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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
89 MB
Game Publisher:
Activision
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Jul/3/2007
Patch Release Information:
:: :: Changes from 0.3 to 0.31 wrote: New Features: - Added BattlEye Anti-Cheat Engine, supporting both Windows and Linux (more information on http://www.battleye.com) - Added team autobalance (g_teams_allow_uneven). - Added logconsole_timestamp 0|1 to have timestamps in logfiles. (Format: yyyy-mm-ddThh:mm:ss) - Allow showing stats for other players - Always prints stats to a console when match has been finished - Added SHOW_AWARDS to HUD scripts - Added VIDWIDTH, VIDHEIGHT, INSTAGIB, ZOOM, SHOW_ZOOM_EFFECT (cvar check), SHOW_AWARDS (cvar check), DAMAGE_GIVEN and DAMAGE_RECEIVED to hud scripts. - Added "&&" and "||" operators to HUD scripts. - Added zooming effect. - Added cg_showZoomEffect cvar. - Added show others zooming when in chasecam or in demo playing. - Added cvars: sv_showRcon, sv_showChallenge and sv_showInfoQueries to print console feedback of these packets. - Added cvar cl_checkForUpdate (def 1) to disable update checking. - Added self-explanatory cg_showSelfShadow cvar (the default value is 0)
Changes: - wdm11 remix and other slightly changed maps - Only allow 32 characters at max in player's name, counting the escaped sequences - Add fast dynamic lights option (light coronas) - Folders are now colored with yellow in demolist. For browsing to the upper directory, use the top ".." menu item, as in most file browsers - config.cfg is now written with Windows line-separators (CRNL) - PF_Configstring now reports the index of overflowed configstring - Recompiled most of win32 libs and binaries for better performance and/or resulting filesize (VC 2005 SP1 is now required to compile the binaries) - Added "s_openAL_device" cvar and "sounddevices" command for switching the OpenAL device (currently, choosing software emulation generally helps to fix some OpenAL glitches) - Removed the "OpenGL Extensions" menu, it was confusing - cl_maxfps can't be set to values lower than 24 - The ammo pack item is now precached if it can be potentially dropped during the game - Made Riotgun's shot denser, Plasmagun damage upped slightly, RL splash radius increased/min damage decreased. - Changed default value of selfdamage and teammdamage on callvete ca_competitionmode. - Changed CA scoreboard damage-based. - Move maxfps and fov from gfx menu to player setup menu. Also add zoomfov field. - Reduce the time gibs stay. - In race: don't take splash damage from others. Don't wait for respawning after death. - Move client side determination of server time to the executable. Apply smoothing and stop it freezing the virtual time. - Simpler method of user command execution in the server code. - Allow chasecam switching to dead players unless in CA. - Clamp fov and zoomfov ranges in steps. zoomfov accepts values from 1 to 60 and fov from 60 to 160. - Make the player names use the same font as the pointed player. - Default m_filter to 1, in_minmsecs to 1. - Make bots reaction time slower. - HUD: scale team info layouts font size for different resolutions. - Misc code cleanups, speed improvements
Fixes: - Windows: Fixed wrong renaming of downloaded pk3 files. - GA armor pickup logics. - Unix only: Don't shutdown the server when receiving EOF from stdin - Fix bug that made visiting the team aspects menu fill the userinfo and give error when trying to join a server - Add possibility to save stats to a file after match has been finished - Fix non-DGA mouse on Linux, based on patch from MKC*Nightmare - Don't show weapon up animation when switching POV in multiview demo - Fix demojump somewhat, not sure if it still works very well - Fixed missing spawn sounds. - Fixed packetloss/ping spikes interrupting movement. - Fixed fonts with images bigger than 256x256. - Fixed a crash when weak lasegun was hitting 2 deadbodies. - Do not stop with error fatal on a configstring overflow. - Don't apply stairs view-smoothing to ramps. - Fixed mismatch in god-like award between console and hud prints. - Fixed prevent MVDs to write negative frame identifiers for game commands (aka: fix demo's "invalid areabits size" error). - Speed of rotation on the YAW-axis is now framerate-independent for UI models
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