| Result | Cheat Code |
| God mode [Note] | god |
| Full weapons and ammunition | give all |
| Full ammunition for current weapons | give ammo |
| Armor to 125 | give armor |
| Classic 1995 version | give doom95 |
| Health to 100 | give health |
| All keys | give keys |
| BFG | give weapon_bfg |
| Chainsaw | give weapon_chainsaw |
| Machine gun | give weapon_machinegun |
| Plasmagun | give weapon_plasmagun |
| Rocket launcher | give weapon_rocketlauncher |
| Shotgun | give weapon_shotgun |
| Spawn indicated item | give [item name] |
| Play indicated map | map [map name] |
| Load a map | map |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button0 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button1 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button2 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button3 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button4 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button5 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button6 |
| Switch to indicated weapon slot, regardless if you have a weapon there | _button7 |
| Show AAS stats | aasStats |
| Unknown | addarrow |
| Adds debug arrow | addarrow |
| Core to game chat lines | addChatLine |
| Add debug line | addline |
| Scale contact friction | af_contactFrictionScale |
| Force the given friction value | af_forceFriction |
| Name of the body to highlight | af_highlightBody |
| Name of the constraint to highlight | af_highlightConstraint |
| Scale the joint friction | af_jointFrictionScale |
| Maximum angular velocity | af_maxAngularVelocity: |
| Maximum linear velocity | af_maxLinearVelocity |
| Show structures of articulated figures not at rest | af_showActive |
| Show bodies | af_showBodies |
| Show body names | af_showBodyNames |
| Show two bodies constrained by the highlighted constraint | af_showConstrainedBodies |
| Show constraint names | af_showConstraintNames |
| Show constraints | af_showConstraints |
| Show the inertia tensor of each body | af_showInertia |
| Show joint limits | af_showLimits |
| Show mass of each body | af_showMass |
| Show primary constraints only | af_showPrimaryOnly |
| Show articulated figure CPU usage | af_showTimings |
| Show the total mass of each articulated figure | af_showTotalMass |
| Show tree-like structures | af_showTrees |
| Show velocity of each body | af_showVelocity |
| Skip friction | af_skipFriction |
| Skip joint limits | af_skipLimits |
| Skip self collision detection | af_skipSelfCollision |
| Test for bodies initially stuck in solid | af_testSolid |
| Scale time | af_timeScale |
| Use impulse-based contact friction | af_useImpulseFriction |
| Use impulse-based joint friction | af_useJointImpulseFriction |
| Use linear time algorithm for tree-like structures | af_useLinearTime |
| Use constraint matrix symmetry | af_useSymmetry |
| Enable blocked fail safe handling | ai_blockedFailSafe |
| Draw movement information for monsters | ai_debugMove |
| Display script calls for the specified monster entity number | ai_debugScript |
| Draw trajectory tests for monsters | ai_debugTrajectory |
| Draw attack cones for monsters | ai_showCombatNodes |
| Draw obstacle avoidance information for monsters. | ai_showObstacleAvoidance 1 |
| Draw obstacle avoidance information for monsters and player | ai_showObstacleAvoidance 2 |
| Draw path_* entities | ai_showPaths: |
| Unknown | ai_testPredictPath |
| Write .AVI for a command demo | aviCmdDemo |
| Save demo in .AVI format | avidemo |
| Write .AVI for a demo | aviDemo |
| Write .AVI for the current game | aviGame |
| Game benchmark | benchmark |
| Benchmark | benchmark |
| Bind command to a key | bind |
| Bind ragdoll at the current drag position | bindRagdoll |
| Bind a key, but unbinds it first if there are more than two binds | bindunbindtwo |
| Blink a debug line | blinkline |
| Center view | centerview |
| Check if new version of the game is available | checkNewVersion |
| Unknown | clear |
| Clear the console | clear |
| Clear all lights | clearLights |
| Drop current weapon | clientDropWeapon |
| In-game GUI message mode | clientMessageMode |
| Voice chats | clientVoiceChat |
| Team voice chats | clientVoiceChatTeam |
| Close the view showing any notes for this map | closeViewNotes |
| Cull back facing polygons | cm_backFaceCul |
| Debug collision detection | cm_debugCollision |
| Color used to draw the collision models | cm_drawColor |
| Draw filled polygons | cm_drawFilled |
| Draw internal edges green | cm_drawInternal |
| Collision mask | cm_drawMask |
| Draw polygon and edge normals | cm_drawNormals |
| Show collision model info | collisionModelInfo |
| Use ~ to toggle console | com_allowConsole |
| Sample input from the async thread | com_asyncInput |
| Mix sound from the async thread | com_asyncSound |
| Compress saved games | com_compressSaveGame |
| Force generic platform independent SIMD | com_forceGenericSIMD |
| Unknown | com_guid |
| Record journal | com_journal 1 |
| Play back journal | com_journal 2 |
| Set hardware classification to | com_machineSpec |
| Set hardware classification to not detected, | com_machineSpec -1 |
| Set hardware classification to low quality, | com_machineSpec 0 |
| Set hardware classification to medium quality, | com_machineSpec 1 |
| Set hardware classification to high quality, | com_machineSpec 2 |
| Set hardware classification to ultra quality | com_machineSpec 3 |
| Make a build | com_makingBuild 1 |
| Marker for memory stats | com_memoryMarker |
| Run one game tick every async thread update | com_preciseTic |
| Purge everything between level loads | com_purgeAll |
| Show async network stats | com_showAsyncStats |
| Show frame rate | com_showFPS |
| Show framerate | com_showfps 1 |
| Show total and per frame memory usage | com_showMemoryUsage |
| show sound decoders | com_showSoundDecoders |
| Skip the renderer completely | com_skipRenderer |
| Show engine timings | com_speeds |
| Print time in milliseconds with each console print | com_timestampPrints 1 |
| Print time in seconds with each console print | com_timestampPrints 2 |
| Update the load size after loading a map | com_updateLoadSize |
| Hold last amount of detected video RAM | com_videoRam |
| Combine six images for roq compression | combineCubeImages |
| Compress a demo file | compressDemo |
| Print on the console but not onscreen when console is displayed | con_noPrint |
| Time messages displayed when console is displayed | con_notifyTime |
| Speed at which the console moves | con_speed [number] |
| Dump the console text to a file | conDump |
| Connect to a server | connect |
| Crashes game | crash |
| Crash game | crash |
| Unknown | cvar_restart |
| Restart the cvar system | cvar_restart |
| Apply damage to an entity | damage |
| Launch script debugger | debugger |
| Print parses | decl_show 1 |
| Print parses and references developer | decl_show 2 |
| Delete selected entity | deleteSelected |
| Hold [Enter] to zoom view | demoshot |
| Save screenshot for a demo | demoShot |
| Load a map in developer mode | devmap |
| Open directory | dir |
| List a folder | dir |
| List a folder with sub-folders | dirtree |
| Disassembles script | disasmScript |
| Disables connection for current multi-player game | disconnect |
| Disconnect from a game | disconnect |
| Compile map | dmap |
| Skip to last level | doomhell |
| Print indicated text | echo [text] |
| Launch in-game Articulated Figure Editor | editAFs |
| Launch in-game Declaration Editor | editDecls |
| Launch GUI Editor | editGUIs |
| Change lighting | editlight |
| Launch in-game Light Editor | editLights |
| Open the in-game editor | editor |
| Launch level editor Radiant | editor |
| Launch in-game Particle Editor | editParticles |
| Launch in-game PDA Editor | editPDAs |
| Launch in-game Script Editor | editScripts |
| Change sounds in editor area | editsounds |
| launch in-game Sound Editor | editSounds |
| Take an environment shot | envshot |
| Cause an error | error |
| Execute a config file | exec |
| Execute appropriate config files and sets cvars based on com_machineSpec | execMachineSpec |
| Exit game | exit |
| Exit command demo | exitCmdDemo |
| Export models | exportmodels |
| Finish the build process | finishBuild |
| Freeze everything on screen | freeze |
| Freeze game for indicated number of seconds | freeze [number] |
| Armor takes this percentage of damage | g_armorProtection [number] |
| Armor takes this percentage of damage in MP | g_armorProtectionMP [number] |
| Maintain even teams | g_balanceTDM |
| Show blood splats, sprays, and gibs | g_bloodEffects |
| Skip updating entities not marked 'cinematic' '1' during cinematics | g_cinematic |
| Set seconds to allow game to run when skipping cinematic | g_cinematicMaxSkipTime [number] |
| Pregame countdown in seconds | g_countDown [number] |
| Scale final damage on player by this factor | g_damageScale [number] |
| Display information on which animations are playing on specified entity; -1 disables | g_debugAnim [number] |
| Check for models with bounds over 2048 | g_debugBounds |
| Show decals (bullet holes, etc.) | g_decals |
| Disassemble script into base/script disasm.txt when script is compiled | g_disasm |
| Show double vision when taking damage | g_doubleVision |
| Unknown | g_dragDamping |
| Allow dragging physics objects around by placing the crosshair over them and holding [Fire] | g_dragEntity |
| Edit entity mode; 0 = off, 1 = lights, 2 = sounds, 3 = articulated figures, 4 = particle systems, 5 = monsters, 6 = entity names, 7 = entity models. | g_editEntityMode [0-7] |
| Toggle disable buffer file writing for save games | g_flushSave [0 or 1] |
| Display timing information for each game frame | g_frametime |
| Score review time in seconds at end game | g_gameReviewPause |
| Set how much health to take in nightmare mode | g_healthTakeAmt [number] |
| Set how low can health get taken in nightmare mode | g_healthTakeLimit [number] |
| Set how often to take health in nightmare mode | g_healthTakeTime [number] |
| Control the weapon sway in MP | g_mpWeaponAngleScale [number] |
| Show muzzle flashes | g_muzzleFlash [0 or 1] |
| If nightmare mode is allowed | g_nightmare [0 or 1] |
| Game password | g_password [password> |
| Show dynamic lights on projectiles | g_projectileLights |
| Draw boxes around thinking entities; dormant entities (outside of PVs) are yellow, non-dormant are green | g_showActiveEntities |
| Enable ejected shells from weapon | g_showBrass |
| Display current frame number for camera when playing cinematics | g_showcamerainfo |
| Draw boxes around monsters that targeted player | g_showEnemies |
| Enable shadow of player model | g_showPlayerShadow |
| Enable display of player hit percentage | g_showProjectilePct |
| Toggle hit % to HUD | g_showprojectilepct 1 |
| Draw entities and their targets; hidden entities are gray | g_showTargets |
| Display current animation and frame number for testmodels. | g_showTestModelFrame |
| Draw trigger entities (orange) and their targets (green); disabled triggers are gray. | g_showTriggers |
| Skip damage and other view effects | g_skipViewEffects |
| Let spectators talk to everyone during game | g_spectatorChat |
| Draw arrows over teammates in team deathmatch | g_TDMArrows |
| Test model animation; 0 = cycle anime with origin reset, 1 = cycle anim with fixed origin, 2 = cycle anim with continuous origin, 3 = frame by frame with continuous origin, 4 = play anime once | g_testModelAnimate |
| Number of frames to blend | g_testModelBlend |
| Test model rotation speed | g_testModelRotate |
| Test particle visualation; set by the particle editor | g_testParticle |
| Name of the particle being tested by the particle editor | g_testParticleName |
| Name of material to draw over screen | g_testPostProcess |
| When non-zero, shows entities whose think functions exceeded the number of milliseconds specified | g_timeEntities <number> |
| scale damage and armor dynamically to keep player alive more often | g_useDynamicProtection |
| Show available memory | game_memory |
| Display game class info | game_memory |
| Cause a game error | gameError |
| Kick player from multi-player game | gameKick [name] |
| Kick indicated player name | gameKick [name] |
| Print current view position | getviewpos |
| Display graphics card details | gfxinfo |
| Show graphics info | gfxInfo |
| Gametype filter | gui_filter_gameType |
| Password filter | gui_filter_password |
| Players filter | gui_filter_players |
| Send heartbeat to master servers | Heartbeat |
| Show help | help |
| Hitch the game | hitch |
| Show IK debug lines | ik_debug |
| Enable IK | ik_enable |
| Name of log file; if empty "qconsole.log" will be used | ilFileName |
| Set the maximum texture anisotropy if available | image_anisotropy [number] |
| Maximum MB reserved for temporary loading of full-sized precompressed images | image_cacheMegs [number] |
| Maximum KB of precompressed files to read at specification time | image_cacheMinK [number] |
| See texture MIP usage | image_colorMipLevels |
| Control texture downsampling | image_downSize |
| Control normal map downsampling | image_downSizeBump |
| Control normal map downsample limit | image_downSizeBumpLimit |
| Control diffuse map downsample limit | image_downSizeLimit |
| Control specular downsampling | image_downSizeSpecular |
| Control specular downsampled limit | image_downSizeSpecularLimit |
| Change texture filtering on mipmapped images | image_filter |
| Unknown | image_forceDownSize |
| Ignore high quality setting on materials | image_ignoreHighQuality |
| Change lod bias on mipmapped images | image_lodbias |
| If 0, dynamically load all images | image_preload [0 or 1] |
| Round bad sizes down to nearest power of two | image_roundDown |
| If 1, print number of outstanding background loads | image_showBackgroundLoads[0 or 1] |
| Allow alpha/intensity/luminance luminance+alpha | image_useAllFormats |
| If 1, do background load image caching | image_useCache [0 or 1] |
| If 0, force everything to high quality | image_useCompression [0 or 1] |
| If 2, use rxgb compression for normal maps; if 1, use 256 color compression for normal maps if available | image_useNormalCompression [0-2] |
| Write batch file for offline compression of .DDS files | image_useOfflineCompression |
| Use .DDS files if present | image_usePrecompressedTextures |
| Write .tgas of the final normal maps for debugging | image_writeNormalTGA |
| Write .TGAs of the final palletized normal maps for debugging | image_writeNormalTGAPalletized |
| Write .DDS files if necessary | image_writePrecompressedTextures |
| Write .TGAs of the non normal maps for debugging | image_writeTGA |
| Always run (reverse _speed button) in multi-player mode | in_alwaysRun |
| Angle change scale when holding _speed button | in_anglespeedkey |
| Look around with mouse (reverse _mlook button) | in_freeLook |
| Enable mouse input | in_mouse |
| Pitch change speed when holding _lookUp or _lookDown button | in_pitchspeed |
| Unknown | in_restart |
| Restart the input system | in_restart |
| Yaw change speed when holding _left or _right button | in_yawspeed |
| Unknown | keeptestmodel |
| Keep last test model in the game | keepTestModel |
| Kick client by connection number | kick |
| Kill current target; suicide if no one is targeted | kill |
| Kill the player | kill |
| Kill all monsters in current level | killmonsters |
| Remove all monsters | killMonsters |
| Kill all moving enemies | killmoveables |
| Remove all moveables | killMoveables |
| Kill all non-moving enemies | killragdolls |
| Remove all ragdolls | killRagdolls |
| Scan LAN for servers | LANScan |
| Show LCP solver failures | lcp_showFailures |
| List active game entities | listActiveEntities |
| List articulated figures | listAF |
| Unknown | listanims |
| List all animations | listAnims |
| List audios | listAudios |
| List key bindings | listBinds |
| List game classes | listClasses |
| List commands | listCmds |
| Unknown | listcollisionmodels |
| List collision models | listCollisionModels |
| List cvars | listCvars |
| List all decls | listDecls |
| List all keys used by dictionaries | listDictKeys |
| List all values used by dictionaries | listDictValues |
| List emails | listEmails |
| Unknown | listentities |
| List game entities | listEntities |
| Lists indicated def file settings | listentitydefs |
| List entity defs | listEntityDefs |
| List FX systems | listFX |
| List game commands | listGameCmds |
| List GUIs | listGuis |
| List decl text character frequencies | listHuffmanFrequencies |
| Unknown | listimages |
| List images | listImages |
| Lists indicated def file settings | listlightdefs |
| Unknown | listlines |
| List all debug lines | listLines |
| Unknown | listmaterials |
| List materials | listMaterials |
| List model defs | listModelDefs |
| Unknown | listmodels |
| List all models | listModels |
| Unknown | listmodes |
| List all video modes | listModes |
| Lists images of monsters | listmonsters |
| List monsters | listMonsters |
| List particle systems | listParticles |
| List PDAs | listPDAs |
| List the entity defs | listRenderEntityDefs |
| List renderer commands | listRendererCmds |
| List the light defs | listRenderLightDefs |
| List scanned servers | listServers |
| Unknown | listskins |
| List skins | listSkins |
| List sound commands | listSoundCmds |
| List active sound decoders | listSoundDecoders |
| Unknown | listsounds |
| List all sounds | listSounds |
| Unknown | listsoundshaders |
| List sound shaders | listSoundShaders |
| List the spawn args of an entity | listSpawnArgs |
| List system commands | listSystemCmds |
| List tables | listTables |
| Unknown | listthreads |
| List script threads | listThreads |
| List tool commands | listToolCmds |
| List type info | listTypeInfo |
| Unknown | listvertexcache |
| List vertex cache | listVertexCache |
| List videos | listVideos |
| Load a game | loadGame |
| Localize GUIs | localizeGuis |
| Localize maps | localizeMaps |
| If 1, buffer log; if 2, flush after each print | logFile [1 or 2] |
| Mouse pitch scale | m_pitch |
| Show mouse movement | m_showMouseRate |
| Number of samples blended for mouse viewing | m_smooth |
| Mouse strafe movement scale | m_strafeScale |
| Number of samples blended for mouse moving | m_strafeSmooth |
| Mouse yaw scale | m_yaw |
| Make an ambient map | makeAmbientMap |
| Process giant images | MakeMegaTexture |
| Create memory dump | memoryDump |
| Create a compressed memory dump | memoryDumpCompressed |
| Valid skins (including flushing referenced pak files); decreased if over 0 | mod_validSkins |
| Unknown | modulatelights |
| Modify shader parms on all lights | modulateLights |
| Unknown | nextanim |
| Show next animation on test model | nextAnim |
| Show next animation frame on test model | nextFrame |
| Teleport player to the next func_static with a GUI | nextGUI |
| Load next map on the server | nextMap |
| No clipping | noclip |
| Disable collision detection for the player | noclip |
| Ignored by most enemies | notarget |
| Unknown | notarget |
| Disable player as a target | notarget |
| Unknown | overlaygui |
| Print tokenized string | parse |
| Unknown | parsewait |
| Unknown | path |
| List search paths | path |
| Unknown | playcmddemo |
| Play back a command demo | playCmdDemo |
| Unknown | playdemo |
| Play back a demo | playDemo |
| Unknown | playermodel |
| Set the given model on the player | playerModel [model name] |
| Milliseconds the player can go without air before damage starts | pm_air [number] |
| x/y size of player's bounding box | pm_bboxwidth |
| Unknown | pm_bobpitch |
| Unknown | pm_bobroll |
| Unknown | pm_bobup |
| Bob much faster when crouched | pm_crouchbob |
| Height of player's bounding box while crouched | pm_crouchheight [number] |
| Time it takes for player's view to change from standing to crouching | pm_crouchrate [number] |
| Speed the player can move while crouched | pm_crouchspeed [number] |
| Height of player's view while crouched | pm_crouchviewheight [number] |
| Height of player's bounding box while dead | pm_deadheight [number] |
| Height of player's view while dead | pm_deadviewheight [number] |
| Approximate height the player can jump | pm_jumpheight [number] |
| Amount player's view can look down | pm_maxviewpitch [number] |
| Amount player's view can look up; negative values are up | pm_minviewpitch [number] |
| Draw camera from POV of player model; 1 = always, 2 = when dead | pm_modelView [1 or 2] |
| Speed the player can move while in noclip | pm_noclipspeed [number] |
| Height of player's bounding box while standing | pm_normalheight [number] |
| Height of player's view while standing | pm_normalviewheight [number] |
| Bob faster when running | pm_runbob |
| Unknown | pm_runpitch |
| Unknown | pm_runroll |
| Speed the player can move while running | pm_runspeed [number] |
| Size of the spectator bounding box | pm_spectatebbox [number] |
| Speed the player can move while spectating | pm_spectatespeed [number] |
| Length of time player can run | pm_stamina [number] |
| Rate that player regains stamina; divide pm_stamina by this number to determine how to fully recharge. | pm_staminarate [number] |
| When stamina is below this value, player slows to a walk | pm_staminathreshold [number] |
| Maximum height player can step up without jumping | pm_stepsize [number] |
| Third person view | pm_thirdPerson |
| Toggle third person view | pm_thirdperson [0 or 1] |
| Direction of camera from player in third person in degrees; 0 = behind player, 180 = in front | pm_thirdPersonAngle [0-180] |
| Clip third person view into world space | pm_thirdPersonClip |
| Enable third person view when player dies | pm_thirdPersonDeath |
| Height of camera from normal view height in third person | pm_thirdPersonHeight [number] |
| Camera distance from player in third person | pm_thirdPersonRange [number] |
| Use cylinder approximation instead of bounding box for player collision detection | pm_usecylinder |
| Bob slowly when walking | pm_walkbob |
| Player's walking speed | pm_walkspeed [number] |
| Unknown | poplight |
| Remove last created light | popLight |
| Unknown | prevanim |
| Show previous animation on test model | prevAnim |
| Show previous animation frame on test model | prevFrame |
| Print an articulated figure | printAF |
| Print an Audio | printAudio |
| Print an email | printEmail |
| Print an entity def | printEntityDef |
| Print an FX system | printFX |
| Print a material | printMaterial |
| Unknown | printmode |
| Print model info | printModel |
| Print a model def | printModelDefs |
| Print a particle system | printParticle |
| Print a PDA | printPDA |
| Unknown | printshader |
| Print a skin | printSkin |
| Print a sound shader | printSoundShader |
| Print a table | printTable |
| Print an Video | printVideo |
| Prompt and set the CD Key | promptKey |
| Exit game | quit |
| Quit the game | quit |
| Change gamma tables | r_brightness |
| Set brightness level | r_brightness [number] |
| arbfp1, fp30 | r_cgFragmentProfile |
| arbvp1, vp20, vp30 | r_cgVertexProfile |
| Compare all surface bounds with precalculated ones | r_checkBounds |
| Force screen clear every frame; 1 = purple, 2 = black, R G B = custom | r_clear [1, 2, or R G B value] |
| Custom screen height | r_customHeight [number] |
| Custom screen width | r_customWidth [number] |
| Step size of arrow cone line rotation in degrees | r_debugArrowStep [number] |
| Perform depth test on debug lines | r_debugLineDepthTest |
| Width of debug lines | r_debugLineWidth [number] |
| Draw a filled polygon | r_debugPolygonFilled |
| Used during development to show IHV's their problems | r_demonstrateBug |
| Optional display refresh rate option for vid mode | r_displayRefresh |
| Force a call to glFinish() every frame | r_finish |
| Scale flare deforms from the material def | r_flareSize |
| Draw all images to screen after registration | r_forceLoadImages |
| Draw to front buffer for debugging | r_frontBuffer |
| 0 = windowed, 1 = full screen | r_fullscreen [0 or 1] |
| Change gamma tables | r_gamma |
| Set gamma level | r_gamma [0-3] |
| "opengl32", etc. | r_glDriver [value] |
| Fraction to smear across neighbors | r_hdr_bloomFraction |
| Maximum light scale | r_hdr_exposure |
| Monitor gamma power | r_hdr_gamma |
| Random dither in monitor space | r_hdr_monitorDither |
| Use a floating point rendering buffer | r_hdr_useFloats |
| Random debugging without defining new vars | r_ignore |
| Random debugging without defining new vars | r_ignore2 |
| Ignore GL errors | r_ignoreGLErrors |
| Ignore the fragment program extension | r_inhibitFragmentProgram |
| Randomly subpixel jitter the projection matrix | r_jitter |
| Offset of joint names when r_showskel is set to 1 | r_jointNameOffset |
| Size of joint names when r_showskel is set to 1 | r_jointNameScale |
| Light all the back faces, even when they would be shadowed | r_lightAllBackFaces |
| All light intensities are multiplied by this | r_lightScale |
| Soft-shadow sampling | r_lightSourceRadius |
| Allow moving the view point without changing the composition of the scene, including culling | r_lockSurfaces |
| Number of frames to emit GL logs | r_logFile |
| Override all materials | r_materialOverride |
| Draw only a specific level | r_megaTextureLevel |
| Combine model surfaces with the same material | r_mergeModelSurfaces |
| Video mode number | r_mode |
| Number of antialiasing samples | r_multiSamples |
| Near Z clip plane distance | r_near |
| Polygon offset parameter | r_offsetfactor |
| Polygon offset parameter | r_offsetunits |
| Perform index reorganization to optimize vertex use | r_orderIndexes |
| Hardware specific renderer path to use | r_renderer |
| Scale factor for jitter bias | r_sb_biasScale |
| Oversize FOV for point light side matching | r_sb_frustomFOV |
| Scale factor for jitter offset | r_sb_jitterScale |
| Pixel dimensions for each shadow buffer, 64 - 2048 | r_sb_lightResolution |
| Use GL_LINEAR instead of GL_NEAREST on shadow maps | r_sb_linearFilter |
| Do not draw any occluders | r_sb_noShadows |
| 0 = front faces; 1 = back faces; 2 = midway between them | r_sb_occluderFacing[0-3] |
| polygonOffset factor for drawing shadow buffer | r_sb_polyOfsFactor |
| polygonOffset units for drawing shadow buffer | r_sb_polyOfsUnits |
| Randomly offset jitter texture each draw | r_sb_randomize |
| Set to 0, 1, 4, or 16 | r_sb_samples [number] |
| Build shadows in screen space instead of on surfaces | r_sb_screenSpaceShadow |
| Color the pixels contained in the frustum | r_sb_showFrustumPixels |
| only draw a single side (0 to 5) of points lights | r_sb_singleSide |
| Cull geometry to individual side frustums | r_sb_useCulling |
| Draw offscreen | r_sb_usePbuffer |
| Width of screen space shadow sampling screenFraction for testing fill rate; the resolution of entire screen can be changed | r_sb_viewResolution |
| Scale value for stencil shadow drawing | r_shadowPolygonFactor |
| Bias value added to depth test for stencil shadow drawing | r_shadowPolygonOffset |
| Enable shadows | r_shadows |
| Report alloc/free counts | r_showAlloc |
| Report sphere and box culling stats | r_showCull |
| Report number of modeDefs and lightDefs in view | r_showDefs |
| Report reads and writes to the demo file | r_showDemo |
| Display contents of the depth buffer and the depth range | r_showDepth |
| Draw lines from vertexes to center of dominant triangles | r_showDominantTri |
| Report stats on dynamic surface generation | r_showDynamic |
| Draw the sil edges | r_showEdges |
| Show entity scissor rectangles | r_showEntityScissors |
| 1 = show all images instead of rendering, 2 = show in proportional size | r_showImages [0-2] |
| Draw screen colors based on intensity; red = 0, green = 128, blue = 255 | r_showIntensity [number] |
| 1 = show frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox | r_showInteractionFrustums [0-3] |
| Report interaction generation activity | r_showInteractions |
| 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines | r_showInteractionScissors [0-2] |
| 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw | r_showLightCount [0-3] |
| 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume | r_showLights [0-3] |
| Report scale factor applied to drawing for overbrights | r_showLightScale |
| Show light scissor rectangles | r_showLightScissors |
| Display all the level images | r_showMegaTexture |
| Draw colored blocks in each tile | r_showMegaTextureLabels |
| Print frame memory utilization | r_showMemory |
| Draw wireframe normals | r_showNormals |
| 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw | r_showOverDraw [0-3] |
| Draw portal outlines in color based on passed/not passed | r_showPortals |
| Report drawsurf/index/vertex counts | r_showPrimitives |
| Color screen based on shadow volume depth complexity, 2 or greater = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show static shadows | r_showShadowCount [0-4] |
| 1 = visualize the stencil shadow volumes, 2 = draw filled in | r_showShadows [0-2] |
| Highlight edges that are casting shadow planes | r_showSilhouette |
| Draw skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only | r_showSkel[0-2] |
| Show which end (front or back) is blocking | r_showSmp |
| Show surface material name under crosshair | r_showSurfaceInfo |
| Report surface/light/shadow counts | r_showSurfaces |
| Shade triangles by tangent space; 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector | r_showTangentSpace [0-3] |
| Shade triangles by texture area polarity | r_showTexturePolarity |
| If greater than 0, draw each triangles texture (tangent) vectors | r_showTextureVectors [number] |
| Show intersection of an eye trace with the world | r_showTrace |
| Enable wireframe rendering of the world; 1 = only draw visible ones, 2 = draw all front facing, 3 = draw all | r_showTris [0-3] |
| if 1, put all nVidia register combiner programming in display lists | r_showUnsmoothedTangents [0-1] |
| Report entity and light updates and ref counts | r_showUpdates |
| Unknown | r_showVertexCache |
| Draw all triangles with the solid vertex color | r_showVertexColor |
| 1 = displays the bounding boxes of all view models, 2 = print index numbers | r_showViewEntitys [0-2] |
| Only draw the portal area the view is actually in | r_singleArea |
| Suppress all but one entity | r_singleEntity |
| Suppress all but one light | r_singleLight |
| Suppress all but one surface on each entity | r_singleSurface |
| Only draw a single triangle per primitive | r_singleTriangle |
| Bypass all non-interaction drawing | r_skipAmbient |
| Do not draw anything | r_skipBackEnd |
| Skip all blend lights | r_skipBlendLights |
| Use flat surface instead of the bump map | r_skipBump |
| Do all rendering, but do not actually copyTexSubImage2D | r_skipCopyTexture |
| Leave all deform materials in their original state | r_skipDeforms |
| Use black for diffuse | r_skipDiffuse |
| Do not dynamically create textures | r_skipDynamicTextures |
| Skip all fog lights | r_skipFogLights |
| Bypass all front end work, but 2D GUI rendering still draws | r_skipFrontEnd |
| 1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events | r_skipGuiShaders [0-3] |
| Skip all light/surface interaction drawing | r_skipInteractions |
| Do not do any post-interaction light scaling | r_skipLightScale |
| Only use the lowest level image | r_skipMegaTexture |
| Bypass all vertex/fragment program ambient drawing | r_skipNewAmbient |
| Skip overlay surfaces | r_skipOverlays |
| 1 = skip all particle systems | r_skipParticles [0-1] |
| Skip all post-process renderings | r_skipPostProcess |
| Skip 3D rendering, but pass 2D | r_skipRender |
| Null the rendering context during backend 3D rendering | r_skipRenderContext |
| Skip ROQ decoding | r_skipROQ |
| Use black for specular1 | r_skipSpecular |
| 1 = don't render any GUI elements on surfaces | r_skipSubviews [0 or 1] |
| Ignore the per-view suppressions | r_skipSuppress |
| Skip the translucent interaction rendering | r_skipTranslucent |
| 1 = do not accept any entity or light updates, making everything static | r_skipUpdates [0 or 1] |
| Merge normals that dot less than this | r_slopNormal [number] |
| Merge texture coordinates this far apart | r_slopTexCoord [number] |
| Merge xyz coordinates this far apart | r_slopVertex [number] |
| 1 = do not render main view, allowing subviews to be debugged | r_subviewOnly [0 or 1] |
| Changes wglSwapIntarval | r_swapInterval |
| Vertically scale USGS data | r_terrainScale |
| Experiment with vertex/fragment programs | r_testARBProgram |
| if over 0, draw a grid pattern to test gamma levels | r_testGamma [number] |
| if over 0 draw a grid pattern to test gamma levels | r_testGammaBias [number] |
| if over 0 draw a grid pattern to test gamma levels | r_testStepGamma [number] |
| Cache snapshots of dynamic models | r_useCachedDynamicModels |
| 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always | r_useClippedLightScissors [0-2] |
| Put all nVidia register combiner programming in display lists | r_useCombinerDisplayLists |
| Use pre-calculated material registers if possible | r_useConstantMaterials |
| 0 = none, 1 = sphere, 2 = sphere and box | r_useCulling [0-2] |
| Defer tangents calculations after deform | r_useDeferredTangents |
| Use depth bounds test to reduce shadow fill | r_useDepthBoundsTest |
| If 0, issue the callback immediately at update time, rather than deferring | r_useEntityCallbacks [number] |
| 0 = none, 1 = box | r_useEntityCulling [0 or 1] |
| 1 = Use custom scissor rectangle for each entity | r_useEntityScissors [0 or 1] |
| 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing | r_useExternalShadows [0-2] |
| if not 0, force the view frustum far distance to this distance | r_useFrustumFarDistance [number] |
| Use ARB_vertex_buffer_object for indexes | r_useIndexBuffers |
| Use the no-far-clip-plane trick | r_useInfiniteFarZ |
| 1 = cull interactions | r_useInteractionCulling [0 or 1] |
| 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors | r_useInteractionScissors [0-2] |
| Create a full entityDefs * lightDefs table to make finding interactions faster | r_useInteractionTable |
| 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas | r_useLightCulling [0 or 3] |
| Use a more precise area reference determination | r_useLightPortalFlow |
| 1 = use custom scissor rectangle for each light | r_useLightScissors [0 or 1] |
| Stop pushing reference bounds early when possible | r_useNodeCommonChildren |
| Use pass optimization for mono lights | r_useNV20MonoLights |
| Use the dmap generated static shadow volumes | r_useOptimizedShadows |
| 1 = use portals to perform area culling, otherwise draw everything | r_usePortals[0 or 1] |
| 1 = do winding clipping to determine if each ambiguous tri should be lit | r_usePreciseTriangleInteractions [0 or 1] |
| Scissor clip as portals and lights are processed | r_useScissor |
| Try to cull shadows from partially visible lights | r_useShadowCulling |
| Discard triangles outside light volume before shadowing | r_useShadowProjectedCull |
| Scissor shadows by the scissor rect of the interaction surfaces | r_useShadowSurfaceScissor |
| Do the shadow projection in the vertex program on capable cards | r_useShadowVertexProgram |
| Consider verts with the same XYZ, but different ST the same for shadows | r_useSilRemap |
| Avoid redundant state changes in GL_*() calls | r_useStateCaching |
| Cards with 3+ texture units do a two pass instead of three pass | r_useTripleTextureARB |
| Use infinite projection with W technique for dynamic shadows | r_useTurboShadow |
| Do stencil shadows in one pass with different ops on each side | r_useTwoSidedStencil |
| Use ARB_vertex_buffer_object for vertexes | r_useVertexBuffers |
| Show rigid bodies that are not at rest | rb_showActive |
| Show rigid bodies | rb_showBodies |
| Show the inertia tensor of each rigid body | rb_showInertia |
| Show the mass of each rigid body | rb_showMass |
| Show rigid body cpu usage | rb_showTimings |
| Show the velocity of each rigid body | rb_showVelocity |
| Unknown | recordcmddemo |
| Start recording game demo | recorddemo |
| Record a demo | recordDemo |
| Record current view position with notes | recordViewNotes |
| Unknown | reexportmodels |
| Re-exports models | reexportmodels |
| Respawn all dead enemies and destroyed objects | regenerateworld |
| Regenerates all interactions | regenerateWorld |
| Unknown | reload |
| Unknown | reloadanims |
| Reload animations | reloadanims |
| Reload ARB programs | reloadARBprograms |
| Reload CG programs | reloadCgPrograms |
| Reload decls | reloadDecls |
| Reload engine down to including the file system | reloadEngine |
| Unknown | reloadentitydefs |
| Unknown | reloadfx |
| Unknown | reloadguis |
| Reload GUIs | reloadGuis |
| Unknown | reloadimages |
| Reload images | reloadImages |
| Reload language dict | reloadLanguage |
| Unknown | reloadmodels |
| Reload models | reloadModels |
| Reload scripts | reloadScript |
| Unknown | reloadshaders |
| Unknown | reloadsounds |
| Reload all sounds | reloadSounds |
| Unknown | reloadsoundshaders |
| Reload the decl and images for selected surface | reloadSurface |
| Remove an entity | remove |
| Unknown | removeline |
| Remove a debug line | removeline |
| Unknown | renderbump |
| Render a bump map | renderbump |
| Unknown | renderbumpflat |
| Render a flat bump map | renderbumpFlat |
| Check all referenced images for duplications | reportImageDuplication |
| List all used materials sorted by surface area | reportSurfaceAreas |
| Rescan serverinfo cvars and tell game | rescanSI |
| Unknown | reset |
| Reset a cvar | reset |
| Unknown | roq |
| Encode a roq file | roq |
| Unknown | runaas |
| Compile an AAS file for a map | runAAS |
| Compile AAS files for all maps in a folder | runAASDir |
| Unknown | runreach |
| Calculate reachability for an AAS file | runReach |
| Unknown | s_cacheinfo |
| Unknown | s_cacheinvalidate |
| Unknown | s_constantAmplitude |
| Reduce sound volume with this distance when going through a door | s_doorDistanceAdd [number] |
| Unknown | s_dotbias2 |
| Unknown | s_dotbias6 |
| Unknown | s_drawSounds |
| Unknown | s_force22kHz |
| Volume to all speakers when not spatialized | s_globalFraction |
| Unknown | s_maxSoundsPerShader |
| Unknown | s_meterTopTime |
| Unknown | s_minVolume2 |
| Unknown | s_minVolume6 |
| Unknown | s_musictrack |
| Unknown | s_noSound |
| Set number of speakers | s_numberOfSpeakers [number] |
| Play beep for missing sounds | s_playDefaultSound |
| Unknown | s_quadraticFalloff |
| Unknown | s_realTimeDecoding |
| Unknown | s_restart |
| Restart the sound system | s_restart |
| Unknown | s_reverse |
| Unknown | s_showLevelMeter |
| Toggle sound level display | s_showlevelmeter 1 |
| Unknown | s_showStartSound |
| mute All sounds but this emitter | s_singleEmitter |
| Unknown | s_spatializationDecay |
| Set volume to subwoofer in Dolby 5.1 | s_subFraction [number] |
| Unknown | s_useOcclusion |
| Set sound volume; default is 0 | s_volume_db [number] |
| Set volume in dB | s_volume_dB [number] |
| Save a game | saveGame |
| Save all lights to the .map file | saveLights |
| Save all moveables to the .map file | saveMoveables |
| Save all lights to the .map file | saveParticles |
| Save all ragdoll poses to the .map file | saveRagdolls |
| Save the selected entity to the .map file | saveSelected |
| Text chat | say |
| Send message to everyone in multi-player | say [message] |
| Team text chat | sayTeam |
| Unknown | screenshot |
| Take a screenshot | screenshot |
| Unknown | script |
| Execute a line of script | script |
| Mouse view sensitivity | sensitivity |
| Force all players ready | serverForceReady |
| Show server info | serverInfo |
| Restart current game | serverMapRestart |
| Change to next map | serverNextMap |
| Unknown | set |
| Set a cvar | set |
| Unknown | seta |
| Set a cvar and flags it as archive | seta |
| Detect system capabilities and sets com_machineSpec to appropriate value | setMachineSpec |
| Unknown | sets |
| Set a cvar and flags it as server info | sets |
| Unknown | setstepgamma |
| Set a cvar and flags it as tool | sett |
| Unknown | setu |
| Set a cvar and flags it as user info | setu |
| Unknown | setviewpos |
| Set the current view position | setviewpos |
| Show memory used by dictionaries | showDictMemory |
| Show memory used by interactions | showInteractionMemory |
| Show memory used by strings | showStringMemory |
| Show memory used by triangle surfaces | showTriSurfMemory |
| Show any view notes for the current map, successive calls will cycle to the next note | showViewNotes |
| Frag limit | si_fragLimit |
| Set game type to: singleplayer, deathmatch, tourney, team dm or last man | si_gameType [value] |
| Map to be played next on server | si_map [map name] |
| Engine version | si_version |
| Do pre-game warmup | si_warmup |
| Resize screen to smaller view | sizedown |
| Make the rendered view smaller | sizeDown |
| Resize screen to larger view; no effect if in fullscreen | sizeup |
| Make the rendered view larger | sizeUp |
| Spawn a game entity | spawn |
| Spawn indicated model | spawn [object name] |
| Unknown | spawnserver |
| Spawn a server | spawnServer |
| Prepare to make a build | startBuild |
| Display game status | status |
| Stop recording game demo | stoprecording |
| Stop demo recording | stopRecording |
| Unknown | sys_arch |
| Unknown | sys_cpustring |
| Unknown | sys_lang |
| Take notes about the current map from the current view | takeViewNotes |
| Extended take view notes | takeViewNotes2 |
| Teleport player to an entity location | teleport |
| Unknown | testanim |
| Test an animation | testAnim |
| Unknown | testblend |
| Test animation blending | testBlend |
| Test an FX system bound to a joint | testBoneFx |
| Unknown | testbump |
| Unknown | testdamage |
| Test a damage def | testDamage |
| Test death | testDeath |
| Unknown | testfx |
| Test an FX system | testFx |
| Unknown | testgui |
| Test a GUI | testGUI |
| Unknown | testimage |
| Display given image centered on screen | testImage |
| Unknown | testlight |
| Test a light | testLight |
| Unknown | testmap |
| Test a map | testmap |
| Unknown | testmodel |
| Test a model | testModel |
| Unknown | testparticle |
| Test particle stop time on a test model | testParticleStopTime |
| Test a point light | testPointLight |
| Write out a test savegame | testSave |
| Test a save game for a level | testSaveGame |
| Unknown | testshader |
| Set a shaderParm on an existing testModel | testShaderParm |
| Unknown | testsimd |
| Test SIMD code | testSIMD |
| Test a skin on an existing testModel | testSkin |
| Test a sound | testSound |
| Unknown | testtrace |
| Display given cinematic | testVideo [name] |
| Unknown | testwipe |
| Time a command demo | timeCmdDemo |
| Time a demo | timeDemo |
| Benchmark test | timedemo demo1.demo |
| Time a demo and quits | timeDemoQuit |
| Scales the time | timescale [number] |
| Unknown | toggle |
| Toggle a cvar | toggle |
| Touch a decl | touch |
| Unknown | touchfile |
| Touch a file | touchFile |
| Touch a list of files | touchFileList |
| Unknown | touchfx |
| Unknown | touchgui |
| Touch a gui | touchGui |
| Unknown | touchmaterial |
| Unknown | touchmodel |
| Touch a model | touchModel |
| Unknown | touchparticle |
| Unknown | touchskin |
| Unknown | touchsound |
| Trigger an entity | trigger |
| Auto reload weapon | ui_autoReload |
| Auto switch weapon | ui_autoSwitch |
| Player name | ui_name |
| Player is ready to start playing | ui_ready |
| Show gun | ui_showGun |
| Player skin | ui_skin |
| Play or spectate | ui_spectate |
| Player team | ui_team |
| Unknown | unbind |
| Unbind any command from a key | unbind |
| Unknown | unbindall |
| Unbind any command from all keys | unbindall |
| Unbind selected ragdoll | unbindRagdoll [name] |
| Cause sync down of game-modified userinfo | updateUI |
| Update to previously entered screen resize code | vid_restart |
| Restart renderSystem | vid_restart |
| Unknown | vstr |
| Insert the current value of a cvar as command text | vstr |
| Delay remaining buffered commands one or more frames | wait |
| Advance to next weapon slot | weapnext |
| Unknown | weapon |
| Puts bloodsplat on your gun | weaponsplat |
| Project blood splat on the player weapon | weaponSplat |
| Return to previous weapon slot | weapprev |
| Show location and map name | where |
| Print current view position | where |
| Allow multiple instances running concurrently | win_allowMultipleInstances |
| Disable Windows task keys | win_notaskkeys |
| Unknown | win_outputDebugString |
| Unknown | win_outputEditString |
| Allow game to be updated while dragging window | win_timerUpdate |
| Windows user name | win_username |
| Unknown | win_viewlog |
| Horizontal position of window | win_xpos |
| Vertical position of window commands | win_ypos |
| Write a command demo | writeCmdDemo |
| Unknown | writeconfig |
| Write a config file | writeConfig |
| Write game state | writeGameState |
| Unknown | writeprecache |
| Write precache | writePrecache |
| Unknown | _attack |
| Unknown | _back |
| Unknown | aas_goalArea |
| Unknown | aas_pullPlayer |
| Unknown | aas_randomPullPlayer |
| Unknown | aas_showAreas |
| Unknown | aas_showFlyPath |
| Unknown | aas_showHideArea |
| Unknown | aas_showPath |
| Unknown | aas_showPushIntoArea |
| Unknown | aas_showWallEdges |
| Unknown | aas_test |
| Unknown | aasstats |
| Unknown | addline |
| Unknown | centerview |
| Unknown | blinkline |
| Unknown | bind |
| Unknown | bindlist |
| Unknown | clearlights |
| Unknown | clientVoiceChat |
| Unknown | clientVoiceChat |
| Unknown | cm_testAngle |
| Unknown | cm_testBox |
| Unknown | cm_testBoxRotation |
| Unknown | cm_testCollision |
| Unknown | cm_testLength |
| Unknown | cm_testModel |
| Unknown | cm_testOrigin |
| Unknown | cm_testRadius |
| Unknown | cm_testRandomMany |
| Unknown | cm_testReset |
| Unknown | cm_testRotation |
| Unknown | cm_testTimes |
| Unknown | cm_testWalk |
| Unknown | collisionmodelinfo |
| Unknown | com_aviDemoHeight |
| Unknown | com_aviDemoSamples |
| Unknown | com_aviDemoTics |
| Unknown | com_aviDemoWidth |
| Unknown | com_compressDemos |
| Unknown | com_fixedTic |
| Unknown | com_minTics |
| Unknown | com_logDemos |
| Unknown | com_preloadDemos |
| Unknown | com_showAngles |
| Unknown | com_showDemo |
| Unknown | com_showTics |
| Unknown | com_skipGameDraw |
| Unknown | com_wipeSeconds |
| Unknown | combinecubeimages |
| Unknown | compressdemo |
| Unknown | condump |
| Unknown | connect |
| Unknown | cvarlist |
| Unknown | dirtyfeet |
| Unknown | dmap |
| Unknown | echo |
| Unknown | r_vertexBufferMegs |
| Unknown | radiant_ALTEdgeDrag |
| Unknown | fs_basepath |
| Unknown | fs_caseSensitiveOS |
| Unknown | fs_cdpath |
| Unknown | fs_copyfiles |
| Unknown | fs_debug |
| Unknown | fs_devpath |
| Unknown | fs_game |
| Unknown | fs_restrict |
| Unknown | fs_savepath |
| Unknown | radiant_AngleSpeed |
| Unknown | radiant_Autosave |
| Unknown | radiant_AutosaveMinutes |
| Unknown | radiant_camerawindow |
| Unknown | radiant_CamXYUpdate |
| Unknown | radiant_ChaseMouse |
| Unknown | radiant_CubicClipping |
| Unknown | radiant_CubicScale |
| Unknown | radiant_entityMode |
| Unknown | radiant_EntityShow |
| Unknown | radiant_HiColorTextures |
| Unknown | radiant_InspectorDockedDialogs |
| Unknown | radiant_InspectorsWindow |
| Unknown | radiant_LastMap |
| Unknown | radiant_LastProject |
| Unknown | radiant_LoadLast |
| Unknown | radiant_LoadLastMap |
| Unknown | radiant_LoadShaders |
| Unknown | radiant_MainWindowPlace |
| Unknown | radiant_ModelPath |
| Unknown | radiant_MoveSpeed |
| Unknown | radiant_NewFaceGrab |
| Unknown | radiant_NewLightStyle |
| Unknown | radiant_NewMapFormat |
| Unknown | radiant_NewRightClick |
| Unknown | radiant_NewTextureWindowStuff |
| Unknown | radiant_NewVertex |
| Unknown | radiant_NoClamp |
| Unknown | radiant_NoStipple |
| Unknown | radiant_QE4Paint |
| Unknown | radiant_QE4StyleWindows |
| Unknown | radiant_RadiantMapPath |
| Unknown | radiant_RotateLock |
| Unknown | radiant_Rotation |
| Unknown | radiant_RunBefore |
| Unknown | radiant_SavedInfo |
| Unknown | radiant_SelectWholeEntitiesKey |
| Unknown | radiant_SizePainting |
| Unknown | radiant_Snapshots |
| Unknown | radiant_SnapT |
| Unknown | radiant_StatusPointSize |
| Unknown | radiant_SwitchClipKey |
| Unknown | radiant_TextureLock |
| Unknown | radiant_TextureQuality |
| Unknown | radiant_TextureScale |
| Unknown | radiant_TextureScrollbar |
| Unknown | radiant_texwindow |
| Unknown | radiant_UndoLevels |
| Unknown | radiant_UseDisplayLists |
| Unknown | radiant_UseGLLighting |
| Unknown | radiant_UseTextureBar |
| Unknown | radiant_WideToolBar |
| Unknown | radiant_xywindow |
| Unknown | radiant_XZVIS |
| Unknown | radiant_xzwindow |
| Unknown | radiant_YZVIS |
| Unknown | radiant_yzwindow |
| Unknown | radiant_ZClipBottom |
| Unknown | radiant_ZClipEnabled |
| Unknown | radiant_ZClipTop |
| Unknown | radiant_ZVIS |
| Unknown | radiant_zwindow |
| Unknown | g_blobSize |
| Unknown | g_blobTime |
| Unknown | error |
| Unknown | EntityPlacement |
| Unknown | envshot |
| Unknown | exec |
| Unknown | exportmodels |
| Unknown | fillrate |
| Unknown | flashlight |
| Unknown | focussoundseditor |
| Unknown | g_debugCinematic |
| Unknown | g_debugDamage |
| Unknown | g_debugMove |
| Unknown | g_debugMover |
| Unknown | g_debugScript |
| Unknown | g_debugTriggers |
| Unknown | g_debugWeapon |
| Unknown | g_dragShowSelection |
| Unknown | g_dropItemRotation |
| Unknown | g_dvAmplitude |
| Unknown | g_dvFrequency |
| Unknown | g_dvTime |
| Unknown | g_exportMask |
| Unknown | g_fov |
| Unknown | g_gravity |
| Unknown | g_gunX |
| Unknown | g_gunY |
| Unknown | g_gunZ |
| Unknown | g_kickAmplitude |
| Unknown | g_kickTime |
| Unknown | g_knockback |
| Unknown | g_maxShowDistance |
| Unknown | g_monsters |
| Unknown | g_showCollisionModels |
| Unknown | g_showCollisionTraces |
| Unknown | g_showCollisionWorld |
| Unknown | g_showEntityInfo |
| Unknown | g_showHud |
| Unknown | g_showviewpos |
| Unknown | g_skill |
| Unknown | g_skipFX |
| Unknown | g_skipParticles |
| Unknown | g_showPVS |
| Unknown | g_vehicleForce |
| Unknown | g_vehicleVelocity |
| Unknown | g_viewNodalX |
| Unknown | g_viewNodalZ |
| Unknown | g_stopTime |
| Unknown | g_testDeath |
| Unknown | g_testHealthVision |
| Unknown | give |
| Unknown | gui_configServerRate |
| Unknown | gui_debug |
| Unknown | gui_edit |
| Unknown | gui_mediumFontLimit |
| Unknown | gui_smallFontLimit |