| help | Display all console window codes |
| Player.changeGold , | Change players gold; 0 is active player |
| Player.setGold , | Set players gold; 0 is active player |
| Sound.noMusic | Stop music |
| Sound.reload | Reload audio scripts |
| Sound.stopSoundScape | Stop Soundscape from playing |
| Sound.play string | Play sound - AS2D, AS3D, ASSS |
| Graphics.FindBlackPlotsAndCities | Finds entities with black emissivity |
| Graphics.HideAttachables | Hide attachables |
| Graphics.ForceLightingUpdate | Force light update on all entities |
| Graphics.ReBuildTerrain | Rebuild terrain and lighting |
| Graphics.SetHillScale <#> | Set Hill scale |
| Graphics.SetPeakScale <#> | Set Peak scale |
| Graphics.setWaterHeight <#r> | Set water plane height |
| Graphics.quadTreeDepth <#> | Set render depth for quad tree |
| Graphics.toggleWater | Toggle water |
| Graphics.displayTerrain bool bOn | Display terrain |
| Graphics.toggleGridMode | Toggle grids |
| Graphics.showTexturePalette | Dump texture palette |
| Graphics.setTextureMode bool bOn | Set texturing |
| Graphics.setWireframe bool bOn | Set wireframe |
| Profile.morphGlobe <#> | Morph the globeview # times. |
| Profile.rebuildCity , , <#> | Rebuild city # times |
| Profile.rebuildPlot , , <#> | Rebuild plot # times |
| Profile.dumpAnimLog | Dump animation information to debugging window |
| Profile.setSpikeThreshold | Set min. time to capture spikes; set to 0 to disable spikelock |
| Console.History | Dump console command history |
| Console.CreateDocumentation | Writes HTML documentation for the current console commands |
| Console.Clear | Clear the console |
| Log.status | Display current logging status |
| Log.toggle | Toggle logging |
| Log.clear | Clear the log file |
| Map.empty | Erase units and cities from map |
| Map.fill | Fill map with units and cities for performance testing |
| Map.generateGoodies | Replot Goodies |
| Map.generateBonuses | Replot Bonuses |
| Map.generateFeatures | Replot Features |
| Map.generateRivers | Replot Rivers |
| Map.eraseGameElements | Erase Rivers, Features, Bonuses and Goodies |
| Map.replaceGameElements | Replace Rivers, Features, Bonuses and Goodies |
| Map.setActiveLandscapeID | Change the active landscape info |
| Map.erasePlots | Erase all plots |
| Xml.reloadGameText | Reload Game Text xml files |
| Xml.reloadLandscapeInfo | Reload Civ4TerrainSettings.xml |
| Xml.reloadArtDefines | Reload Civ4ArtDefines.xml |
| Game.toggleTextureAccessInfo | Toggle output of texture loads/accesses to debug output |
| Game.AIPlay <#> | Force AI to play for #turns |
| Game.createSelectedUnitKFs | Create sequences associated with the selected unit |
| Game.freeSelectedUnitKFs | Free sequences associated with the selected unit |
| Game.saveWorldBuilderSave | Save WorldBuilder save description file |
| Game.toggleAnimationTest | Toggle Animation Test Tool |
| Game.gfcDirChooser | Show GFC directory chooser |
| Game.gfcfiledlg | Show GFC file dlg window |
| Game.testGFC <#> | Show GFC test popup |
| Game.testFont bool bEnable | Show test popup |
| Game.testPythonPopup | Show the Python test popup |
| Game.testPopup | Show test popup |
| Game.scrollBottom | Scroll to the bottom |
| Game.scrollTop | Scroll to the top |
| Game.clear | Clear the listbox below |
| Game.helpScreen | Display the help popup |
| Game.toggleDebugMode | Toggle debug mode |
| Game.showWBPalette bool bCreate | Debugging |
| App.calcFolderChechsum | Compute md5 checksum for the directory tree specified |
| App.setMooseDbg2 <#> | Set debugging value |
| App.setMooseDbg1 <#> | Set debugging value |
| App.takeFullScreenShot | TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. |
| App.takeScreenShot | TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. |
| App.setMaxFrameRate <#> | Set maximum frame rate; 0 to disable |
| App.crash | Crash game |
| App.getBuildTime | Return the application link time |
| Player.testUnitIter <#> | Test player unit iteration |
| Player.changeGold , | Change players gold; 0 is active player |
| Player.setGold , | Set players gold; 0 is active player |