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Game Patch Downloads @ MoFunZone.com
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Patch File Size:
119 MB
Game Publisher:
Deep Silver
Operating System:
WinXp/Win2k/Win9x
Date Posted:
Dec/22/2005
Patch Release Information:
X³: Reunion 1.3 Readme updates
This update adds important features to the game as well as fixing a number of problems that players experienced. It also improves the game-balance in key areas such as combat and the economy.
New functionality
- Mobile mining! - Sector enhancements - Complete tips menu with all game tips introduced - Destroyed stations leave wrecks - Previously missing ships have been activated (Argon Discoverer, Teladi Osprey) - Missiles have a new look - Intermediate products in a complex can now be selected in the "sell for best price" menu - Intermediate products in a complex may now be bought, sold or both (global setting per complex) - A new ship is available: the Split Caiman Miner
Performance and options
- HUD render performance increased - Bullet render performance increased - CPU load reduced, increasing overall performance - Additional user-defined graphics options - Optimised overall shader performance - Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved - Ship collision-avoidance AI improved - GOD engine rebalanced and enhanced to affect economy - M1 & M2 shield generators increased - M2 laser generators increased - M6 class ships can now execute trade commands (buy/sell ware/best price) - M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!) - Intermediate product distribution logic has been fixed for complex building - Swarm missiles rebalanced - NPC AI tweaked to allow dumbfire missile usage - Pirate stations spawn pirate ships - Increased NPC fights and conflicts - Kha'ak fighters rebalanced (don't say we didn't warn you Wink) - Several plot stages have better balance - Other minor balancing improvements
Fixes
- Plot elements restored to working (should work for existing save-games too) - Plot-ending Argon rank bug fixed - Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary - Miria contacts player after she has been rescued from the pleasure complex - Mine for The Seed is now producing - Several other minor plot issues resolved - "Broken" jumpgates now really look broken - If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods - Argon versus Boron battle issues resolved - Captured ship-speed bug fixed - Ships hitting gate following jump fixed - Followers don't forget their command after docking - Decreasing numbers of AI ships over time fixed - Astronauts filling up docking slots fixed - Fixes to several autosave and savegame CTD problems - Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous versions to 1.3
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