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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
3 MB
Game Publisher:
Warsow
Operating System:
LINUX
Date Posted:
Jul/10/2006
Patch Release Information:
Changes from 0.11 to 0.12
Bugfixes: - BE could kick people who had BE disabled because of packetloss. - BE could kick people who were downloading the map because of packetloss. - Querying list of servers from master was not working for mods. - There were still some server crashes, with message talking about "zlib". - Overly long screenshot names could have .jp extension instead of .jpg. - cg_crosshair_color setting was not working correctly after vid_restart. - Flag stats for the HUD were not working. - Armor and health still decayed while in timeout. - Armor had an incorrect degradation setting. - When opened ingame, team aspect menu drawed the model on bottom. - Flag countdown would disappear when going to overtime. - Carrier defense bonus was sometimes being given to the actual carrier. - Using drawStringNum from HUD scripts crashed Warsow. - Blood stains had an ugly gray area around them. - Players command showed everyone with BE off with sv_battleye 2. - Back button was in wrong place at UI sometimes. - Two clients with the same ip couldn't connect to the same server (Windows). - Second player in duel got removed from the challenger queue when changing map in warmup. - Console kick command couldn't be used to kick connecting players. - Sometimes the editing line in console got messed up. - Demo playback had wrong speed. - Doors with a team assigned weren't working properly.
Changes: - Many weapons now have less pickup and/or max ammo. - Backpack now only drops current weapon's ammo plus Gunblade ammo. - Removed reading and writing of dedicated.cfg. - Server browser is now a little faster. - Added mods menu to the UI. - Flag carrier is now able to reset flag timer by touching his own base. - HUD icon now showed when flag is in base. - Added flag timer sounds. - Flag timer now turns red when there is less than 2.5 seconds left. - Capture time is now centerprinted to the player who made the capture. - New settings cg_explosionsAlpha and cg_explosionsRingAlpha were added. - Viewsize slider was removed from the UI. - Strong riotgun reload time is now the same as weak one. - Riotgun now shoots more pellets, but does less damage per pellet. - Flag reset at wctf1 is now 8. - Remove instagib gametype, but add g_instagib server setting to make all gametypes instagib. - Added cg_crosshair_strong, cg_crosshair_strong_color and cg_crosshair_strong_size settings. - Added new callvotes: "mute ", "vmute " (mutes vsays) and "allready".
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