| <command> ? | Display help for desired command |
| gamestop or bestbuy | 10% cheaper units (campaign mode) |
| oliphaunt | 40% bigger elephants (campaign mode) |
| jericho | Walls collapse in siege (battle map mode) |
| add_money 20000 | Increase money by 20,000 |
| add_population <city name> <number> | Add population to a city |
| auto_win < attacker|defender> | Attacker or defender automatically wins next auto battle. |
| create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> | Creates a unit in the selected settlement or characters army with the stats you input |
| toggle_fow | Toggle fog of war |
| give_trait <character> <trait> <number> | Give character the trait at indicated level |
| process_cq <city name> | Complete all building in construction queue; can only be used once |
| process_rq <city name> | Complete all military units in recruitment queue; can only be used once |
| list_traits | Lists all traits |
| move_character <name> <x,y> | Move indicated character to x/y coordinates |
| give_trait_points <character> <trait> <number> | Give points for indicated character's trait |
| force_diplomacy <accept|decline|off> | Force opponent to accept diplomatic proposal |
| invulnerable_general <character> | General invincibile in combat |
| date <year> | Changes date |
| kill_character <character> | Kill indicated character |
| season <summer|winter> | Change season |
| capture_settlement <city name> | Capture indicated city |
| toggle_tow | Toggle tabbed output window display |
| toggle_restrictcam | Toggle camera restrictions |
| give_ancillary <character> <ancillary> | Give character an ancillary |
| character_reset | Reset character to start of turn settings |
| show_cursorstat | Show cursor position and region ID |
| toggle_terrain | Toggle the terrain to display various data sets |
| list_ancillaries | List all available ancillaries |
| mp <value> | Give the character movement points |
| list_characters | List all characters in the world or those belonging to a faction |
| show_landings | Show landing positions available to the AI from a given region |
| filter_coastlines | Apply filter to world map coastlines |
| toggle_coastlines | Toggle strategy map coastline display |
| set_building_health <value> | Set building health of the indicated type in a settlement |
| ai_turn_speed <value> | Set maximum speed of turn processing during AI round |
| amdb_min <value> | Set aerial map overlay depth bias for minimum zoom |
| amdb_max <value> | Set aerial map overlay depth bias for maximum zoom |
| amdb_offset <value> | Set aerial map overlay offset towards camera |
| zoom <value> | Zoom to specified aerial map zoom |
| regenerate_radar | Regenerate radar |
| adjust_sea_bed <value> | Adjust sea bed to specified height |
| reload_shaders | Reload all vertex shaders |
| reload_textures | Reload all textures |
| toggle_perfect_spy | Toggle everyone's spying ability to perfect and infinite range |
| building_debug | Toggle building debug mode |
| reset_display | Force display reset cycle |
| toggle_underlay | Toggle underlay |
| toggle_overlay | Toggle overlay |
| diplomatic_stance <value> | Set diplomatic stance between the two factions |
| test_ancillary_localisation | Add all ancillary to the character info display |
| perf_times | Toggle display of performance times (game update vs. display) |
| burn_piggies_burn | Ignite all piggy winks |
| show_terrain_lines | Display defensive terrain features |
| message_collation_set | Toggle message collation (sets all factions) |
| show_all_messages | Toggle show all messages to all factions |
| clear_messages | Clear all stacked messages |
| toggle_flowing_water | Toggle display of campaign map flowing water |
| nw_stats | Toggle display of network stats |
| toggle_pr | Toggle pr mode |
| list_units | List all units in an army |
| victory | Show victory message for faction for short or long campaign |
| trigger_advice | Trigger advice |
| damage_wall <none|gate|breach> | Damage wall of settlement |
| test_victory_scroll | Open victory scroll declaring that the given faction is the victor |
| upgrade_effect | Trigger unit upgrade effect |
| force_battle_victory | Force local player's alliance to win the battle |
| force_battle_defeat | Force local player's alliance to lose the battle |
| output_unit_positions <filename> | Output positions of all units in the battle to the specified file |
| show_battle_paths | Show all valid processed paths in pathfinder |
| show_battle_paths_for_unit <value> | Show all valid processed paths in pathfinder for specific unit given a unit ID |
| show_battle_street_plan | Show the street plan for the settlement |
| show_battle_marker <value> | Display a marker at x, y for t seconds |
| show_battle_circle <value> | Display a circle at x, y of r radius for t seconds |
| kill_faction <value> | Remove faction from the game |
| diplomacy_mission | Create diplomacy mission |
| event <value> | create event at position |
| control <value> | Switch player control to specified faction; old faction may not act correctly as AI faction |
| create_building <value> | Create building of the specified type in a settlement |
| disable_ai | Disable AI |
| halt_ai <value> | Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given |
| run_ai | Restarts an AI turn sequence |