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Game Patch Downloads @ MoFunZone.com

World of Warcraft 1.4 - Honor System Patch:

Patch File Size: 128 MB

Game Publisher: Blizzard Entertainment

Operating System: WinXp/Win2k/Win9x

Date Posted: May/20/2005

 

Patch Release Information:

Changes in v1.4.0:
-----------------

Live Patch Notes Disclaimer: While we make every effort to include all upcoming
changes in our patch notes, please be aware that occasionally some changes are
unintentionally omitted.

Additional Patch Changes

- The /pvp flag has been changed to a toggle. Now once /pvp is turned on, you
will be flagged for PvP until it is turned off. The /pvp flag will remain even
after logging out, so please remember to turn off the /pvp flag if you do not
wish to engage in PvP. This option is only available to players on Normal and
Role Play realms.
- Item effects that increase the chance of a critical hit with spells will now
work properly with healing spells.
- Fixed a bug with Cho'Rush the Observer where he wasn't properly contributing
to the tribute loot mechanic in the North wing of Dire Maul.

World of Warcraft Client Patch Changes

PvP Honor System

The Player versus Player Honor System is now active. Players will be able
to gain rankings based on their PvP performance, with lucrative rewards for
those who distinguish themselves on the field of battle! Read more about the
PvP Honor system.

Children's Week

Children's Week is celebrated in Orgrimmar and Stormwind City at the start
of May and lasts for a week. It is a time to give back to the innocents of war:
the orphans!

Gurubashi Arena event

There is now a regular event in Gurubashi Arena in Stranglethorn Vale.
Every three hours starting at midnight, a pirate with too much treasure on his
hands will drop a chest in the center of the arena. Whoever can open the chest
first gets the contents! Of course, the arena is a PvP Free for All area, so
there might be other players who are trying to open it first...

Elemental invasions!

Invasions by elementals at different locations on Kalimdor have reportedly
been occurring sporadically every few days. Concerned adventurers should
investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter
these incursions.

General

- Charm and Polymorph mechanics can now be reactively countered by spells and
abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects).
- Mana regeneration is now disrupted when a spell has completed casting rather
than at the start of casting. It will resume normally five seconds after the
last spell cast. This change increases the total time spent regenerating mana
and therefore increases the total contribution from Spirit for mana-based
classes.
- Level 60 mounts purchased at vendors now have a whole new look. Faster undead
mounts already have a different look and so have not changed. The new mounts
can be seen standing near the mount vendors. If you have one of the old fast
mounts, you can exchange it for one with a new look at the mount vendor.
- Healing-over-time spells should now be improved by "+Healing" items when cast
on other players.
- Mind Controlled characters will no longer receive a durability penalty when
they die.
- When a non-Hunter resurrects a pet, the pet will no longer receive
resurrection sickness.

PvP

- A handful of spells were added to the list of spells subject to diminishing
returns in PvP. It is our goal to set as few spells as possible to be
diminished. We've identified this short list of spells as having durations and
cooldowns sufficient to almost permanently slow or immobilize targets but
without adequate controls or other limiting factors. When a spell with
diminishing returns is used against a target in PvP, the first effect has full
duration. On the second use of the same category of spell (e.g. slowing), that
spell's duration is reduced by 50%. On the third use, the duration is reduced
by 75%. On the fourth attempt, the target becomes immune to the spell. Spells
must be used on the same target within 15 seconds of the *end* of the duration
in order to be diminished. In other words, if a target hasn't had a slowing
spell active on them for more than 15 seconds, the next slowing spell will have
full effect. The list of affected spells is:
o Frost Shock
o Entangling Roots
o Frost Nova
- Guard directions, signs and signposts have been added to point you toward the
PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of
Legends).

Racial Traits

- Blood Fury - Now increases base melee attack power by 25% for 15 seconds.
When it fades base melee attack power is reduced by 25% for 45 seconds.
- Perception - Increased detection bonus.
- Berserking - Is now usable after being the target of a critical hit.
Increases melee, ranged and spell casting speed by 25% but increases all damage
taken by 10% for the duration.

Druids

- Ravage and Shred now properly increase the attack power contribution by the
percent modifier.
- Shapeshifting into an animal form will now remove Polymorph effects.
- Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as
intended. Should now cost five rage.
- Entangling Roots - Now subject to diminishing returns in PvP. This is
considered an immobilizing effect.

Hunters

- A new Hunter epic quest series is now in the game and waiting to be found.
- Scatter Shot (Talent) - Now usable while moving and no longer interrupts
ranged combat. Now properly reduces the ranged attack power contribution by the
percent modifier.
- Highland Striders no longer have Cower (Rank 3) when tamed.
- New Pet Ability: Dive - Increases movement speed for a short duration.
- New Pet Ability: Dash - Increases movement speed for a short duration.
- Freezing Trap - Visual changed.
- Track Hidden - Increased stealth detection.
- Scorpid Sting - Fixed a bug where it was not considered a poison. It can now
be removed by poison curing effects.
- Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
- Viper Sting - This spell can no longer be used on warrior and rogue targets.
In addition, while it can be used on a druid target at any time it will only
drain mana when the druid is in caster form.

Mages

- Amplify Magic and Dampen Magic effects should now replace each other
properly.
- Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100%
chance to cause your target to be vulnerable to Fire damage. This vulnerability
increases the Fire damage dealt to your target by 2% and can be stacked up to 5
times for a total of 10% increased Fire damage.
- New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the
target's party with brilliance, increasing their Intellect.
- Improved Mana Shield - Design changed. Instead of increasing the amount
absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
- An error message is now displayed if you try to use Blink on boats and
zeppelins.
- Wand Specialization - Fixed a bug where the damage increase with this talent
was higher than the listed amount.
- Frost Nova - Now subject to diminishing returns in PvP. This is considered an
immobilizing effect.
- Pyroblast and Fireball damage over time will now stack together.

Paladins

- Seal of Wisdom and Seal of Light should now replace each other properly as
well as stack properly when used by different paladins.
- Paladin Epic Mount quest added. To begin, talk to the paladin trainers
Duthroian Rall or Brandur Ironhammer.
- Paladins who have completed their Epic Mount quest can repeat the final event
in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
- Sanctity Aura - Fixed a bug where the spell/talent was unlearned after
logging out if learned before level 40.
- Resistance Auras - Paladins should now be able to switch from a resistance
aura to any other resistance aura without canceling the current one first.
- Improved Seal of Justice - Fixed a bug that caused the talent to have no
effect. It will now increase the frequency that the stun effect will land.

Priests

- A new Priest epic quest series is now in the game and waiting to be found.
- Levitate - Duration and mana cost increased.
- Touch of Weakness - Should now be affected by the Blackout, Darkness, Force
of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
- Starshards - Should now be affected by the Focused Casting, Force of Will,
and Silent Resolve talents.
- Holy Fire - Should now be affected by the Focused Casting talent.
- Mind Flay - Should now be affected by the Focused Casting talent.
- Desperate Prayer - Should now be affected by the Holy Specialization talents.
- Vampiric Embrace - Active icon tooltip rewritten to be more clear.
- Holy Nova - Now causes an explosion of holy light around the caster, causing
Holy damage to all enemy targets within 10 yards and healing all party members
within 10 yards. These effects now cause no threat as opposed to reducing
threat temporarily.
- Holy Fire - Several changes were made to Holy Fire in an effort to make this
a more usable and efficient damage spell. The cast time was reduced from five
seconds to four seconds, which reduces the damage caused. Therefore, the damage
was increased and more of the spell's potency was shifted into the
damage-over-time portion. The duration was also increased and mana cost and
cooldown were both decreased. While the direct damage portion was reduced
slightly from the previous version, each tick of damage should be unchanged,
and the spell now delivers one additional tick of damage. In total, the
relative damage and efficiency of the spell has been increased.
- Wand Specialization - Fixed a bug where the damage increase with this talent
was too high.

Rogues

- Combo points will no longer be removed if the target is deselected. They will
only be removed if a different target is selected.
- Fixed a bug where combo points were not always being applied to the target
when using Cheap Shot, Ambush and Garrote.
- Vanish - Increased stealth bonus.
- Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the
attack power contribution by the percent modifier. Our goal is to make the
dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based
Sinister Strike build. As a side effect, fixing this bug also increased maximum
critical Ambush damage beyond our intentions. After considering a variety of
balance changes (including reducing the percent modifier or base damage of
Ambush, or reducing the Improved Ambush talents) we decided to change the
Lethality talent to no longer affect Ambush. This does not counteract the DPS
increase from the bug fix as Backstab is the primary source of DPS while Ambush
is a source of high, one-time damage and cannot be used as consistent DPS.
After all balance changes are considered, here are some details:
* (Using a Barman Shanker with 2.0 weapon speed and between 500 and
800 attack power)
o Ambush without the Lethality bonus and attack power bug fix (patch
1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality
bonus and attack power bug (patch 1.3.1).
o Backstab (patch 1.4.0) causes between 9-13% more damage than
Backstab (1.3.1).
- The Kick ability prevents the target from casting spells in the same school
when channeled casting is interrupted.
- If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge
effect will no longer be instantly interrupted.
- The Rogue trainers will now point the player to an appropriate area with
boxes to unlock depending on the lockpicking skill of the player.
- Preparation - Will now clear the cooldown of the Blade Flurry ability.
- Riposte - Fixed a bug that prevented the ability from being used when the
target had no weapon or was already disarmed.

Shaman

- Earth Shock - The visual for ranks two through seven has been changed to be
consistent with rank one.
- Windfury - Fixed a bug that caused an additional attack beyond what was
intended. In addition, fixed a bug that caused the next normal melee attack to
happen sooner than intended.
- Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a
special quest for them involving a dreaded death knight who dwells in the
depths of the Scholomance.
- Frost Shock - Now subject to diminishing returns in PvP. This is considered a
slowing effect.
- Grounding Totem - Should no longer redirect area effect spells or be
destroyed by area effects spells.

Warlocks

- Warlock Epic Mount quest added. To begin, speak with a demon trainer in any
of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl
Corpseeker.
- The Warlock Infernal quest is now available and can be found in Felwood.
- The Warlock Ritual of Doom quest is now available and can be found in the
Tainted Scar.
- The succubus model has been updated.
- Paranoia (Felhunter) - Increased stealth detection. - Seduction (Succubus) -
Is now considered a Fear effect for purposes of diminishing returns.

Warriors

- Thunder Clap - Visual and animation changed.

Items

- The following set items have had their art updated:
o Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all
parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist
Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will
receive updated art in future patches.
- Random world items that had increased healing effects were mislabeled, and
the amount of increased healing appeared to be half of what was actually
occurring. The amount shown on the item is now an accurate representation of
the healing increase.
- The Celestial Orb and Robe of the Archmage will no longer trigger the
cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown
category.
- Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the
creature summoned.
- Fixed a typo in the aura description for the Mighty Rage potion.
- +Spell damage and +Healing effects have been increased in effectiveness to
make them more attractive to players. Effects that increased damage and healing
done by all magical spells received the largest increase, especially if the
previous amount was small. We also fixed a couple bugs relating to these
effects.
- Pimgib's Collar is now unique.
- Frayed Abomination Stichings are now considered to be uncommon items.
- Fordring's Seal has been improved with additional Stamina and Intellect.
- Ring of Protection's armor has been lowered, but the ring's Stamina has been
increased.
- Voodoo Band has been slightly improved.
- Underworld Band is no longer unique.
- Filling jars of ooze no longer puts you into combat.
- The Rod of the Ogre Magi properly sheathes now.
- Changed the tooltip of the Bloodfang Hood's effect to properly indicate the
duration of the stun.
- The Demon Forged Breastplate effect no longer requires channeling.
- Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets
Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup
modified to more appropriately describe their effects.
- The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell
Damage effect has been added instead.
- Onyxia Hide Backpacks are now 18 slot containers.
- Warstrike Shoulder Pads have been improved.
- Living Leggings, Breastplate, and Shoulders now have Stamina, but had their
Nature Resistance lowered.
- Legplates and Legguards of the Chromatic Defier have been improved.
- The drop rate of Essence of Undead has been lowered.
- The drop rate for Gift of the Wild and Prayer of Fortitude has been
considerably increased.
- General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion
instead of 1.

Professions

- A significant number of additional engineering devices have been added to the
world both as new recipes on vendors and as drops on monsters in the higher
level (50+) dungeons and in raids.
- Seven new blacksmithing recipes are available to seasoned blacksmiths via a
series of turn-in quests.
- Three new armorsmithing recipes are available to master armorsmiths. All 3
recipes are gained via quest.
- The Turtle Scale gloves recipe has been changed to have a white name rather
than green since it can now be purchased at the store. Generally, recipes with
white names are store-bought and ones with green or blue (or purple) names are
drops from monsters.
- Some Blasting Powder icons Changed.
- Leatherworkers can now make throwing balls (as a toy).
- Ghostweave Belt pattern is no longer bind on acquire.
- Randal Worth in Stormwind now only teaches apprentice level leatherworking.
- Expert Blacksmithing Trainers will now point you to the appropriate artisan
smith when you get a high enough skill.
- Bombs now cause a disorient effect when they go off, this was not working
correctly previously.
- Flame Deflector and Frost Deflector now do an elemental damage absorb rather
than a resistance increase.
- Minor Recombobulator now restores health and mana as well as removing
polymorph effects.
- Target Dummies now generate an initial taunt pulse so creatures will attack
them for the first 5 seconds after they are dropped.
- Gnomish Death Ray damage increased slightly and cooldown reduced to 5
minutes.
- The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by
the Goblin Bomb Dropper now scale with your engineering skill, so they will be
always useful against enemies. Their damage and health has remained the same.
- Requirements to make the Helm of Fire were reduced.

Raids & Dungeons

- Azuregos now has a new ability - Mark of Frost. A player who is hit with the
Mark of Frost will be temporarily frozen in a block of ice should they attempt
to re-engage Azuregos. Mark of Frost is extremely powerful and will persist
through death and resurrection.
- Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower
level than previously. This will provide a much better progression of creature
and boss levels in Blackrock Depths.
- The Baroness Anastari encounter has been changed. Players who become
unpossessed will now have full health, and after the Baroness unpossesses a
player there will be a much longer cooldown before she can cast possess again.
These changes should make her a more balanced encounter for a 5 man group.
- Lava Surgers no longer respawn once you kill Garr.
- When Majordomo Executus submits, a chest is spawned next to him. This chest
should only spawn the FIRST time he is defeated in a saved instance. If a guild
tries him a second or third night, no chest should spawn.
- Ragnaros now stays up 2 hours rather than 1 after being summoned.
- The Golemagg and Shazzrah encounters in the Molten Core has undergone some
changes.
- Scholomance Itemization
o 20 new Rare items have been added to Scholomance.
o Several Uncommon items have been upgraded to Rare quality.
o Rattlegore, Jandice Barov, and Lord Alexei Barov will now always
drop at least one Rare item.
o Ras Frostwhisper will always drop at least two Rare items.
- Stratholme Itemization
o 26 new Rare items have been added to Stratholme.
o Several Uncommon items have been upgraded to Rare quality.
o Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the
Pallid will now always drop at least one Rare item.
- Raid Itemization
o Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures
have all received some new items on their loot tables.
o Onyxia will once again drop two upper tier class set helms.
o Most of the non-class set items that dropped from Molten Core and
Onyxia have had their effective levels increased, resulting in higher DPS
weapons, and/or better stats and effects.
o Players who defeat the Majordomo Executus encounter will now be
rewarded with new epic items. This reward will only be granted the first time
the encounter is defeated during the 6 day lifespan of a Molten Core instance.
o The loot tables for some of the Molten Core bosses have been
improved so they drop an additional epic item per kill.
o World bosses such as Onyxia, Azuregos, and Lord Kazzak will no
longer drop random blue items of a level lower than 50.
o Prior to this patch, Molten Core boss creatures could drop items
from one of two different tiered sets for every character class. The loot
tables have been changed so Molten Core bosses will now only drop items from
the lower tier class sets. However, some of the items from those sets were not
previously dropping in Molten Core. These missing class set items will now drop
in Molten Core, allowing players to complete their lower tier class sets. The
higher tier class set pieces that once dropped in Molten Core will be found
once again in Blackwing Lair, the next raiding zone scheduled for release in a
future patch.
o Future patches will include even more item rewards for these raid
encounters, as well as improvements to the statistics, effects, and set bonuses
for both tiers of the raid armor sets.

Quests

- Party quest share information is now working. If you mouse over a quest that
multiple party members have, it will display a mouseover tooltip indicating
what nearby party member are on that quest. Also, to the left of the quest name
in your quest log it will list a number in parenthesis indicating how many
other players in your party have that quest.
- Quest givers who have repeatable quests now display with a blue question mark
over their head instead of the standard yellow exclamation point/question mark.
- The Molten Core discovery quest has had its objective moved from inside the
Molten Core to Blackrock Depths.
- Lunaclaw's spirit should stay around longer before despawning, and the spirit
should simply despawn as oppose to "die".
- The description text for both the Horde and Alliance versions of the "Rabine
Saturna" quest have been clarified.
- The reward text for the "Hive in the Tower" quest has been clarified.
- Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen
Arise."
- Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack
her will be flagged for PvP.
- Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate.
He and his entourage now spawn every 5-8 minutes.
- Removed Stormwind Faction reward from the Greenwarden quest line in the
Wetlands.
- The time Decrepit Guardians stay spawned (they're the mobs trapping the
Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
- The elementals in the plaguelands no longer attack the Spectral Defenders.
- The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You
must now be closer to a doll piece before ghosts appear.
- Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to
2 hours on average.
- Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
- Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale
quest.
- Typos in various quests have been corrected.

User Interface

- Temporary weapon enchantments will now display as buff icons to the right of
your normal buff icons.
- Recipes you already know will not show up in the auction listing if "Usable
Items" is checked.
- The mouseover UI in the bottom right corner will no longer overlay the extra
action bars if you have them up.
- If the subject line is not filled in when you put an item in a piece of mail,
it will automatically be filled in with the item being sent.
- Mousing over the interface options menu will no longer count as a mouseover
on objects underneath the interface window (Thus making it hard to set your
chat windows to be fully transparent among other things).

World Environment

- Andorhal has been overhauled to improve framerate, navigability, and monster
spawns.
o Repositioned quest spawns in light of new city layout (tower marker
indicators, silos, etc.).
o Doubled the number of small lockboxes present for the "Counting Out
Time" quest.
o Araj should now spawn as a result of destroying the crystals in the
towers of Andorhal.
o Kardris Dreamseeker is now being addressed properly as a female,
rather than a male.
- There are new load screens for the Stratholme, Scholomance and Blackrock
Depths instances. Additionally, many of the previous load screens throughout
the world have been replaced with new art. Enjoy!
- Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree.
Sorry for the scrapes and bruises.
- Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly
displays its name when you enter the cave.
- The dragon bones just to the southwest of The Swarming Pillar in Silithus
have been named the Bones of Grakkarond.
- The levels of the NPCs in Camp Mojache have been raised to be commensurate
with their counterparts at Feathermoon Stronghold.
- Patrolling scouts that can see through stealth and invisibility have been
added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
- The range of restock time for Argent Dawn vendors has been widened.
- Cairne Bloodhoof is now a little more talkative.
- High Priest Rohan is now properly associated with the Ironforge faction.
- Grimand Elmore in Stormwind is more talkative.
- Town Criers in all the major cities now have basic gossip text.
- More references to the fictitious locale of "Chillwind Point" have been
squashed in favor of the very real "Chillwind Camp".
- Players will no longer get stuck in a location in the Ruins of Eldarath in
Azshara.
- Fires in Thunder Axe Fortress in Desolace now have proper names.
- No longer a tree floating off the ground in the Sishir Canyon area of the
Stonetalon Mountains.
- There is no longer a floating tree in Westfall above the defias tower.
- There are no longer fish flying around above the water line in Silverpine
Forest.
- Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
- Removed a crate that was clipping through a tent/hut in Coldridge Valley.
- Removed the terrain that popped in and out of the crevice in the entrance to
Foothold Citadel on Theramore Isle.
- Properly named the intact watchtower near Southshore.
- The Rainsticks sign in Thunderbluff is no longer floating.
- Removed floating object from Nijel's Point in Desolace.
- Removed an invisible collision wall located in the Barrens near the
Bramblescar area.
- Players can no longer kill creatures with ranged attacks while the mobs are
unable to damage the player when standing atop the cauldrons in Eastern
Plaguelands.
- Closed a hole in the world in the Searing Gorge.
- There is no longer a hole in the world at Dun Garok.
- The minimum level requirement on the Dire Maul meeting stone has been
properly assigned.
- The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has
been properly assigned.
- The minimum level requirement on the Blackrock Spire Meeting Stone has been
properly assigned.
- There is no longer a hole in the world in Raven Hill, Duskwood.
- A tree located too far above the ground in Feralas has been "replanted".
- The dock on the Forgotten Coast in Feralas is no longer partially floating
above the ground.
- There is no longer water missing from the pool by the Grimtotems in the Lower
Wilds of Feralas.
- A rock that was sitting above the ground at the top of one of the falls in
Nighthaven has landed.
- Players no longer will get stuck in a location at Gurubashi Arena in
Stranglethorn Vale.
- Major Mana potions buy/sell price slightly increased.
- Aggro radius of Bears and Wolves in Silverpine have been reduced.
- The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge
now has alcohol again.
- Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul.
- Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a
new king if the player cycles through gossip too quickly.
- Williden Marshal's gossip text has been polished.

Macs

- The keyboard shortcut to quit the game has been changed to Command-Option-Q
to work around an issue with PowerBooks.

Bug Fixes

- Fixed a bug where weapon skills were inappropriately capped at 5 times level.
Characters should now gain benefit from weapon skill bonuses beyond their
normal cap.
- Fixed portrait creation while alt-tabbed away from the game.
- Fixed sorting items in the auction house by current bid.
- Blessing of Sacrifice only transfers the damage dealt, up to the maximum
listed in the tooltip.
- The "created by" tags are visible again when you inspect someone.
- Effects that indicated that they increased damage and healing by all magical
spells were actually not improving healing. They now will properly increase
healing by the listed the amount.
- Extra attacks gained from spells and abilities are applied immediately and do
not affect normal combat swing time.
- Abilities which do an additional percentage of weapon damage now include
attack power as part of the base weapon damage.
- Fixed race condition where damage would sometimes be applied after Ice Block
or Divine Shield are activated.
- Ranged attacks use the target's defense skill instead of target's level to
determine chance to hit.
- Fixed bug where ranged attackers would run up and engage you in melee combat.
- Pets and summons will now go with you if you use a hearthstone or other long
range teleport.
- Fixed mouse selection bug when opening bags while the auction interface is
open.
- There is no longer water missing on the shore of Jademir Lake in Oneiros in
Feralas.
- Fixed a typo in the tooltip for the Field Repair Bot 74A.
- Fixed the geometry of the Branchclaw gloves.
- Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop
their Ghostly Bracers every time they die now.
- Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a
Mottled Red Raptor instead of a Crimson Raptor.
- Ancona creature name changed to Ancona Chicken.
- The wording of item resistance enchantments has been made more consistent.
- Roast Raptor now has an more appropriate inventory sound.


Changes in v1.3.0:
-----------------

* Players who have completed the Molten Core discovery quest can now port
directly to the zone, bypassing Blackrock Depths.
* Divine Favor - Fixed a bug that prevented the effect from being removed,
allowing all Flash of Light and Holy Light spells to crit for the full
duration.
* Bind on Pickup items that are of a quality below the default group loot
threshold (white/gray) will no longer require confirmation before looting.
* Various Bind on Pickup items that were previously of common quality (white)
have been changed to green (ie: Corruptor's Scourgestone).
* Several of the dungeon and raid armor sets have been updated with their
non-placeholder textures. These sets include the Devout, Prophecy, Elements,
Arcanist's and Wildheart sets. Future patches will update more dungeon and raid
sets.

Major Changes

Diremaul

Diremaul, a new dungeon for players level 56-60, is now open and ready for
business. Diremaul is populated by a fierce tribe of ogres and is located in
the western region of Feralas. Diremaul will be limited groups of no more than
five players each. Click here to read more.

New Outdoor Raid Bosses

Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a
monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can
be found in the Tainted Scar of the Blasted Lands.

Meeting Stones

Meeting Stones are located outside of each dungeon to help players find a group
to adventure with in the dungeon. The meeting stone will try to find you a
viable five-person group by looking for a tank, a healer, and so on. As time
passes and you are unable to find a group, the meeting stone will become less
picky about who it groups you with.

Dungeon Player Caps

All dungeons now have a cap on group size to limit the number of players that
may enter the dungeon. It was necessary to add this cap as raiding these
dungeons trivialized much of the content. Because of this change we can now
look to adding better loot to them during future content patches.

With that in mind, the dungeons below now have the following caps:

* Onyxia/Molten Core - 40 members
* Blackrock Spire - 15 members
* Diremaul - 5 members

All other dungeons in the game will be capped at 10 members.Several dungeons
will be re-examined for balancing in light of thischange. In addition, will
have their loot improved significatnly forthe next content patch.

General Changes
(detailed information for each below)

General

* Previously, in many cases, a Block, Parry, or Dodge was translated into a
"Miss," thus causing confusion over actual miss rates. We've made the following
changes in an attempt to be more clear as to what is actually happening in
combat:
o Block: All creatures will now report a Block on attacks from the front,
reducing damage caused instead of converting the attack into a "Miss."
Creatures will no longer be able to Block attacks from behind.
o Dodge: Every time a creature Dodges, it will report a Dodge. We will no
longer translate a creature's Dodge of a rear attack to a "Miss."
o Parry: All creatures will now report a Parry on attacks from the front
instead of translating them into a "Miss." Creatures will no longer be able to
Parry attacks from behind.

* Blocking an ability that takes place on the next swing now blocks the normal
amount of damage instead of all of it.
* Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
* Improved line of sight for large creatures.
* In-game mail sent from GMs will now use official Blizzard stationery.
* The Drunk effect has been greatly enhanced.
* If you resurrect without releasing your spirit, your resurrection timer will
decrease normally.
* You can no longer accept a warlock summoning while you are in combat.
* Increased stun resistance will now also help resist some non-melee based stun
spells from creatures.
* Mounts now are Horde or Alliance restricted in the tooltip. We do not intend
to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.

PvP

* Numbers and punctuation will not be passed through chat communication to
members of the opposing faction.
* Spells in PvP now have a slight increase in range and area of effect when
targets are moving. This should improve the overall usability of spells and
ranged attacks.
* Priests can no longer kill players with Shadow Word: Pain and Mind Control in
duels.
* Certain key NPCs (such as bankers and auctioneers) in the cities and main
outposts are now harder to kill. Additionally, when they die, they will respawn
more quickly.
* Patrolling scouts that can see through stealth and invisibility have been
added to both Orgrimmar and Ironforge.
* Players under Mind Control pass reputation changes due to kills to the
controlling player, and do not receive the reputation changes themselves.
* You cannot see your enemies' buffs while you are charmed.
* Dueling players can now cast helpful spells on their allies (but not vice
versa).

Druid

* Training costs adjusted. Total training cost was decreased.
* Rebirth - Casting time and mana cost reduced; now ignores resurrection
timers.
* Swiftshifting - Talent changed. When leaving a shapeshift form, the next
shapeshift form you take will have a 20%/40%/60% mana cost reduction if used
within 6 seconds.
* Gift of the Wild - This spell is now cast on the target's party.
* Cat Form - DPS increase at levels 40-60.
* New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing
move that causes damage per combo point and converts each extra point of energy
into additional damage.
* New Spell: Barkskin (available at level 44) - The druid's skin becomes as
tough as bark. Physical damage taken is reduced. While protected, taking damage
will not cause spellcasting delays, but non-instant spells take longer to cast
and melee combat is slowed.
* New Ability (Bear Form): Frenzied Regeneration (available at level 36) -
Converts an amount of rage into health every second for a short duration.

Hunter

* Training costs adjusted. Total training cost was decreased.
* Sandfury Guardians are no longer tameable.
* Fixed a bug where Hunter pets were sometimes unattackable by opposing faction
players.
* Fixed a bug where creatures were keeping their innate resistances after being
tamed. This was unintentional and the fix will affect all existing pets.
* Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye
talents.
* You can no longer use Eyes of the Beast to leave a flight path.

Mage

* Training costs adjusted. Total training cost was decreased.
* Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/
Permafrost) and refreshes with each damage tick rather than at the beginning of
the spell. In addition, a target that resists the damage will also resist the
chill effect.
* Blink - Using this spell should no longer cause you to fall through the
world.
* Blink can now be used to escape more of the stun effects used by creatures in
the world.
* Blink is no longer useable on boats or zeppelins.
* Blast Wave damage radius fixed so damage properly extends to 10 yd.
* Dampen Magic - Duration and mana cost increased. Now castable on all raid
targets.
* Amplify Magic - Duration and mana cost increased. Now castable on all raid
targets.
* Frost/Ice Armor - Mana cost reduced.
* New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana
regeneration to function while casting and increases resistance to all magic
schools. Does not stack with Frost/Ice Armor.
* New Spell: Conjure Water (Rank 7) (Available through quest at level 60).
* Arcane Missiles: Fixed a bug where the spell would not function properly
against spell-reflecting targets.

Paladin

* Training costs adjusted. Total training cost was decreased.
* Seal of Command - The damage effects can now be resisted instead of dodged,
blocked, or parried.
* Blessing of Protection - Now castable on all raid targets.
* Blessing of Sacrifice - Now castable on all raid targets.
* Blessing of Salvation - Now castable on all raid targets.
* Divine Intervention - Now castable on all raid targets.

Priest

* Training costs adjusted. Total training cost was decreased.
* Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items.
Such items now have a greater effect on this spell.
* Prayer of Fortitude - This spell is now cast on the target's party.
* Power Word: Shield - Now castable on all raid targets.

Rogue

* A number of areas in the world now have footlockers in them. These areas are
in place for rogues to visit to increase their lockpicking skills. The contents
of these footlockers are only token amounts of treasure, but they should allow
for a more interesting experience while increasing lockpicking skill. The
difficulty of the locks in the area correspond to the level of the zone, so if
your lockpicking skill is around 100, you would go to Durnholde Keep in
Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern
Plaguelands.
o Hillsbrad Foothills - Durnholde Keep
o Redridge Mountains - Lake Everstill
o Ashenvale Forest - Zoram Strand
o Stonetalon Mountains - Windshear Crag and Associated Mines
o Wetlands - Murloc Camps
o Desolace - Sar'theris Strand
o Badlands - Angor Fortress
o Swamp of Sorrows - Pool of Tears
o Searing Gorge - The Slag Pit
o Tanaris Desert - Lost Rigger Cove
o Azshara - Bay of Storms
o Eastern Plaguelands - Tyr's Hand (elite)

* Very high-end gems will no longer be acquired from junk boxes or
pickpocketing.
* Added a visual to Sword Specialization "proc" that will now show up in the
combat log as well.

Shaman

* Training costs adjusted. Total training cost was decreased.
* Tremor Totem - Now creates the appropriate looking earth totem; tooltip
updated to clarify what effects it counters; radius of effect increased; now
pulses more frequently.
* Astral Recall - The tooltip now includes the home point the spell will recall
you to.
* We've changed the spell icon of several totem spells. They should now all be
unique.
* Searing Totem - Damage slightly increased.
* Reincarnation - No longer causes resurrection sickness.

Warlock

* Improved Drain Mana - Will now report to the combat log all damage caused.
* Inferno - The duration the Infernal is enslaved when first summoned has been
increased. The area of effect damage caused by the Inferno spell, and all
threat generated by it, will now originate from the Infernal. The Infernal will
now immediately attack targets within the radius of the spell.
* Enslave Demon - Is no longer dispellable.
* Curse of Agony - Now benefits from items that increase shadow damage.
* Nightfall - Fixed a bug where the Shadow Trance effect was lost without
benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a
2%/4% chance of triggering, and the tooltips have been updated to accurately
reflect this change.
* Ritual of Doom - The death caused at the completion of the ritual no longer
causes durability loss.
* Firestone - Equipping Firestones will now increase damage caused by fire
spells.
* Spellstone - Equipping Spellstones will now improve your chance to get a
critical strike with spells.
* Fear - Mana cost changed to a percentage of base, which results in an
increase in cost.
* The Shadow Trance buff granted by the Nightfall talent will no longer be used
up by a shadowbolt that was in mid-cast.

Warrior

* Training costs adjusted. Total training cost was slightly increased.
* Battle Shout - Rage cost reduced.
* Bloodrage - Health cost reduced.
* Heroic Strike - Damage increased.
* Parry - Moved to level 6.
* Thunder Clap - Now causes Physical damage instead of Nature damage; damage
increased; duration increased with each new rank. Improved Sunder Armor - Now
decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost
by 1/1/2.
* Execute - Full rage is no longer consumed when the ability does not hit.
* Overpower - Should now be usable when a special attack is dodged.
* Fixed a bug where rage was not being generated when normal melee attacks were
parried, dodged, and blocked.
* Charge has been improved so it will work through doorways and won't path you
through an entire dungeon.
* Sweeping Strikes bug fixed. It will hit more reliably and show up in combat
log correctly.
* Added a visual to Sword Specialization "proc" that will now show up in the
combat log as well.

Monsters

* Ogres in Azeroth have undergone a visual upgrade.
* Yeti will no longer flee when at low health.
* Mummified Atal'ai will no longer cast Fevered Plague so often.
* Some outdoor creatures will now use their Fear abilities less often.
* Reduced the number of pirates on the boats in Stranglethorn Vale.
* Reduced the number of Syndicate in Strahnbrad.
* Reduced the respawn rate of the troggs on the islands in Loch Modan.
* Some wildlife that was stationary in Desolace should now be more active.
* Mechanical Whelps have been boosted by five levels in order to be effective
longer. Their damage has been slightly decreased to compensate for the
additional damage that would have occured with the change.
* Battle Chicken has had its level boosted by five.
* The monster ability Skull Crack now only stuns for two seconds instead of
six.
* Warbringer Constructs now have less armor than before.

Items

* The Reactive Mana set bonus effect on the Arcanist set had an incorrect
tooltip. The proper chance of the effect triggering is 1%, not 100%.
* Restorative Elixir tooltip is now more clear.
* Weightstones may now be used on fist Weapons.
* Postmaster's Treads now have stats more appropriate for clothwearers.
* Crown of the Penitent effect made more appropriate for the quality and level
of item.
* Bloodlust Epaulets stats improved to the appropriate amount for the item's
level and quality.
* The effect of the Spirit of Aquamentas and Choker of Enlightenment has
changed to a +damage and +healing of all spell schools effect.
* Ramstein's Lightning Bolts effect reduced to 200 points of damage and a
10-yard radius.
* Magister's Mantle, Robe, Belt, Crown, and Binding changed to include more
stamina in lieu of spirit.
* Gnomish earrings will no longer appear outside the Bloodlust Helm.
* Deathstriker name changed to Felstriker.
* The Lion Horn of Stormwind now properly gives AC to members of the party.
* Priests can now use scrolls and the Heart of Noxxion while in Shadowform.
* The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed Sunfruit
Juice have been lowered to 60 silver per stack of five.
* The buff effect of Blessed Sunfruit has been changed from Stamina to
Strength.
* Horn of the Arctic Wolf now correctly summons an arctic wolf (Instead of a
light-gray one).
* White Bandit Mask is now Uncommon and Bind on Equip.
* Fixed a bug that was causing Judgement Sabatons to have two instances of
Spirit.
* Green Lens item can no longer call Stamina as one of its random properties.
Existing Green Lens have not been changed.
* Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
* Sorcerer Sphere is no longer Warlock only.
* Twilight Orb is no longer Warlock only.
* Fixed a bug that was causing Dog Training Gloves to not be Bind on Pick Up.
* Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to have an
additional attack when the effect went off.
* Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A Final Blow)
that caused it to have more stats than it should. It no longer has +12 defense.
* Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
* Fixed a bug with Jungle Remedy that was causing it to be on the non-combat
potion timer of three seconds. It is now on the combat potion timer of two
minutes.
* Fixed a bug with Fist of Stone that caused it to have stats that it shouldn't
have. Existing Fist of Stone items have not been changed.
* Finkle's Skinner is now Main hand only.
* Drop rates of gems have been increased at lower levels and decreased at
higher levels.
* Fixed a bug that was causing Outrunner's Cord to appear incorrectly on
characters.
* Fixed a bug that was causing Vosh'gajin's Strand to appear incorrectly on
characters.
* Fixed a bug that was causing Omokk's Girth Restrainer to appear incorrectly
on characters.
* Holy spell damage bonuses will no longer appear on random property items.
* Silithus has been itemized.
* Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is now only
obtainable via the quest Ramstein, no longer has a minimum level requirement,
and is Bind on Acquire. Existing Royal Seal of Alexis items have not been
changed.
* 16-slot bags are now set to Uncommon.
* Razorlash Root should now restore mana as intended and should no longer apply
the first aid debuff.
* Re-worded tooltips on Shard of Afrasa and Demon's Blood to better explain
their effects.
* Changed the tooltip on random property items with the suffixes "of
Concentration" and "of Regeneration" to more clearly state their effects.
* Lunar Wands that drop should now have random properties.
* Hurley Blackbreath's treasure table has been modified.
* Rend's treasure table has been modified.
* Goraluk Anvilcrack treasure table has been modified.
* General Drakkisath treasure table has been modified.
* Deathcharger's Reins can now be used by Tauren.
* Items that periodically restore health and mana no longer show up in the
combat log.
* Vanquisher's Sword and Amberglow Talisman, the rewards for the quests Bring
the Light (Alliance) and Bring the End (Horde), have been upgraded to be rare
instead of uncommon.
* Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal Spire,
Crystal Ward, and Crystal Yield to be on appropriate cooldown timers.
Completing the Crystal Pylon quest to obtain them will now reward five each
instead of three.
* Mark of the Dragon Lord has had its visual changed to better fit its effect,
and the tooltip has been corrected.

Professions

* A new engineering recipe is available in Blackrock Depths for a repair robot.
This robot acts as a repair vendor for 10 minutes and will repair and purchase
items for normal cost. This will allow dungeon groups and raids to get items
repaired and sold without returning to town.
* The Horde version of the tribal leatherworking quest now requires the
appropriate amount of leatherworking skill to complete.
* The item requirements for the elemental leatherworking quest have been
lowered from four of each kind of elemental item to two.
* A number of high-end profession reagents were changed to good quality (green)
to indicate their value and so that they are distributed properly by group loot
(Essences, Orbs of Righteousness, etc.).
* All of the creation professions have had one or more dropped recipes added to
raid level targets.
* Bottomless Bag requires significantly more mooncloth and two core leather to
make now.
* Invulnerability Potion - Now makes you immune to all physical attacks and
damage rather than just damage.
* The effects of flasks and elixirs are no longer dispellable. This should make
their use more compelling in PvP situations.
* Fused Wiring will now drop more often from target dummies.
* Quickdraw Quiver now requires cured thick hide (instead of thick hide) as one
of its required components.
* Crimson Lotus changed to a gray item as it is currently unused by
professions.
* Green Lens now requires more ingredients to make, but has special effects
rather than just stats on it.
* Red dragonscales have had their vendor price reduced.
* Drop rates of very high-end gems have been somewhat increased on rich thorium
veins.
* Improvements have been made to many potions: Troll's Blood potions,
Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater
Defense potions.
* Chimeric Glove recipe is no longer bind on pick up.
* There is now a recipe at leatherworking trainers that allows thick leather to
be turned into rugged leather.
* Turtle Scale Gloves recipe has been added to vendors in Feralas to make
completion of the tribal leatherworking quest easier. * You will now catch
ocean fish when fishing from Rut'theran village.
* The cooking trainer in Dolanaar now sells cooking recipes for several types
of fish.
* Owls in Teldrassil now drop more eggs than they used to.
* A new type of turtle is now found on the beaches of northern Tanaris in the
level 42-43 range. They can be skinned for turtle scales.
* The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
Vestments are no longer soulbound.
* Engineering guns level 40 and above now have attributes on them to bring them
in line with the random property guns.
* Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and
Gadgetzan. Allows players to cook tender wolf meat.
* Horde cooks can now cook up raptor eggs from a recipe found in Gromgol and
Hammerfall.
* Elixir of Giants duration increased to 60 minutes.
* Shadowskin Gloves recipe added so there is a non-rare recipe that requires
Shadowcat Hide.
* Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets.
* Mooncloth recipe moved to a different vendor in Everlook.
* Storm Gauntlets fixed so they deliver their lightning damage correctly.
* Enchantment for boots that increase speed improved significantly.

Raids & Dungeons

* "Raid lockout" is fixed. If the leader of your raid group is saved in a
different instance than you would otherwise go to, you are added to your
leader's instance.
* Added /raidinfo command showing remaining time on saved raid instances. Also
shows an ID to compare with other players (if you have the same saved ID as
them, you will go into the same instance)
* Added a chat window message when you are first saved to an instance.
* Raid members will show up on the world map.
* If you enter an instance in a group, and then leave that group, you will not
be able to complete quest objectives until you rejoin the group.
* Extended the decay time of boss corpses in dungeons.
* Lengthened the respawn time of many of the creatures in Ragefire Chasm,
Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme.
* Molten Core
o Added in-game voice for Ragnaros and Majordomo Executus.
o Fixed an issue that was causing the first Firelord to stop moving.
o Garr will now lose his enrage buff when he leaves combat.
o Majordomo Executus will now make the Flamewaker Healers immune to polymorph
at the appropriate time, even after failed attempts.
o Bringing Flamewaker Healers too far away from Majordomo Executus will now
result in the Healers becoming immune to Polymorph.
o Line of Sight checks removed from many creature abilities in Molten Core.
o Sons of Flame now despawn when everyone wipes.
o Ragnaros will reset properly if the raid wipes while submerged.
* Onyxia
o Onyxia's fireballs will no longer result in a confuse effect (Engulfing
Flames). The impact damage of these fireballs has been slightly increased to
compensate for the loss of the damage over time.
o Onyxia's egg pit will now heat up when she does a strafe breath across the
room.
o Onyxian Warders now respawn in the hallway while Onyxia is in combat.
o Increased the delay before Onyxia will try to tail sweep.
o Fixed a bug that could cause Onyxia to occasionally not reset correctly.
o Fixed a bug that was causing Onyxia to get stuck under the world
o Players no longer leave combat while Onyxia is in flight.
o The Onyxia Key quest for the Horde has experienced some changes.
o The Test of Skulls for Scryer, Somnus, and Chronalis can now all be
obtained simultaneously. The drop rates for black dragonspawn eyes have been
increased substantially.
* Stratholme
o Baroness Anastasi in Stratholme will now leave the possessed target when
the target is below 50% health, instead of 30%. She will also cast Possession
slightly less often.
o Roaming Gargoyles will be set to a 30-minute respawn.
o Roaming Shades set to 15-30 minute respawn (previously 5-15).
o Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
o Overall respawn in the entire dungeon made longer.
o Crimson Conjurers will no longer roam in pairs.
o Crimson Conjurers can now only have a max of two "pets" at one time.
o Changed the way the Gauntlet area works. The Crystals no longer respawn.
o The Crystals no longer fire ribbon of souls (this was causing in-combat
issues).
o Fixed a bug that was causing monsters to leave combat in mid-fight, thus
regaining all their health.
o Various tweaks made to the Baroness encounter.
o Scholomance
o Lengthened the overall respawn of the dungeon.
o Risen Aberration health and damage reduced.
+ Reduced the duration of Dark Plague from three minutes to 90 seconds.
+ Fixed a bug that caused the Cloud of Disease spell, cast by Diseased
Ghouls, to do more damage than intended.
+ Blood of Innocents will now drop off both Doctor Theolen Krastinov (The
Butcher) and Jandice Barov for players that have completed the Sarkhoff
questline in Scholomance.
+ Shadow resistance now will be more effective at mitigating the damage
from Unholy Aura.
+ The creature spell, Call of the Grave, has had its damage reduced by
half.
* Blackrock Spire
o Spire Spiders now only summon four Spire Spiderlings instead of five.
o Health and damage on these Spire Spiderlings has been reduced.
o Crystallize has been reduced from eight seconds to six seconds.
o Some Blackrock Spire bosses will now properly display their true level,
instead of being considered world bosses (who do not display level).
* Blackrock Depths
o The doors to the Lyceum will now re-open after Magmus has been killed.
o Vault encounter has been toned down slightly.
o Mind Flay and Cripple will now work on Blackrock Depths bosses.
* Maraudon
o Princess Theradras - Boulders thrown will now cause a knockdown as well.
She will also be more intelligent about deciding when to use her Dust Field
ability.
o Noxxion encounter made easier for groups lacking area of effect damage.
o Creeping Sludge poison proc has been changed to a pulsing point-blank area
of effect short-range damage spell called Poison Shock.
* Zul'Farrak
o Dead Hero will now always drop an uncommon random item.
o Witch Doctor Zum'rah's loot table was improved.
o Toned down the Zigguraut event.
o Toned down the Antu'sul event.
o Fixed stuck NPCs that were causing "in combat" issues.
o Scarabs will no longer flee when at low health.
* Scarlet Monastery
o Doors requiring the Scarlet Key can now also be opened with a Large
Seaforium Charge in addition to the lockpick ability.
* Gnomeregan
o Doors requiring the Workshop Key can now be opened with a Small Seaforium
Charge.
* Deadmines
o The "cannon door" can now be opened with a Small Seaforium Charge in
addition to the lockpick ability.

Quests

* Quests that take you into dungeons are now denoted "Dungeon" in the quest
log, and are sorted under the dungeon to which they take you.
* Decrepit Guardians in Andorhal were changed to non-elite.
* The Heroes of Darrowshire quest in Eastern Plaguelands now gives anexperience
reward.
* Increased the drop rate of Shadowmaw Claws for Mok'thardin's Enchantment.
* Fixed an issue with the Green Hills of Stranglethorn quest. If players
destroy one of the chapters, Barnil will now help them relocate it.
* The quest, Scarlet Diversions, should now be easier to complete.
* Reduced the speed at which the Magrami ghosts are attracted to the Ghost
Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest
players move away from where they place their magnet.
* Princess Poobah now waits for 60 seconds before despawning after the
completion of the Message in a Bottle quest.
* Fixed pathing on the assassins of the Protect Kanati Greycloud quest,to
prevent them from getting stuck.
* Arei the Treant is now PvP-enabled. If Horde players attack himwhile Alliance
players are escorting him, the Horde players will nowbe flagged for PvP.
* The It's Dangerous to Go Alone quest in Un'goro no longer requires a
deprecated item to complete.
* The health of the Corrupted Saber (escortee in the Corrupted Sabers quest)
was increased.
* The Scarab Shells quest in Zul'Farrak's item requirement was reduced from
nine Uncracked Scarab Shells to five
* Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black
Box) for Horde players.
* The epic item questline for the turning in of the Beast's hide has had its
monetary requirements lowered to 50 gold.
* The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have
had several major changes. Turning in Dark Iron Ore will now result in half of
its previous faction reward. However, the turn-in requirements for Fiery Core,
Core Leather, and Lava Core have been substantially reduced and their faction
rewards quadrupled.
* For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to Smeed
Scrabblescrew now works.
* The King of the Foulweald quest event in Ashenvale now has the Enraged
Foulwealds spawn as soon as Karang's Banner is placed.
* The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to
leave his hut (and leave his Indurium Plans behind).
* End quest added to Hydraxis quest line, offering players a reward.
* The amount of waves players must fight in the Belnistrasz quest eventhas been
reduced.
* Argent Dawn Valor Tokens, Minion's Scourgestones, Invader's Scourgestones,
and Corruptor's Scourgestones now stack in quantities greater than 20.
* You may now turn in Thorium Shells in exchange for Thorium Headed Arrows.
Both Orgrimmar and Ironforge have a turn-in NPC.
* Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea
to those rogues who completed the quest and inadvertently destroyed their
recipes.
* The Horde version of the quest A Call to Arms: The Plaguelands! should now
only be available once after accepting the quest.
* The text for the Je'neu and the Earthen Ring quest has been clarified.
* The completion point for the The Fragments Within quest should now appear in
the mini-map.
* The Araj's Scarab quest should now properly reflect that it is an elite
difficulty quest.
* The WANTED: Murkeep! quest is now sharable.
* The duration of Arcane Quickeners has been increased to 30 minutes.
* The reward for completing the quest Morrowgrain to Feathermoon Stronghold has
been increased to 10 packets of seeds per five morrowgrain.
* The Evergreen Pouch as used by Herbalists with a skill of 150+ has been
modified.
* The chance of getting morrowgrain when the pouch is used has been slightly
increased.
* The Order Must Be Restored quest now gives a Stormwind reputation boost upon
completion.
* The Roll the Bones quest has been lowered in level.
* There are now more lockboxes available in the Ruins of Andorhal for the
Counting Out Time quest.
* The Mangled Journal found in Un'Goro Crater now drops for all members of a
group.
* The Shattered Necklace in Badlands and Uldaman now drops for all members of a
group.
* The Winterfall Activity quest is now available to players who are at the
minimum point of Friendly reputation with the Timbermaw Furbolgs.
* Ghede and Jenal in the Un'Goro Soil quest now appear in the mini-map when it
is time to talk to them. It is also clearer where they are in the quest text.
* Quests marked as Gadgetzan in the header of the quest log should now be
displayed as Tanaris.
* Typos fixed for many quests.

Pets

* Pets in defensive mode that respond to attacks will no longer flag their
masters for PvP. If the master issues an explicit attack command, the master
will be flagged.
* You can issue pet commands while you are stunned, fleeing, etc.
* Pets and summons no longer get stuck when you get on a boat or zeppelin.
* Non-aggressive enemy NPCs no longer attack pets and summons.

Faction & Reputation

* Felicia Maline in Stormwind is now giving a discount on gryphon rides for
players who have Honored or greater reputation with Stormwind.
* The Argent Dawn is offering new rewards to heroes who are Revered and Exalted
to the Dawn. Speak to a quartermaster of the Argent Dawn for more information!
* If a player is under the effects of mind control by another player, then
reputation adjustments for killing creatures go to the controlling player.
* Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now report
reputation increases and decreases across the board if so affected.
* Rivern Frostwind's death no longer gives reputation adjustments for Horde and
Alliance factions.
* Winterfall Pathfinders in Winterspring now give Timbermaw reputation
adjustments when killed.
* The loss of overall reputation when a player loses reputation at the higher
tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially
reduced.

User Interface

* You can now have multiple action bars onscreen at the same time. You can
activate the additional action bars through the Interface options menu.
* You can now have quest completion criteria for the quests you are currently
on display on the game screen as well as in the quest log. If you shift-click
on a quest in the quest log, it will display the completion criteria on the
main game screen underneath the mini-map.
* You will now be able to tell how many other players in your group have the
same quest you do. When you are in a group, it will display the number of other
players in the group who have the quest in parenthesis to the left of the quest
name. If you mouse over the quest name, it will display the names of the other
players in the party who have the quest in the bottom right hand corner of the
screen.
* Chat bubbles have been added to the game. Now when a player or NPC uses a
/say or /yell chat command, it is displayed in the game screen by default as a
chat bubble as well as in the chat log. It displays above the head of the
character talking, but only if you can see the character. This functionality
can be turned off should you desire. This functionality also exists for party
chat, but is turned off by default. Both options are turned on or off in the
"Interface" options window.
* The /bug and /suggest commands have been removed from the game.This
functionality was mainly for beta test purposes and not intended for our live
audience. To submit bug reports, please petition a GM.To make a suggestion
about the game, please use the Suggestions forumon the WorldofWarcraft.com
website.
* Level information is no longer available to the scripting system for
dangerously high-level enemies.
* Improved client performance with chat filter enabled.
* Added /golfclap.
* You can no longer change armor sets while your enemies are stunned.
* If more than one player ties a loot roll, a random player will receive the
loot.
* Monster tooltips now display the hostile color in an easier to read shade of
red.
* Loot sparkles will disappear appropriately after group loot or master loot is
distributed.
* An option has been added to display the time remaining on your buffs all the
time. The option is found in the "Interface" options windowunder "Buff
Durations."
* If the current round robin looter closes the loot window without looting
money, other players may loot the money.
* Targeting with the tab key has been fixed so hitting tab will acquire
creatures in a cone up to 30 yards in front of you or a circle 10 yards around
you. It no longer only hits targets off to your left.
* When you are using group loot or need before greed looting systems and are
looting a bind on pick up item, the "This item will bind to you" yes/no dialog
box pops up after you click the "roll dice" button, but before it accepts your
roll.
* You can now lock your action bar so spells cannot be dragged out of it while
it is locked. This functionality can be assigned to a hotkey toggle in the
keybindings UI.
* Trading with a player no longer closes his auction interface (you get a busy
message).
* Added subclasses to recipes in the auction house interface (tailoring,
leatherworking, etc...)
* A message will be sent to group members if everyone passes on a loot item
roll.
* An "unbind" button has been added to the key bindings page.
* Guild names can no longer have consecutive spaces, or start or end with a
space. This prevents confusingly similar guild names such as"My Guild" and "My
Guild".
* Added a right-click menu to the social pane for whispering and inviting
players into groups.
* The guild interface remembers whether or not to show offline members between
sessions.
* If you are holding down the move forward key, and press the move backwards
key, you will stop moving.
* Increased the quest share distance to 10 yards.
* The "|" character will show up in general chat channels.
* You will get informative feedback if you try to share a quest with someone
who is already on the quest or has completed it.
* Added UI to the addon customization screen to specify how much memory is
available to the scripting system.
* Added the "date" and "time" functions to the UI scripting system.
* You will see an error message if you tell your pet to attack a target that it
can't find a path to.
* If you are sitting and press a turn key, you will stand up and start turning.
* Riding Kodos have new icons for when you are mounted.
* NPC chat log color changed to light yellow by default instead of gray, which
was not very readable.
* If you have files in the InterfaceFrameXML folder, they will be moved to
InterfaceFrameXML.old after a patch.
* After the game is patched, you will be prompted to disable addons that are
out of date.
* Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
functions to frames in the scripting system.
* Added the "pcall" and "xpcall" functions to the UI scripting system.
* The .toc file for addons supports a new keyword: "DefaultState," which can be
enabled or disabled, and specifies whether or not an addon is enabled or
disabled by default when first installed.

World Environment

* The bridges in northern Stranglethorn Vale are now fixed so they will not
dismount you when you ride across them.
* The names of many more points of interest have been added to various area
maps.
* The Ashenvale, Felwood, and Azshara Crater areas are using a new graveyard
system that should help to place dead characters at appropriate graveyards.
* Fixed several places throughout the world where monsters and profession nodes
were spawning underground, floating or inside of objects.
* You can now design guild tabards in Ironforge and Thunder Bluff.
* Characters dying in the instanced portions of Blackfathom Deeps, Scholomance,
Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse
marker in the minimap and see the message letting them know that they need to
enter the instance before they will be able to resurrect.
* The Argent Dawn base at the southern edge of the Western Plaguelands is now
named Chillwind Camp.
* Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a more
accessible position.
* Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His
brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby
shop, are still more than happy to provide their durability repair services.
* Reagent Vendors have been added to Feathermoon Stronghold and Camp Mojache in
Feralas.
* Added a mailbox to the Darnassus Bank.

Flight Paths

* The following flight times have been reduced:
o Auberdine - Talonbranch Glade
o Thunder Bluff - Orgrimmar
o Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
* The following flight paths have been added:
o Gadgetzan - Brackenwall Village
o Gadgetzan - Valor's Rest (Silithus)
o Gadgetzan - Camp Mojache
o Gadgetzan - Crossroads
o Orgrimmar - Everlook

Bug Fixes

* Fixed framerate problem with UI modifications that use overlapping buttons.
* Hunter pets immediately gain training points when they level up.
* Creatures that are quickly respawning to repopulate an area will often wait a
few seconds after they spawn before attacking players.
* Fixed bug where Seal Fate and Blood Frenzy were giving two combo points
instead of one.
* You can no longer disenchant an item while you have the disenchant loot
window open for another item, which caused you to lose the original item and
its loot.
* Fixed bug where Primal Frenzy was giving 10 rage instead of five.
* Fixed bug where melee weapon abilities were causing durability damage to
ranged weapons.
* Fixed a bug where abilities that give extra attacks, like the paladin
Reckoning talent, could cause the following swing to take longer than it
should.
* Fixed a bug where instant melee attacks were not blockable.
* Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike) that
were blocked were fully blocked instead of having their damage reduced by the
block amount.
* Fixed a bug where off-hand attacks were being skipped when using "On Next
Swing" melee attacks.
* Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now
only the better bonus should be considered.
* Fixed a bug where Quivers and Ammo Pouches were granting a larger haste bonus
than intended in some cases.
* Items like the Eye of the Beast will correctly increase your spell critical
hit chances.
* Players will no longer become stuck behind a structure in the Ruins of
Eldarath, Azshara.
* Players will no longer become stuck near the entrance to an ogre mound in the
Mo'Grosh Stronghold in Loch Modan.
* Players will no longer become stuck in a steep location in Forest Song,
Ashenvale.
* Players will no longer fall through the ground in a cave location in
Duskwood.
* Players will no longer fall through the ground at the Cauldron area of the
Searing Gorge.
* Players can no longer gain access to Zul'Gurub through Duskwood.
* Turning in a guild charter signed by a player who later joins another guild
no longer destroys the charter. You get it back and have to get a replacement
signature.
* Turning in a guild charter with the same name as an existing guild will no
longer destroy the charter. You can then rename your charter and turn it in
again.
* Tab targeting works properly now.
* Fixed exploit allowing non-grouped players to remove other players from
groups.
* Hyperlinks for wrapped items no longer show random property of the wrapped
item.
* Fixed bug with incorrect minimum bid display when outbid while monitoring
your auctions at the auction house.
* The auction interface now displays the gold, silver, and copper values for
all items, even if those values are zero. This should make it more difficult to
"hide" an item that costs several gold among items that only cost several
silver, for example.
* Items with charges now work properly from the action bar.
* Removed unnecessary happiness icon for warlock petsSelf-casting (ALT+action
button) when your current target is out of range works properly now.
* The quest NPC Khan Jehn no longer becomes confused and unresponsive.
* The stove at Sentinel Hill in Westfall can be used for cooking.
* Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh
can now be used for cooking.
* Fixed a problem with the Horde flight path from Light's Hope Chapel in
Eastern Plaguelands to the Undercity.
* You will now properly receive COD payments and returned mail from those on
your ignore list.
* Fixed item links from the character inspect window.
* Fixed item links from beyond the first page of the loot window.
* Fixed a bug allowing a guild master to promote himself to guild master, which
incorrectly set the guild master as an officer, leaving the guild without a
leader.


Changes in v1.2.3:
-----------------

No details available.


Changes in v1.2.1:
-----------------

Happy Holidays!

The holidays are here and the citizens of Azeroth are celebrating the occasion
with festive decorations and winter time activities. Keep an eye out for some
fun and exciting surprises throughout the world!

New Dungeon - Maraudon

In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of
the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he
joined with the princess of the chaotic earth elementals, Theradras. Their
unholy union gave birth to the misshapen and cursed centaur, who promptly slew
their father for his part in their misbegotten creation. Fearful of Cenarius'
wrath, the grief-stricken Theradras sequestered her dead lover's body in her
secret sanctuary, the Crystal Caverns of Therramok, where she watches over him
to this day. Travelers who come to Desolace have little trouble spotting
Zaetar's tomb, for the blessing of nature that permeates his being transformed
his resting place into a verdant paradise of flora and tranquil pools. Today,
this tomb is now trodden by the hooves of Zaetar's children, who have claimed
this great cavern as their sacred stronghold Maraudon.

Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business

Cloak & Helm Graphics

There are now interface options that let you not display your helm and/or cloak
on your character. These options will allow a player to wear a cloak or helm,
but not have it show up in the game world. The check boxes to control this
functionality are in the Options menu under "Interface Options."
General Changes
(detailed information for each below)

General

* Players will now receive credit for killing a monster even if they die during
battle.
* Players will now be able to purchase and train mounts from other races in
their faction. However, you will first need to obtain "exalted" reputation
status with that race in order to do so. Mounts of the opposing faction are not
available for purchase.
* A "Looking for Group" channel has been added. Additional improvements in
looking for group functionality will be added in future patches.
* Daze chance has been reduced in degrees depending on the level of the monster
versus the level of the player. Thus, a monster will have a better chance to
Daze a player equal in level than it would Dazing a player five levels higher.
* If you die in Molten Core, you will now be able to retrieve your corpse at
the Blackrock Depths instance line.
* Several instance bosses and sub-bosses have had their levels slightly
lowered.
* Giant Clams in the Vile Reef now drop Blue Pearls.
* Spell Reflection no longer reflects abilities.
* You can initiate a trade by dropping money onto a player.
* You can no longer select targets while under the effects of charm.
* Most non-elite creatures in non-instanced areas of the world have had their
hit points slightly increased starting from level 20.
* Messages in the chat window provide feedback when you are getting drunk or
sober.
* Skill gain messages will no longer appear for auto-ranking class skills when
you gain a level.
* Training costs for all classes are in the process of being rebalanced. For
this patch, training costs have been adjusted for the Rogue and Warlock classes
and we will be making similar adjustments to all classes in the future.

Talents

* Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection
tab) increased to 2% per rank.
* Amount of threat generated by Shield Bash when Shield Discipline is active
has been increased.
* Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135,
160) instead of percentage-based damage. Additional ranks available on Warrior
trainers.
* A bug causing the Hurricane talent to not require channeling has been fixed.
This spell now correctly requires channeling.

Player versus Player

* Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that
free-for-all PvP will only take place on the floor of the arena, and no longer
in the stands or on the entrance ramp. Please keep in mind that on PvP realms,
members of the opposite faction can still attack you anywhere in the arena
because Stranglethorn Vale is a contested area.
* There is now a short countdown before a duel starts.

Professions

* Fishing for high-level zones has been restored.
* Monetary value of fished items sold to vendors has been significantly
reduced.
* Chances of acquiring green weapons and armor from fishing have been reduced.
* Fishing profession now requires a minimum character level, like the other
professions do. Any character who already has a fishing profession past the
intended level will not be affected.
* The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy
Runecloth Bandage can be learned by visiting your faction's Artisan First Aid
questgiver.
* Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been
reduced.
* Expert First Aid books moved to a more appropriate vendor for the Horde. New
vendor is still within the same general area as the previous one.
* Spider Sausage added to cooking trainers.
* Negative effect on Fletcher's Gloves has been changed.
* Alchemists' Stone effects have been changed.
* Gnomish Death Ray ingredients have been changed.
* Small Spider Legs drops have been increased to aid night elf cooks.
* Embossed Leather Boots are now correctly marked as Soulbound.
* Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect.
* Enchanter's Cowl minimum level to use set to 28 instead of 38, as was
originally intended.
* Decrepit Darkhounds are now skinnable.
* Bloodstone Ore was made easier to mine.

Items

* The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now
considered physical damage instead of Shadow damage.
* Area effect of Piccolo of the Flaming Fire has been reduced.
* Common shields sold at the shops have had their levels shifted to provide for
a greater variety of choices.
* The damage effect from Circle of Flame no longer gets increased by items with
fire bonuses.
* Area effect on Explosive Rockets has been reduced.
* Damage over time effect on Demonshear should no longer be increased by items
with Shadow bonuses.
* Effects from Stormstout, Trogg Ale, Raptor Punch, and Keg of Thunderbrew
Lager no longer stack.
* Enriched Manna Biscuit now regenerates mana correctly.
* Wolfmane Wristguards are now Uncommon instead of Common.
* Lowered stats and armor on the Forcestone Buckler, which is rewarded from the
Compendium of the Fallen quest. Existing Forcestone Bucklers have not been
modified.
* Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings,
I get Violent quest have been improved. Additional item reward added to this
quest as well.
* Heart of the Scale should apply the correct Fire resistance now.
* Fixed a bug that caused Wildheart Boots to have duplicate stats.
* Loamflake Bracers now have stats.
* Effect on Cloak of Flames has been reduced.
* Dog Training Gloves are now Uncommon instead of Common.
* Murkgill Murlocs in Stranglethorn no longer drop Encrusted Tail Fin.
* Fixed texture on Rageclaw Belt to look like a belt instead of pants.
* Armor values for some Leather and Mail armor between levels 15 - 36 have been
slightly changed to address an error with armor values.

Quests

* Many Stranglethorn Vale quests had their experience rewards changed to be
more in line with the difficulty of the quests. Some Stranglethorn Vale quests
were also increased in difficulty, due to increased kill requirements or
balance changes to the quest target creatures. The Green Hills of Stranglethorn
and Big Game Hunter quests also now reward different items upon completion.
* Two new quests added to Desolace involving the Kodo Caravan.
* Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens
Counterattack! quest has been reduced to 20.
* Time limit for the Counterattack! quest has been increased to 20 minutes.
* Thazz'ril's Pick is now easier to spot.
* Bloodfury quest in Stonetalon Mountains is now marked elite.
* Catch of the Day quest in Desolace now requires 2 Bloodfish instead of the
previous 5.
* New quest rewards added to the Allegiance to the Old Gods quest in Ashenvale.
* Wildhunter Cloak reward item from the Ashenvale Hunt quest has been improved.
* Vagash in Dun Morogh now properly shows his Elite status.
* The Encrusted Tail Fin quest item now only drops off the Saltscale Murlocs in
Stranglethorn.
* The Bloodfury Ripper's Remains quest item now only drops off the Bloodfury
Ripper in Stonetalon Mountain.
* The Blueleaf Tubers requirement of the Barrens' Blueleaf Tuber quest was
decreased to 6.
* Quest text for the Elemental War quest is changed. It no longer implies that
a choice of rewards is available.
* The Summoning Shadra quest level has been increased from 50 to 55, to reflect
the level of Shadra.
* Fixed the problem that was causing Mikhail in Menethil Harbor to become
inactive after someone failed The Missing Diplomat quest.
* Besseleth and Arikara now have statistics appropriate to their status as
elite creatures.
* Quest monsters for Arachnophobia quest in Stonetalon Mountains now drop the
proper required quest item.
* Kodo Roundup quest in Desolace has been fixed to give proper quest credit.
* Homeward Bound quest in Thousand Needles can no longer be activated by anyone
other than the player that is escorting the Non-player Character.
* Free at Last quest in Thousand Needles can no longer be activated by anyone
other than the player that is escorting the Non-player Character.
* Fixed a bug with the Tower of Althalaxx quest line that allowed you to skip
the step that leads into Fire Scar Shrine.
* Quest related drop items from A Sample of Slime quest and a Batch of Ooze
quest have been reduced in value.

Druids

* Entangling Roots: Rank 4 moved to level 38.
* New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild
spell that buffs the entire group. Requires a reagent to cast. (Spell is
available via loot drop only.)
* Bear Form: Armor bonus increased from 65% to 180%.
* Dire Bear Form: Armor bonus increased from 125% to 360%.
* Hibernate: Players now have an increasing chance to break free of the effect,
such that it is unlikely the effect will last more than 15 seconds.

Hunters

* Hunters can no longer sit while under the effects of Feign Death.
* Disengage will cause the Hunter's target to immediately check for a new
target.
* Hunters will no longer show mana while they are under the effects of Feign
Death.
* Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
* Beasts under the effect of Beast Lore will now display whether they are
tameable or not.
* Pets: Bite and Claw tooltips now list the damage that is dealt when the pet
is content. Actual damage is unchanged.
* Scare Beast: Beasts now have an increasing chance to break free of the
effect, such that it is unlikely the effect will last more than 15 seconds.

Paladins

* Sense Undead: No longer available via the trainer; quest reward only.

Priests

* Power Word: Shield: Now usable on party members only.
* New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word:
Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell
is available via loot drop only.)
* Mind Control: Can no longer be cast on tapped targets.

Rogues

* Backstab will automatically target the nearest enemy if no target is
selected.
* Distract is now effective against creatures that are already distracted.
* Sap: Players now have an increasing chance to break free of the effect, such
that it is unlikely the effect will last more than 15 seconds.
* Training costs adjusted. Total training cost was decreased.
* Vanish will now break root and slow effects.

Shaman

* Earthbind Totem: Added a 15-second cooldown.

Warlocks

* Warlock demons have a wide selection of names based on the demon type. This
only affects new demons; existing demons will keep their names.
* Warlocks can no longer kill players in duels.
* Death Coil won't give health until it actually hits the target.
* Death Coil will only give the amount of health that it actually drained from
the target.
* Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
* Curse of Shadow: Increased duration from two minutes to five minutes.
* Curse of the Elements: Increased duration from two minutes to five minutes.
* Fear: Players now have an increasing chance to break free of the effect, such
that it is unlikely the effect will last more than 15 seconds.
* Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed
every time the spell was used, in addition to the healing gained from
successful dispelling.
* Tainted Blood (Felhunter): The reactive effect no longer causes threat.
* Training costs adjusted. Total training cost was decreased.
* Enslave Demon: Can no longer be cast on tapped targets.

Warriors

* Warriors will now resume attacking after performing a Slam attack.
* New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that
causes damage and interrupts spellcasting for a short duration.
* Shield Bash: No longer usable in Berserker Stance.
* Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly.
* Bloodrage: Now generates 10 rage immediately and 10 rage across the duration.
* Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1)
and 50% (rank 2).
* Berserker Stance: Now increases critical strike chance by 3% instead of
granting 10% melee haste. Extra damage taken reduced from 20% to 10%.

Mac

* The vertex and pixel shader based graphic options have been reactivated on
certain combinations of drivers and GPU hardware. As Apple releases future
improvements to drivers we will continue to re-test and re-activate features on
a case by case basis. A more detailed list of which driver/hardware
combinations are enabled for shader capabilities, along with any known bugs
will be posted on the Tech Support forum. Further optimization work on the
client is ongoing, and we welcome your feedback at wowmacteam123@blizzard.com.
* Added reverb to sound effects when a player is in enclosed spaces.

User Interface

* The Minimap arrows that point to locations/players/etc. are now easier to
see.
* Tooltip information on players and monsters in the game has been expanded.
* Alternative keyboard types (such as Dvorak) will now work correctly.
* Macros that cast spells will show spell feedback (e.g. cooldowns, etc.) on
the action bar.
* Lua single line comments now work in script blocks embedded in XML files.
* There is a new user interface to enable and disable add-ons for the current
account, available at the character selection screen.
* FontString has a new attribute, "maxLines," which is used to limit the number
of lines the FontString will render.
* Any text that goes beyond the extents of a FontString will be truncated and
replaced with "?"

Miscellaneous

* When a player breaks the surface of the water going up (i.e. heading out of
the water), the camera will move to the above-water position regardless of
whether or not the player is holding down the right mouse button.
* The visual effect for unlearning talents will happen after you accept the
dialog instead of immediately.

Bug Fixes

* A bug with bandages has been fixed. Previously, only the lowest rank bandage
(Linen Bandage) was working correctly in that it brought up a channeling bar
and required you to remain still while bandaging. All of the other bandage
types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have
been fixed to operate the same way that Linen Bandages do.
* Cenarion Vindicators no longer summon Forces of Nature as quickly.
* Severed Dreamers no longer summon Nightmares as quickly.
* Several elite creatures that were missing their elite tags have been fixed.
* Will of the Forsaken is no longer grayed out on the action bar while you are
fleeing.
* The Emerald Dragon Whelp will assist you when summoned.
* Aquatic creatures will no longer eventually teleport to you if you harass
them from land.
* Undead players will no longer be invisible when they first log in after
watching the intro cinematic.
* Fixed the rotating animations of the crystals in Un'Goro Crater.
* Reginald Windsor's yell can be heard during The Great Masquerade.
* Kodos in the Barrens will no longer stomp incessantly while in combat.
* The Ward of Laze is now summoned at a more appropriate level, instead of
level one.
* Some elite creatures in outdoor areas of the world had higher than normal
experience modifiers, and were corrected to award the proper amount of
experience.
* Rare creatures in many of the higher level outdoor zones will now use their
appropriate combat abilities.
* Autoloot has been fixed to work with skinning.
* Fixed durability display on vendor buyback items.
* Some creatures in the outdoor world had much less armor than intended. This
has been corrected.
* A bug causing war stomp to not affect some targets within melee range has
been fixed.

Download Patch:

Download Mirror 1: Download Patch

Download Mirror 2: Download Patch

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MARIO COMES ALIVE!
Welcome to MoFunZone, we are THE source for free online games including but not limited to defense games (also tower defense games), arcade, action games, shockwave games, flash games, kid(s) games, game board games, web games, online games, dress up games, internet games and etc. We have the newest and greatest free games and we update every day with new games. Our flash games are played millions of times. MoFunZone is da source for free online games .

Many people are still into arcade games and we make it easy to find and play these arcade games. Enjoy our classic arcade games.

Are you a sport jockey? Then we have sports games! And we bring you the newest best sports games on the net, all of them are free games. Check out our sports games category. Whether you want to be play soccer games or racing games, you got it here, even if it is extreme sports like bmx tricks or biking up the sporty hills. Just one category in the free online games we offer at MFZ.

As for our free games, you will find a lot to choose from right here. You can find action games here for your choosing. MoFunZone.com posts the best in action games and dress up games, all for you to play them for free.

Family and Kids can play here too, we do our best to keep the site clean and also offer kids games or family-friendly games here at MoFunZone.com. We usually post warnings for non kids games. For kids we have tons of online games for kids, it's one online game to another. Like Spongebob Games

Yep, we also have board games, the newest and free. Board games, online... that should make it easier!

For our girl games, we have a lot for you... like hannah montana games, quality gaming fun for all ages! Into super heroes and all that jazz? Why not try our spiderman games for example, you will find lots of action for all ages there!
Gaming! That's what we're all about! Can you go through all of our games? MoFunZone.com is indeed your first stop for free online games.