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Nick Toldy and the Legend of Dragon Peninsula Walkthrough Cheats For Personal Computer

PIER

Walk to alley

 

STALLS

Walk to practice range

 

PRACTICE RANGE

Talk to man (Sir Moak).
Give knight application form to Sir Moak.
Pick up spear.
Pick up XXL leather armor.
Use spear on dummy.
Pick up wooden arm.
Pick up wooden sword.
Use spear on apple.
Use apple, you get a worm.
Walk to stalls.

 

STALLS

Talk to man (horsesalesman)
Pick up horseshoes.
Use wooden arm on stove.
Open swordsmith's backdoor, you get a length of string.
Enter swordsmith's shop.

 

SWORDSMITH'S SHOP

Use wooden sword on sand. It turns into a sword mold.
Use horseshoes on smoldering coal.
Use bellows.
Pick up hammer.
Pick up tongs.
Use tongs on sword-shaped iron.
Use sword-shaped iron on anvil.
Use hammer on crude sword.
Use tongs on forged sword.
Use forged sword on smoldering coal.
Use bellows.
Use tongs on red-hot sword.
Use red-hot sword on bucket of water.
Pick up sword.
Pick up bucket.
Pick up lime.
Use spear on chandelier.
Pick up wheel.
Pick up chain.
Pick up hook.
Pick up candles.
Walk outside.

 

STALLS

Use XXL leather armor on a pot of boiling water.
Walk to pier.

 

PIER

Pick up key from under the doormat.
Use sword on rope.
Combine spear with string.
Combine spear & string with hook.
Combine fishing pole with worm.
Use fising pole & bait on ocean.
Walk to stalls.

 

STALLS

Use key on chest. You get a padlock and a bottle of coffee.
Pick up snug leather armor from a pot of cold water.
Enter swordsmith's shop.

 

SWORDSMITH'S SHOP

Use bucket of herrings on chimney.
Walk to pier.

 

PIER

Use coffee on parrot.
Pick up parrot.
Pick up captain's eyepatch.
Use anchor.
Use sail.
Use anchor again.
Use anchor yet again.
Pick up troll head.
Combine troll head with eyepatch.
Walk to swordsmith's shop.

 

SWORDSMITH'S SHOP

Pick up bucket full of smoked herrings from chimney.
Walk to stalls.

 

STALLS

Give smoked herrings to horse salesman.
Use lime on mule
Walk to practice range.
Give one-eyed troll head to Sir Moak. You get a knight license.
Walk to pier.

 

PIER

Proceed into wilderness.

 

CEMETERY

Enter witch's hut.

WITCH'S HUT

Talk to witch.
Pick up a flower vase.
Pick up marauder who's who.
Pick up funnel.
Exit to cemetery.

 

CEMETERY

Look at left grave.
Pick up old signpost from right grave. You get an old sign too.
Enter witch's hut.

WITCH'S HUT

Talk to Rhonda Ghonos.
Exit to cemetery.

 

CEMETERY

Use marauder who's who on left grave.
Pick up diamond.
Walk to windmill.
Enter windmill.

 

WINDMILL (INSIDE)

Combine chain with padlock.
Use chain lasso on steel hook.
Use plank.
Look at bluebird's nest. You get an egg.
Walk to witch's hut.

 

WITCH'S HUT

Give old signpost to Rhonda Ghonos.
Give egg to Rhonda Ghonos.
Give diamond to Rhonda Ghonos.
Walk to windmill.

 

WINDMILL (INSIDE)

Pick up cat.
Pick up blue feathers.
Walk to witch's hut.

 

WITCH'S HUT

Give blue feathers to Rhonda Ghonos. You get matrimonial potion.
Exit witch's hut.
Ride to capital (towards distant hills)

 

PLAZA (CAPITAL)

Talk to guard.
Use parrot on gramophone.
Combine singing parrot with funnel.
Use amplified parrot on gramophone. You get gramophone.
Ride to cemetery.

 

CEMETERY

Use gramophone on right grave.
Combine wooden sword with old sign. You get new signpost.
Use new signpost on right grave.
Use candles on right grave.
Use flower vase on right grave.
Use gramophone on grave.
Use tongs on outhouse. You get a royal stamp.
Combine royal stamp with knight permit. You get stamped knight permit.
Ride to capital.

 

PLAZA

Give stamped knight license to guard.
Pick up roadkill.
Look at drink vending machine.
Use tongs on drink vending machine.
You get a bottle of Trau-bee.
Look at drink vending machine again. Note serial number.
Use bottle of Trau-bee on vendor. You get a cheesy knight costume.
Talk to warden. You get thrown into jail.

 

JAIL

Talk to prisoner.
Talk to warden.
Look at drain.
Look at poster. You find a secret tunnel.
Climb back to cell.
Pick up slice of bread.
Pick up tin bowl.
Look at pallet. You get a strip of cloth.
Use tin bowl on mouse hole.
Use slice of bread on makeshift mouse-trap.
Exit through the poster, then climb back.
Look at makeshift mouse-trap. You get a mouse.
Combine strip of cloth with mouse.
Use leashed mouse on mousetrap (outside cell door)
Combine strip of cloth with mousetrap.
Use rigged mousetrap on drain. You get a file.
Talk to warden.
Use tin bowl on shelf.
Talk to warden again.
Exit through poster.

 

TUNNEL

Use file on portcullis.
Climb out on rope.
Walk to prison.

 

JAIL

Look at drawer. You get masterkey.
Look at bag. You get all your items back.
Use masterkey on bars.
Talk to Apoash.
Give matrimonial potion to Apoash.
Exit to plaza.

 

PLAZA

Enter tavern.

 

TAVERN

Look at bronco. Note serial number.
Pick up butter.
Look at bench. You get a piece of gum.
Talk to barkeep. You get some yeast.
Look at drain. You get some hair.
Walk to prison.

 

PRISON

Combine hair with gum.
Give fake mustache to Apoash.
Give roadkill to Apoash.
Give cheesy knight costume to Apoash. You get directions to secret entrance (Apoash's rhyme)
Exit to plaza.
Ride to cemetery.
Enter witch's hut.

WITCH'S HUT

Pick up red curtain.
Pick up broom.
Ride to capital.

 

TAVERN

Use red curtain on bronco.
Pick up saddle.
Pick up red curtain.
Pick up horns.
Exit to plaza.

 

PLAZA

Look at standard. Note order of symbols. (dragon, horse, sword)
Enter palace

 

PALACE

Press the reliefs in this order: dragon, horse's head, sword.
Enter secret door.

 

SECRET ROOM

Turn the dials according to the vending machine's serial number (4,3).
Press button.
Enter secret door.
Examine gramophone. Note its serial number.
Turn the dials according to the gramophone's serial number (2,4).
Press button.
Enter secret door.
Turn the dials according to the bronco's serial number (3,2).
Press button.
Enter secret door.

 

McALEC's WORKROOM

Look at chart.
Look at both blueprints.
Pick up bringa frame.
Walk to main hall.
Exit to plaza.
Ride to cemetery.
Walk to windmill.

 

WINDMILL (OUTSIDE)

Use bringa frame on millstone.
Use wheel on bringa-frame-on-millstone.
Use horns on bringa.
Use saddle on bringa.
Enter windmill.

 

WINDMILL (INSIDE)

Pick up sack of wheat.
Use sack of wheat on millstone.
Exit mill.

 

WINDMILL (OUTSIDE)

Ride bringa.
Enter windmill.

 

WINDMILL (INSIDE)

Use empty sack on flour.
Exit windmill.
Walk to cemetery.
Ride to capital.

TAVERN

Use sack of flour on bowl of water.
Use yeast on flour & water.
Exit tavern, then come back.
Pick up dough.
Use dough on oven.
Exit tavern, then come back.
Use tongs on oven. You get a loaf of bread.
Walk to McAlec's workroom.

 

McALEC's WORKROOM

Use red curtain on glider.
Use broom on glider.
Combine sword with bread. You get slices of bread.
Combine slices of bread with butter. You get buttered bread.
Combine buttered bread with cat. You get Machina Levitatio.
Use Machina Levitatio on glider.
Use glider.

 

LEDGE

Examine Apoash's rhyme.
Use fising pole on heart shaped rock.
Use sword on broken bridge.
Use wood on peculiar spot.
Use Apoash's rhyme on wood.
Use hammer on rock. You get a flint.
Use flint on pile of wood. A secret door appears.
Use masterkey on secret door.
Enter secret door.

 

VALVE ROOM

Pick up planks.
Pick up can of oil.
Use crank. You move it onto the track.
Change upper switch to right.
Walk to tunnel.

 

MINES

Release a cart onto the tracks using the lever on the far left, on the ground, next to the cart.
Walk to valve room.

 

VALVE ROOM

Examine collapsed tunnel. You get some coal.
Turn valve right.
Walk to mines.

 

MINES

Change lower switch to right.
Use coal on furnace.
Use oil on furnace.
Use flint-stone on furnace.
Pick up dirty rug.
Use dirty rug on leaking pipe.
Use tongs on leaking pipe.
Walk to valve room.

 

VALVE ROOM

Turn valve up.
Walk to mines.

 

MINES

Fill the wagon with rock using the lever on the wall next to the cart.
Release the rock filled cart onto the tracks.
Walk to valve room.

 

VALVE ROOM

Pick up cart.
Pick up cable.
Change lower switch to left.
Walk to mines.

 

MINES

Change upper switch to left.
Use tongs on bent rail.
Release an empty wagon onto the tracks. the masonry is busted.
Climb through hole.

 

DRAGON's LAIR

Examine skeleton.
Use spearhead with fishing pole.
Use planks on railroad tie.
Use bent rail on stand.
Use cable on crude ballista.
Use crank on decent ballista.
Use spear on butt-kicking ballista.
Talk to man in dragon.
Use dwarf master-key on door.

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