode to the game to support the professional games circuit. * Added a Friends List feature to support the growth of the Online community. * Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends. * Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens. * Added support for Lobby News messages in non-Latin character fonts (full unicode support).
Improvements
* Game performance has been improved through the use of the Intel Performance Primitives library * Enemy detection code has been improved for better performance in the late game on large maps. * Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions. * Improved the targeting priority system for vehicles and units with multiple weapons. * Major update to game camera system, including fixing many bugs.
General Fixes
* Fixed several bugs with the Automatch system. * Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance. * Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera. * Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions. * Fixed several minor issues with the playback mode. * Fixed several infrequent crash bugs in Online screens. * Fixed rendering issues with the Intel 915 IGMA. * Fixed Mission 4 bug where third Whirlwind disappears. * Fixed bug where Toth was damaging himself with special attacks. * Fixed occasional SCAR crash in Mission 7 when capturing bridge. * Fixed NIS cameras for all missions. * Fixed various bugs in game chat system. * Fixed various bugs in Army Painter. * Fixed bug where NIS speech wouldn't play under Windows 98. * Fixed various bugs in Multiplayer Game setup system. * Various cosmetic fixes to various screens. * Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade. * Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built. * Ability Fixes * Fixed bug where Word of the Emperor ability would not function. * Fixed bug where Bad Doc Healing Aura ability did not heal commander units. * Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad. * Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving. * Fixed bug where Exarchs could be built while the squad was moving. * Fixed bug where Howling Banshee War Shout ability would affect friendly units. * Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes. * Fixed bug where Stormboyz speed research effects only the Stormboyz leader. * Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units. * Fixed bug where Grav Falcon Brightlance was invisible.
Balance Changes
Ork Changes
* Reduced damage of Trukk Big Shoota. * Increased population requirement for Trukk/Mekshop from 31 to 46. * Increased population requirement for Wartrakk from 46 to 61. * Wartrakk build time increased. * Decreased damage of Wartrakk Rokkit against all infantry significantly. * Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds. * Put a 46 population requirement on Ork Rokkit Launchers. * Reduced Big Mek's Mega Blaster damage. * Increased build time of Bad Doc to 15 seconds. * Increased cost of Bad Doc by 10 requisition. * Increased damage output of Nob Leader Power Klaws. * Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds. * Increased damage of Ork Nob Leader Power Klaws. * Big Mek now takes longer to build after researching Custom Tellyporta. * Big Mek now takes longer to build after researching Custom Force Field. * Big Mek now takes longer to build after researching Tank Bustin' Kit. * Reduced range on Ork Listening Posts that have the first Listening Post upgrade.
Eldar Changes
* Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles. * Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8. * Reduced morale damage on Eldar D-Cannon Turret. * Reduced damage of Vyper Missile Launcher against all infantry types. * Increased time cost of Vyper Missile Launcher weapon upgrade. * Increased vertical aiming ability of Brightlance platforms (slight). * Increased range of Ranger Long Rifle from 32 to 35. * Increased morale damage output of Ranger long rifle from 40 to 60 per hit. * Removed charge modifiers from Howling Banshees. * Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched. * Decreased time cost of Seer Council Witchblade weapon upgrade. * Dark Reaper Exarch now does more damage to Heavy Infantry . * Dark Reaper weapon upgrade now has the same range as its original weapon. * Increased Time cost of Warp Spider Aspect Stone * Increased Power cost of Warp Spider Aspect Stone.
Chaos Changes
* Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds * Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health) * Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical. * Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time. * Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5. * Increased time cost of Cultist Aspiring Champion. * Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher. * Increased damage output of cultist plasma gun, slightly increased cost. * Defiler hitpoints increased from 2300 to 2700. * Defiler now costs 2 Support cap. * Reduced cost of Possessed marines, decreased attack/hp/build time accordingly. * Reduced cost of Horrors, decreased attack/hp/build time accordingly. * Reduced melee damage of Raptors against building low. * Rhino now costs 1 Support cap. * Smoke Grenade research time/cost reduced.
Space Marines Changes
* Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds. * Reduced stun time of SM Force Commander from 4 to 2 seconds. * Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high. * Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage. * Reduced melee damage of Assault Marines against building low. * Rhino now costs 1 Support cap. * Smoke Grenade research time/cost reduced. * Cultist reinforce time when in combat set to 12 seconds. * Updated help text to reflect balance changes.
Mod Support
* Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file. * Multiple fixes in the Attribute Editor. * Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed. * New binary file format for all attribute files. * Added support for exclusive win conditions. * Several unused attribute fields have been removed. * Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow. * Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.
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