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Game Patch Downloads @ MoFunZone.com
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Warhammer 40,000: Dawn of War 1.41 Patch:
Patch File Size:
28 MB
Game Publisher:
THQ
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Nov/17/2005
Patch Release Information:
Patch 1.41 Changes
- Killa Kanz now use 4 Support Cap (up from 2) - Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds - Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds. - Increased the reinforce cost and reinforce time of Nob squads to 45/10 - Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50 - Added a hotkey for the Mega-Armored Nob - Added a hotkey for the Mega-Armored Nob's Power Surge ability - Removed the starting Slugga Squad for Orks - Reduced the damage that Trakks do to building armor - Reduced the damage that Tankbustas do to building Armor - The Defiler auto cannon's damage has been considerably reduced - Defiler cost changed to 150/260 - Increased the damage on the Chaos Lord's Plasma Pistol - Increased the damage on the Sorcerer's Plasma Pistol - Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol - Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor - Reduced the amount of damage the Khornate Chain Axe does to vehicles - Increased the HP on the Assassin to 350 (up from 100) - Changed the Assassin's armor type to Commander - Increased the damage Assassins do to Commander Armor - Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds) - Weapon Specialization now requires Satellite Targeting Resolution - Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect) - Imperial General and all members of the command squad can now detect infiltrated units - Priests can no longer detect infiltrated units - Priests have been increased in cost and build time to 100/50 30 seconds - Guardsman melee damage versus buildings has been lowered - Techpriest armor has been changed to commander armor - Techpriest HP have been increased to 250 - Techpriest Laspistol damage has been lowered - Guard Power and Requisition upgrade bonuses are now closer to those of the other races - Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds - Reduced the training cost of the Assault Marine from 60 to 55 - Increased the damage the Space Marine Tactical Missile Launcher does against buildings - Increased the damage on the Force Commander's Power Sword and Plasma Pistol - Increased the damage on the Chaplain's Power Sword and Plasma Pistol - Increased the damage on the Librarian's Power Sword and Plasma Pistol - Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma Pistol - Changed the Hotkey for the Chaplain to C - Added a hotkey for Sniper Training - Changed the Hotkey for Scout Infiltration research - Increased the cost and build time of Melta Bomb Research - Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3) - Reduced the research times for the Eldar Infantry Accuracy Upgrades - Reduced the research times for the Eldar Infantry Health Upgrades - Increased the effectiveness of the Eldar Infantry Accuracy Upgrades - Increased the effectiveness of the Eldar Infantry Health Upgrades - Removed the phantom slag deposits on Battle Marshes - Fixed an issue where DOW used the WA maps in Automatch games. - Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications. - Fixed a rare crash when player logged in to Online game. - Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.
We also made a tweak to the Raptor Bolt Pistols and Ogryn Ripper Guns to fix a few small issues, but they came very last minute and didnt make it onto the official change list.
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